DuncanNeeds2Shave wrote: ↑Fri Jun 01, 2018 5:58 pmCan the alternative effect of Drowning Seas (target company must immediately return to its site of origin) be played on any company irregardless of whether it has a a coastal sea in its site path? Only the first effect specifies the coastal sea as a prerequisite, but it seems implied for both effects
CRF, Rulings by Term, Active Conditions wrote:If an "alternative" or "additional" effect does not have any "playable ..." conditions,
then the "playable on ..." conditions from the primary effect of the card apply. The
following cards are exceptions to this rule:
• Good Sense Revolts
• Half an Eye Open
• Heedless Revelry
• Here is a Snake
• In the Name of Mordor
• Inner Cunning
• Nobody's Friend
• Withdrawn to Mordor
A cards like Gates of Morning or Smoke Rings may be played even if player does not have a character (so also does not have a company) in play, so I do not see a reason to treat a playing of them as a company's activity.DuncanNeeds2Shave wrote: ↑Fri Jun 01, 2018 5:58 pmIf you only have one company in play, in this case, does that mean that a card like Gates of Morning or Smoke Rings cannot be played for the rest of the turn? Or would either technically be playable during the end-of-turn phase? I don't know why anyone would wait to play either card until then, but for the sake of example, its good to know.
My answer is: they can be played during site phase even if a company may not do anything.
However Official Rulings Digest #105 states otherwise.
Official Rulings Digest #105 wrote:I am overturning this ruling in CoE digest 14:
"9. When a card such as River or Lost in Free Domains is played which
states that "it [the company] may do nothing at the site during its site
phase," does this mean the player can't even play permanent events like,
say, Gates of Morning? The rationale for the question was that the
company isn't doing it: it's not a card that uses a character's skill or
something a character is attempting to play. However, (and I didn't
remember this reasoning during the game) I don't think even perm events
like Gates would be allowed because nothing can be played in the site
phase unless the company enters the site, and the company can't do this
because it "may do nothing." But this wouldn't prevent the player from
playing said events during the end of turn phase, right?
*** The "company" may do nothing during the site phase. Nothing stops
the player from playing cards that don't require the company in any way
such as Gates of Morning but you can always play that during the end of
turn phase so it's moot."
*** This is incorrect. If a company is forced to do nothing during a
site phase, the site phase for that company is wholly skipped. There is
no opportunity to play anything.