Ash Mountains wrote:Playable at the end of the organization phase on a company containing a ranger. If the company uses region cards for its site path, tap the ranger to move as if the following pairs of regions were adjacennt: Dagorlad and Gorgoroth, Horse Plains and Gorgoroth. The company faces an attack at the beginning of its movement/hazard phase: Orcs - 4 strikes with 8 prowess. Otherwise, if the site moved to is in one of the regions listed above, the hazard limit is reduced by 2 (to a minimum of 2). Cannot be duplicated on a given company.
If character splits off and forms his own company, at the begining of its m/h phase, its company faces an attack Orcs - 4 strikes with 8 prowess?Turning Hope to Despair wrote:Playable on a company facing a non-detainment attack from: Undead, Nazgûl, or Maia; does not count against the hazard limit. If the attack is not defeated, each character in the company makes a roll (draw a #) and adds his mind. If the result is less than 11, the character splits off and forms his own company with the same site path as his original company. The character faces a separate movement/hazard phase this turn with a hazard limit of one.
At the first look company is moving by identical regions, path etc., but from technical point of view?
P.S. I will be disconnected from net by some time.