MEBA Sauron questions...

The place to ask and debate all rules issues related to MECCG.
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rezwits
Ex Council Member
Posts: 563
Joined: Mon Aug 01, 2011 4:07 pm
Location: Las Vegas
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Bandobras Took wrote: Sat Nov 11, 2017 1:36 am Anybody who thinks having an extra company headed by a Troll Lieutenant isn't enough power for a card is definitely crying.
HEHE muHAHAhahahah, YOU'RE 100% CORRECT I AM Crying! haha

Alright after all this discussion and what not I have settled down.

Because I did think of something:

If you had like 6 parties (hypothetically) all headed by 3 Lieutenant 1 by the Mouth and 2 Dark Minion 8/9-agents with all kinds of followers with them, YOUR TURNS WOULD BE BROKEN and SICK! 😝 You'd get like 12 cards a turn and it would be A MESS!

So, I see things clearly now. I just wanted RAW UNLIMITED POWER!! haha nah but I see it.

The other thing I realized without actually playing the card is, having an extra +10 is REALLY NICE, not for the "raw controlling characters" aspect, but just for the manipulation of character control for "a bit" and for a faction influence check here and there, till you get your 3-4 monster parties laid out...

Thanks for the replies!!

Lagers, (2 more beers left for the year!)
As of 4/3/21 4:03:21
my current rulings foundation is based on:
All of the rules and rulings found in these PDFs at:
https://cardnum.net/rules
If you have other collected rulings that are not
listed please feel free to email them or PM me...
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the JabberwocK
Ex Council Chairman
Posts: 1156
Joined: Mon Mar 28, 2011 4:46 am

Rez -

Your +10 G.I️. will make it harder for me to Musters Disperses all your factions. =P

And ya, you were being a little greedy asking for unlimited power, haha.
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