Pale Dream-maker

The place to ask and debate all rules issues related to MECCG.
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Konrad Klar
Rules Wizard
Posts: 4345
Joined: Sun Feb 04, 2007 9:35 am
Location: Wałbrzych, Poland

Dark Minions: Pale Dream-maker
Rarity: Rare, Precise: R3

Hazard: Permanent-event

Corruption. Dark Enchantment. Playable on a non-Wizard character wounded by an Undead attack this turn.; does not count against the hazard limit. Target character receives 2 corruption points and makes a corruption check each time a player discards a card from his hand during his turn. His direct influence is zero while bearing this card. Cannot be duplicated on a given character. During the organization phase, a sage in target character's company (other than character) may tap to attempt to remove this card. Make a roll (or draw a #): if the result is greater than 6, discard this card.
Player usually discards cards from hand after completion of company's M/H phase.
What is timing of the ccs caused by the card?
Their declarations interrupt a process of reconciling a hand?
Or the ccs are declared in next time when actions may be otherwise declared?
Other options?
We will not speak of such things even in the morning of the Shire.
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