Lure of Nature - triggers on every M/H phase?

The place to ask and debate all rules issues related to MECCG.
Post Reply
Nellistos
Posts: 15
Joined: Thu Jan 26, 2017 11:01 pm
Location: Greece

Turn 1.
Lure of Nature is played on character A, during company's M/H phase.
Character passes the corruption check, phase ends, player's turn ends.

Turn 2.
Character A untaps, does not attemp to tap and remove Lure of Nature.
Character A's company moves again.
Will the corruption check trigger again towards the end of the company's M/H phase?

All in all, does Lure of Nature trigger on every M/H, ( except returning to origin ) ?
I'd say yes, quite powerful though.
User avatar
Bandobras Took
Rules Wizard
Posts: 3109
Joined: Wed Jan 31, 2007 2:30 pm

Target character receives 2 corruption points and makes a corruption check at the end of his movement/hazard phase for each Wilderness in his company's site path.
The hazard makes reference to the character's movement/hazard phase. A character can have multiple movement/hazard phases in a turn, and will make a corruption check at the end of each one.
The game is flawed, but this does not mean it cannot be loved.
Nellistos
Posts: 15
Joined: Thu Jan 26, 2017 11:01 pm
Location: Greece

Thank you.
Post Reply

Return to “Rules Questions & Debate (unofficial)”