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Carambor movement to Haven
Posted: Fri Aug 28, 2026 6:22 pm
by Gamling the Old
His card text says
May tap at the end of his company's movement/hazard phase to allow it to move to an additional site on the same turn. Another site card may be played and another movement/hazard phase immediately follows for his company. The new site path must contain at least one Wilderness.
But the rules on moving to a Haven says:
"Haven site cards and Darkhaven site cards do not have a site path"
So the question is, can he move to a have (as the wilderness is in his current actual site path) or not (as there is no haven is in the Haven site path)?
I tend to read the card text as the actual moving site path, opponent thinks the second one with the rules annotation for Havens is correct
Re: Carambor movement to Haven
Posted: Fri Aug 28, 2026 6:27 pm
by Gamling the Old
The obvious background is the Carambor-Carrosell between a Fallen-Haven (The White Towers) and a Hidden/Guarded Haven Weathertop. You walk in between (1 wilderness), make sure Carambor untaps in a haven and thus can repeat infinetly....
Re: Carambor movement to Haven
Posted: Fri Aug 28, 2026 6:55 pm
by Konrad Klar
There is a company's site path and a site's site path.
Gamling the Old wrote: ↑Fri Aug 28, 2026 6:27 pm
The obvious background is the Carambor-Carrosell between a Fallen-Haven (The White Towers) and a Hidden/Guarded Haven Weathertop. You walk in between (1 wilderness), make sure Carambor untaps in a haven and thus can repeat infinetly....
Its company is not stopping at its new site if it takes a new M/H phase after completion of the current M/H phase. Under current rules, it is not even considered to be at its new site even if it does not take a new M/H phase immediatelly after completion of its current M/H phase.
And a Haven itself does not have any property that would untap a character at the Haven.
Re: Carambor movement to Haven
Posted: Fri Aug 28, 2026 7:16 pm
by Gamling the Old
That is another question but acchieveable with just two cards in play (well one of the two would be enough).
Washed and refreshed: Straighten characters at the beginning of the movement when you put a new site you move to.
Healing of Nimrodel: You untap characters when you move to a Haven at the end of the movement phase
Still is moving from weathertop to the White Towers a legal action (site path is 1 wilderness, but The White towers has no wilderness and is a haven)
Both untapping abilities are set for the whole round in Org.Phase and doesnt end after the first MH
Re: Carambor movement to Haven
Posted: Fri Aug 28, 2026 8:09 pm
by Konrad Klar
Lidless Eye, Glossary wrote:Site Path, Site’s: The sequence of region type listed on a site’s card.
Site Path, Company’s: The sequence of region (by name and by type) through which a moving company moves. Most effects that refer to a site path mean a company’s site path. However, you must be sure to recognize those effects that refer to a site’s site path.
This places the entire responsibility for distinguishing between a site's site path and a company's site path on players.
If "The new site path" in the text of Carambor means the new company's site path, then Carambor's company may take an additional M/H phase if the new company's site path contains
![Wilderness [-me_wi-]](./images/smilies/me_wi.png)
, even if its new new site does not have (site's) site path.