"Common" Hazard Deck
Posted: Tue Jul 21, 2020 5:02 pm
Are there any rules where by a single (possibly much larger than normal) Hazard deck is built, which all hazards for all players are drawn from?
Just trying to think of a way where players could focus on what they want to achieve and build in their Resource deck, and the Hazard deck is built to cater for all regions and hazards, hence being larger that normal. I suppose this might dilute the effectiveness of the Hazards, but then since the draw of cards would be dedicated to hazards, maybe this would offset that dilution?
Just wondering how this might work? For example, maybe the hazards could be draw equal to the number denoted by the site destination (plus/minus modifiers), and maybe a couple more, at the start of the moment phase. The "enemy" player would get to see them first, so as to chose if a suitable card can be laid face down as on guard at the destination site, and the rest are laid face up and played by the enemy player as they see fit, if they are relevant. They would be played as normal.
Anyone thought of such a style of game, and whether or not it could work?
Clearly it would be less potent than an "enemy" player bidding their time and then hitting the party with a real nasty combination, but maybe additional cards drawn, for example 2 more than the destination card suggests, or double, to keep bad places bad and good places, still relatively good?
Thoughts would be much appreciated.
Cheers
Padster
Just trying to think of a way where players could focus on what they want to achieve and build in their Resource deck, and the Hazard deck is built to cater for all regions and hazards, hence being larger that normal. I suppose this might dilute the effectiveness of the Hazards, but then since the draw of cards would be dedicated to hazards, maybe this would offset that dilution?
Just wondering how this might work? For example, maybe the hazards could be draw equal to the number denoted by the site destination (plus/minus modifiers), and maybe a couple more, at the start of the moment phase. The "enemy" player would get to see them first, so as to chose if a suitable card can be laid face down as on guard at the destination site, and the rest are laid face up and played by the enemy player as they see fit, if they are relevant. They would be played as normal.
Anyone thought of such a style of game, and whether or not it could work?
Clearly it would be less potent than an "enemy" player bidding their time and then hitting the party with a real nasty combination, but maybe additional cards drawn, for example 2 more than the destination card suggests, or double, to keep bad places bad and good places, still relatively good?
Thoughts would be much appreciated.
Cheers
Padster