MEBA Sauron questions...

The place to ask all rules questions related to MECCG.
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Re: MEBA Sauron questions...

Post by rezwits » Sun Nov 12, 2017 3:28 am

Bandobras Took wrote:
Sat Nov 11, 2017 1:36 am
Anybody who thinks having an extra company headed by a Troll Lieutenant isn't enough power for a card is definitely crying.
HEHE muHAHAhahahah, YOU'RE 100% CORRECT I AM Crying! haha

Alright after all this discussion and what not I have settled down.

Because I did think of something:

If you had like 6 parties (hypothetically) all headed by 3 Lieutenant 1 by the Mouth and 2 Dark Minion 8/9-agents with all kinds of followers with them, YOUR TURNS WOULD BE BROKEN and SICK! 😝 You'd get like 12 cards a turn and it would be A MESS!

So, I see things clearly now. I just wanted RAW UNLIMITED POWER!! haha nah but I see it.

The other thing I realized without actually playing the card is, having an extra +10 is REALLY NICE, not for the "raw controlling characters" aspect, but just for the manipulation of character control for "a bit" and for a faction influence check here and there, till you get your 3-4 monster parties laid out...

Thanks for the replies!!

Lagers, (2 more beers left for the year!)
You probably aren't playing Agents correctly 8) <- need a rule thread for this tho...

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the Jabberwock
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Re: MEBA Sauron questions...

Post by the Jabberwock » Sun Nov 12, 2017 6:14 am

Rez -

Your +10 G.I️. will make it harder for me to Musters Disperses all your factions. =P

And ya, you were being a little greedy asking for unlimited power, haha.

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