So there are codified regularities with examples.Theo wrote: ↑Mon Feb 18, 2019 1:23 amI totally appreciate your perspectives. But this case is unusually lacking of indications within the rules texts to guide players in new situations. Other than some authoritative figure (you, CoE, whoever) going through every card and every situation ahead of time, players will be forced to argue about which cards should be interpreted which way. At the end of the day, the answer to "Where is the consistency?" is, "There isn't any." At least, not objective consistency, which I think it critical for interpretable/enforceable rules.Konrad Klar wrote: ↑Sun Feb 17, 2019 9:41 amI am not forcing anyone to follow my viewpoint. And I'm trying to be fair.
If I'm unable to find an exact rule that backs my point, the I says that my opinion should be treated as original researches.
Some regularities are not codified**. This does not mean that they do not exist.
So until they will be codified, I only can say "try to play consistently" and I can present what consistency I see.
1.
Unless stated otherwise in text of a card, if a short-event states that player may take some action, the action may be taken only at time of execution of the short-event.
2.
Unless stated otherwise in text of a card, if non-short-event card states that player may take some non-standard action (i.e. action that otherwise could not be taken without additional card/effect), player may take the action as long the card is in play (but not at time of execution of the card), under conditions described in the text of the card.
3.
Unless stated otherwise in text of a card, if non-short-event card states that player may take some standard action (i.e. action that otherwise can be taken without additional card/effect at appropriate point of turn), but altered in some way by text of the card, the action may be taken at the point when it otherwise may be taken, and standard conditions of taking the action (other than these altered by text of the card) must be fulfilled.
4.
Non-short-event card may allow or may cause an actions at time of its execution.
Text describing such actions has form of a directive (other than action caused by passive condition).
Examples for (1):
A Chance Meeting allows to play a character when the card executes in chain of effects. Not later
Bounty of the Hoard allows to play an item when the card executes in chain of effects. Not later
Example for (2):
Replacing a site card according to Farmer Maggot text.
Examples for (3):
Bad Company allows for playing an Orcs and Trolls characters. Playing of characters is a standard action. So all standard conditions of playing characters (other than lack permission for playing an Orc and Trolls characters) must be fulfilled.
Safe from the Shadow allows a hero characters for storing a resources in end-of-turn-phase as though it were their organization phase. Storing of resources is standard action. So all standard conditions of storing a resources (other than that it may be done only in organization phase) must be fullfilled.
Examples for (4):
Sacrifice of Form contains the following text that is a directive:.
"All of the strikes from one attack against your Wizard's company fail; +3 to any body checks made to determine of the attack is defeated. Discard the Wizard (i.e., he becomes unrevealed) and any non-item cards he controls. Place any items he controls under this card and keep these off to the side (these items are considered to still be in play)."
It also contains text that describes an action caused by passive condition and condition that activates the action:
"If the Wizard is put back into play, return his items to him and place Sacrifice of Form with him."
Sentence of Gates of Morning after keyword.