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Lure of Nature - triggers on every M/H phase?

Posted: Mon Jan 30, 2017 9:55 pm
by Nellistos
Turn 1.
Lure of Nature is played on character A, during company's M/H phase.
Character passes the corruption check, phase ends, player's turn ends.

Turn 2.
Character A untaps, does not attemp to tap and remove Lure of Nature.
Character A's company moves again.
Will the corruption check trigger again towards the end of the company's M/H phase?

All in all, does Lure of Nature trigger on every M/H, ( except returning to origin ) ?
I'd say yes, quite powerful though.

Re: Lure of Nature - triggers on every M/H phase?

Posted: Tue Jan 31, 2017 5:01 am
by Bandobras Took
Target character receives 2 corruption points and makes a corruption check at the end of his movement/hazard phase for each Wilderness in his company's site path.
The hazard makes reference to the character's movement/hazard phase. A character can have multiple movement/hazard phases in a turn, and will make a corruption check at the end of each one.

Re: Lure of Nature - triggers on every M/H phase?

Posted: Tue Jan 31, 2017 10:10 am
by Nellistos
Thank you.