... Some effects choose which characters the effect applies to regardless of the player's choice: "the scout's company"Theo wrote: ↑Mon Oct 19, 2020 9:41 pmAn interesting idea. What resource effects split a company during the organization phase? A quick search says... none!CDavis7M wrote: ↑Mon Oct 19, 2020 5:47 pmReading Comprehension requires reading everything in context. That CRF entry is specifically describing how resource effects are handled. It does not apply to hazard effects. The only thing this CRF statement does is extend the MEDM rule on resource permanent-events. It is clear from the CRF entry but it is especially obvious when reading the ruling. There is another ruling extending this to character effects which have been ruled to work the same as resource effects numerous times.Theo wrote: ↑Sun Oct 18, 2020 10:52 pm Turning Hope to Despair explicitly says characters split FROM the original company and FORM (new) companies. This seems to be one the cards referenced by the CRF entry: "When a company splits up, its player chooses which characters are the original company and which characters are a new company, unless otherwise directed by a card." Why ignore that?
How do hazard creatures which create persistent effects work?
Some rulings are incorrect. But it is hard to discuss when you don't actually reference the rulings.
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You have not established this, only claimed it.
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One should deduce that which characters the effect applies to has nothing to do with the statement: "When a company splits up, its player chooses which characters are the original company and which characters are a new company, unless otherwise directed by a card." You are jumping ahead to the sentence that follows, which isn't what this sentence is about.CDavis7M wrote: ↑Mon Oct 19, 2020 9:44 pm... Some effects choose which characters the effect applies to regardless of the player's choice: "the scout's company"Theo wrote: ↑Mon Oct 19, 2020 9:41 pmAn interesting idea. What resource effects split a company during the organization phase? A quick search says... none!CDavis7M wrote: ↑Mon Oct 19, 2020 5:47 pm
Reading Comprehension requires reading everything in context. That CRF entry is specifically describing how resource effects are handled. It does not apply to hazard effects. The only thing this CRF statement does is extend the MEDM rule on resource permanent-events. It is clear from the CRF entry but it is especially obvious when reading the ruling. There is another ruling extending this to character effects which have been ruled to work the same as resource effects numerous times.
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Ohhh, I thought you said plural rulings. My mistake.
Unfortunately, some rulings did make errors. That has been the premise of my contribution to this discussion.
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The current CRF entry is listed under "Turn Sequence Rulings > Organization Phase > Organizing Companies"
It is specifically describing this portion of the game:
This current CRF entry is an update to the earlier CRF entry:
CRF 4 wrote:If a company splits up, their player chooses which characters are the
original company and which characters are a new company (unless otherwise
directed by a card). All resource permanent-events played on the original
company stay with the original company. This rule will mostly come into
play with the release of Middle-earth: Dark Minions.
None of these rules apply to defeating a Dragon or facing attacks.Dark Minions wrote:Permanent-events (Clarification)
If one of your companies splits into two or more companies, you
may place any resource permanent-events that were on the original company
(as a whole) with any of the resulting companies. Some events of
this type must be discarded (as specified) when a company splits (e.g.,
Fellowship).
This is a paragraph in a section of the rules on organizing companies during the organization phase. That is the context.Theo wrote: ↑Mon Oct 19, 2020 9:51 pmOne should deduce that which characters the effect applies to has nothing to do with the statement: "When a company splits up, its player chooses which characters are the original company and which characters are a new company, unless otherwise directed by a card." You are jumping ahead to the sentence that follows, which isn't what this sentence is about.
Deduction check: I can both cite my own rules and explain that the rules you quoted support my interpretation.CDavis7M wrote: ↑Mon Oct 19, 2020 5:26 pmFact check: you just said that I quoted them, not you.
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Then it sounds like we then both agree that a company is, in fact, a separate and distinct entity. Excuse my confusion on your beliefs, but I was working from:
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Again, you are missing the context, which leads to misinterpretations. In the previous post on the same page I stated:
You can play a resource effect on a company, clearly. But that does not define what the company is for purposes of having faced or defeated an attack. Instead the rules state that the company is just a group of characters. It is the specific characters in the group that matters for the purposes of having faced an attack or defeated an attack.CDavis7M wrote: ↑Tue Oct 13, 2020 5:07 pmI don't interpret the group of characters/company as being a different entity than the characters forming the group for the purposes of what has happened to that group of characters (e.g., have they faced an attack). A subset of a group is not necessarily a new entity.Theo wrote: ↑Tue Oct 13, 2020 3:16 am A "group of characters" as its own entity has not faced an Ahunt attack if it is a new group. Turning Hope to Despair causes groups to "form", so any such group (as its own entity) is new, even if the characters in it are IDENTICAL to the original (say, only one character was in the original company).
