No... the tapping is still an active condition and the characters would be tapped at declaration under the normal rules. You don't need the special clarification of Praise deciding WHICH character is tapping for WHICH effect unless those effects were individual effects capable of individually being declared and resolved, which they are.Konrad Klar wrote: ↑Sat Jun 27, 2020 6:39 pm Or just a resource player would have freedom of choose which character taps to cancel/discard which event.
And no Nazgûl permanent-events would be prevented from tapping in response.
No. The card does not have multiple targets. The card has multiple effects which each other their own single target. An action can have a single target. The action of playing a card can have a single target. While a card can have multiple effects each with their own target, the action of playing the card only ever has 1 target (or no target).Konrad Klar wrote: ↑Sat Jun 27, 2020 6:39 pm Actions can have targets and cards can have targets. If cards creates multiple actions that each has target, then the card has multiple targets.
The target of an action is ONLY an active condition of that 1 action, not other other actions.Konrad Klar wrote: ↑Sat Jun 27, 2020 6:39 pm A target of an action is active condition of the action. If it is not present both at declaration and at resolution of the action, the action fizzles.
No. That is absolutely not the case. The multiple effects of a card ONLY fail if the action of playing the card itself fails, or if that particular effect fails. One effect of a card failing to resolve (eg by no longer having a target) does not cause the other effects of the card to fail.Konrad Klar wrote: ↑Sat Jun 27, 2020 6:39 pm Cards with multiple targets fizzles if at least one is absent at resolution.
Example chain of effects where Lure of Nature has already been played on Frodo and 1 corruption check is triggered by Lure of Nature. If Bilbo plays Marvels Told on Lure of Nature, but Frodo must make a 2nd CC by Dragon-sickness in response, and Frodo fails the CC thereby discarding Lure of Nature, then Bilbo must still make his CC from Marvels Told even if MT's discarding action cannot resolve since it has no target.
- DECLARATIONS:
- Lure of Nature is in play. A corruption check of Lure of Nature is declared targeting Frodo.
- Marvels Told is declared, in response. The action of playing Marvels Told has no target. Marvels Told is not "playable on a sage" or "playable on" anything. The condition of playing Marvels Told is that it must be the player's turn since MT is a resource. This condition is satisfied.
- The corruption check of Marvels Told is declared, targeting Bilbo, a Sage.
- The discarding action is declared, targeting Lure of Nature. The active condition is that the sage taps. And so Bilbo taps, satisfying the condition.
- Dragon-sickness is "Playable on a character bearing a major or greater item." Dragon-sickness is declared, in response, to be played on Frodo. The declared action of playing Dragon-sickness targets Frodo. But before that, according to Annotation 24, the corruption check effect is declared, targeting Frodo.
- RESOLUTIONS:
- The target of the action of playing Dragon-sickness is verified. Frodo is in play. The action resolves and Frodo makes a corruption check and is ELIMINATED. When Frodo is eliminated, Lure of Nature is immediately discarded.
- The conditions for the action of playing Marvels Told are verified. The only condition is that it must be the player's turn since Marvels Told is a resource. It is the players turn. The action of playing Marvels Told resolves.
- The active conditions of Marvels Told's discarding action are verified. Bilbo is still tapped, but that is not the only condition. The target Lure of Nature is not in play. There is no target. The discarding action does not resolve per Annotation 7.
- The target of Marvel Told's corruption check is verified. Bilbo is still in play. The effect resolves. Bilbo makes a CC. Bilbo passes. Bilbo's corruption check does not fail to resolve merely because the discarding action could not resolve.
- The corruption check of Lure of Nature verifies whether its conditions are satisfied. The target Frodo is no longer in play so the corruption check fails to resolve per Annotation 7. The corruption check also fails, regardless of the target, because Lure of Nature is no longer in play and Lure of Nature being in play is a condition for the corruption check.