1. If I have Pallando in play as my wizard and he is holding Emerald of the Mariner, and I have Galadriel at Lorien, as well. What is my hand size? Is it 9 or 11?
2. If I have a warrior like Elrond holding a Dagger of Westernesse, Valiant Sword, and a Magic Ring of Courage, what is his prowess? I'm guessing it is 11, but I'm not sure how those numbers are calculated. Does it matter which items he has first (say if he had the ring before the dagger and sword)?
Many thanks ahead for your time and answers! Will probably post more question soon...playing my first real game tonight!

UPDATE:
To facilitate easier browsing of this thread, the following list comprises an Index briefly summarizing the subject matter of all major questions posted therein. Follow up questions which expand the conversation of and answers for initial questions will most likely be omitted unless they deviate enough from the original question that they are deemed independent subject matter (that make sense?)
1. determining hand size (page 1)
2. calculating prowess with multiple items/weapons (pg. 1)
3. storing/discarding items (pg. 1)
4. on strike sequences and initiating chain of effects (pg. 1)
5. how marshaling points are won by defeating strikes (pg. 1)
6. moving separate companies to the same non-haven site (pg. 1)
7. how cards affect both players (pg. 1)
8. legal number of copies of your wizard in a deck (pg.1)
9. Clouds, semantic rules of the term "hazard creatures" (pg. 2)
10. on playing hazards on a company/character at a haven (pg. 2)
11. Marshaling point rules on canceled attacks (ie Assassin) (pg. 2)
12. Peril Returned, and how Doors of Night is considered in play (pg. 2)
13. Canceling automatic attacks not yet faced, chain of effects (pg. 2)
14. Moving to and/or from an under-deeps site with a tapped surface site (pg. 2)
15. Drawing cards when play deck becomes exhausted (pg. 2)
16. A Short Rest rules for under-deeps (pg. 2)
17. On playing Paths of the Dead when not starting at Dunharrow (pg. 2)
18. "Cannot Be Duplicated" rules, Doors of Night (pg. 2)
19. Targeting Stormcrow with Marvels Told (pg. 3)
20. Opening hand size when starting with Elrond at Rivendell (pg. 3)
21. Surface site automatic attacks when moving to under-deeps (pg. 3)
22. Drawing up to hand size with multiple moving/non-moving companies (pg. 3)
23. Peril Return/The Will of Sauron synergy (pg. 3)
24. How many rings allowed per character (pg. 3)
25. Drowning Seas on a company not moving in
![Coastal Sea [-me_cs-]](./images/smilies/me_cs.png)
26. Legal actions when not entering site, company vs. player may do nothing, Gates of Morning (pg. 3)
27. Rules for cards with optional effects/prerequisites (pg. 4)
28. When do long events leave play when Will of Sauron is canceled (pg. 4)
29. Playing Return of the King of Strider (pg. 4)
30. Can Phial of Galadriel be played during the organization phase (pg. 4)
31. Hand size change timing when Galadriel moves from Lorien (pg.4)
32. Discarding Miruvor before body checks (pg. 4)
33. Handling tapped sites when play deck is exhausted (pg. 4)
34.