I don't see anything in the rules to support the interpretation the a split company is not considered to have faced the attack.
Establishing whether a company (as an entity!) has defeated a Dragon is rather intrinsically tied to how one considers the company to evolve through splitting and joining. Your belief that the company isn't an entity with its own history is the only aspect that make the joining and splitting of the company irrelevant.
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So if a company splits or joins outside of the organization phase, you would have us throw our hands up and say that the game does not specify what to do?CDavis7M wrote: ↑Mon Oct 19, 2020 9:57 pmThis is a paragraph in a section of the rules on organizing companies during the organization phase. That is the context.Theo wrote: ↑Mon Oct 19, 2020 9:51 pm One should deduce that which characters the effect applies to has nothing to do with the statement: "When a company splits up, its player chooses which characters are the original company and which characters are a new company, unless otherwise directed by a card." You are jumping ahead to the sentence that follows, which isn't what this sentence is about.
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Look at the rules! Read them. The CRF ruling specifically describes allocating resource effects during the organization phase. There are other rules that describe allocating resources when splitting companies regardless of the phase.Theo wrote: ↑Mon Oct 19, 2020 10:07 pmSo if a company splits or joins outside of the organization phase, you would have us throw our hands up and say that the game does not specify what to do?CDavis7M wrote: ↑Mon Oct 19, 2020 9:57 pmThis is a paragraph in a section of the rules on organizing companies during the organization phase. That is the context.Theo wrote: ↑Mon Oct 19, 2020 9:51 pm One should deduce that which characters the effect applies to has nothing to do with the statement: "When a company splits up, its player chooses which characters are the original company and which characters are a new company, unless otherwise directed by a card." You are jumping ahead to the sentence that follows, which isn't what this sentence is about.
You have just established again that a group is an entity (for at least some situations). The rules are consistent with interpreting it as an entity in all situations (that don't use a plural verb). Your notion that the rules intended the group to be an entity in some situations but not in others is (1) unnecessary, (2) more convoluted (poor construction), and (3) against norms of English.CDavis7M wrote: ↑Mon Oct 19, 2020 10:03 pm You can play a resource effect on a company, clearly. But that does not define what the company is for purposes of having faced or defeated an attack. Instead the rules state that the company is just a group of characters. It is the specific characters in the group that matters for the purposes of having faced an attack or defeated an attack.
Last edited by Theo on Mon Oct 19, 2020 10:16 pm, edited 1 time in total.
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Theo wrote: ↑Mon Oct 19, 2020 10:06 pmEstablishing whether a company (as an entity!) has defeated a Dragon is rather intrinsically tied to how one considers the company to evolve through splitting and joining. Your belief that the company isn't an entity with its own history is the only aspect that make the joining and splitting of the company irrelevant.
The rules specifically state: "you may organize your characters into groups called companies." The "company" is just a specific group of characters. The history of the company is just the history of the characters in that group.Theo wrote: ↑Mon Oct 19, 2020 10:15 pmYou have just established again that a group is an entity (for at least some situations). The rules are consistent with interpreting it as an entity in all situations (that don't use a plural verb). Your notion that the rules intended the group to be an entity in some situations but not in others is (1) unnecessary, (2) more convoluted, and (3) against norms of English.CDavis7M wrote: ↑Mon Oct 19, 2020 10:03 pm You can play a resource effect on a company, clearly. But that does not define what the company is for purposes of having faced or defeated an attack. Instead the rules state that the company is just a group of characters. It is the specific characters in the group that matters for the purposes of having faced an attack or defeated an attack.
Just because a "company" (a group of characters) can be the target of a resource effect does not mean that the "company" (a group of characters) has a history separate from the characters that make up the group which is called a company.
The only basis for your interpretation is a misunderstanding of the rules on allocating resource effects. However:
The main thing to remember, when making rulings based on the rules and the cards, is that if it isn't there, then it isn't there. If a card says a site counts as a Haven for purposes of healing, that does not mean the site counts as a Haven for any other purposes. If a card says it can be played as a resource, that does not mean it counts as a resource at any time except when it is being played. Remember: If it isn't there, it isn't there.
A rule on defining companies for purposes of resource effects does not count for purposes of defining companies as facing or defeating attacks.