Nested chain of effects (as requested)

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Konrad Klar
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Bandobras Took wrote: Tue Dec 25, 2018 2:10 am Yes, that would work.

@ Konrad: I'm still not quite understanding this idea of nested chains; could you make another thread describing the concept?
The term "nested chain of effects" is not coined by me. It appears in Annotation 19.
CRF, Turn Sequence, Combat, Strike Sequence wrote:Annotation 19: Following each successful strike or failed strike, a body check must
be rolled (unless the failed strike has no body). However, if the strike calls for any
special actions to follow it (e.g., a character wounded by "William" may be required
to discard his items), these special actions are resolved before the body check. The
body check is the first declared action in a nested chain of effects that immediately
follows the strike dice-roll and special actions resulting from the strike. Other actions
may be declared in response to a body check, in the same chain of effects, but these
are limited to those actions that directly affect the body check dice- roll. E.g., Tookish
Blood could not be declared in response to the body check caused by Giant Spiders
wounding a Hobbit. No action may be declared in response to a special action
resulting from a strike unless the special action is a dice-rolling action, i.e., a special
action is generally considered synonymous with the strike dice-roll. If the special
action is a dice-rolling action, an action may be declared in response to it if the action
directly affects the dice-roll.
Nested chain of effects occurs in middle of resolution of other chain of effects. As "nested" indicates.
And it occurs often. Please note that when a creature card resolves, the chain of effects in which the creature card has been declared does not end yet. It will end when the creature card will be discarded, or placed somewhere else.
Any action declared at point when creature card is resolved is declared in nested chain of effects. Nested in chain in in which the creature card has been declared. Not in response, not in precedence.

Separate sets of rules may describe what actions are allowed to be declared in certain nested chains of effects.
By default nothing can be declared in middle of resolving chain of effects.
Sometimes a text of card itself starts a nested chain of effects.

(In)famous example is Far-sight.
Far-sight wrote:Sage only during the site phase at an untapped site where Information is playable. Tap the sage and the site to search through your play deck and choose an item that you must reveal to your opponent. This item is placed in your hand and the play deck is reshuffled. The sage makes a corruption check.
.
Active condition of Far-sight is (presence of ) Sage during site phase at an untapped site where Information is playable.
Tapping the sage and the site are not active conditions of Far-sight. They are active conditions of action "search through your play deck and choose an item that you must reveal to your opponent". After the nested chain of effects in which "search through your play deck and choose an item that you must reveal to your opponent" completes a flow of execution is returned to its parent chain of effects; "This item is placed in your hand and the play deck is reshuffled. The sage makes a corruption check." are executed.

As I mentioned in other places "Tap the sage and the site to search through your play deck and choose an item that you must reveal to your opponent." is probably mistake. "Tap the sage and the site and search through your play deck and choose an item that you must reveal to your opponent." would not involve a nested chain of effects and a net result of Far-sight would be the same.

Other cards that probably involve (deliberately, or not) a nested chains of effects are a cards that allow an agent to make an influence attempt.

Example:
Twisted Tales wrote:Playable on an untapped diplomat agent. Tap the agent who may then make an influence attempt against a faction playable at the agent's site. +6 to influence attempt. Attempt is automatically successful if target faction is playable at agent's home site. 'Too long have you sat in shadows and trusted to twisted tales and crooked promptings.'-LotRIII
Is it visible how different is a timing of the attempt from a timing of an influence attempt made by a character?

When an influence attempt made by a character is declared, the character taps at declaration.
An influence attempt consists an influence check, that is a dice-rolling action. Such action may be targeted by other actions declared in the same chain of effects. E.g. Muster may be declared in response to declared influence attempt, targeting the attempt.

But at declaration of Twisted Tales target agent does not tap to make an influence attempt. Even he must be untapped both at declaration and resolution of Twisted Tales.

That leads to question: how (and when) to use Goods Sense Revolts for its alternative effect?
Goods Sense Revolts wrote:Playable on an untapped agent. Tap the agent who may then make an influence attempt against an ally, faction, or character. +4 to influence attempt, +8 if ally, faction or character is playable at agent's home site. Alternatively, modify an influence attempt by an agent by +4. This card cannot serve both functions.
If to assume that a declaration of an influence attempt made by agent is made when agents taps to make the attempt, then we have - no more, no less - a nested chain of effects.
ICE was not courteous to state what, and whether anything may be declared in such nested chain. Presumably actions that target any dice-rolling action declared in the nested chain are allowed. This includes Goods Sense Revolts.

BTW. If above assumptions are correct a target of influence attempt made by agent in result of a card is not specified at declaration of the card. Thus a target of influence attempt made by agent in result of a card is not target of the card.

Underlines and bold mine.
We will not speak of such things even in the morning of the Shire.
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Bandobras Took
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Both comprehensible and confusing. I'm going to spend time mulling it over. Thank you.
The game is flawed, but this does not mean it cannot be loved.
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