Crept Along Carefully wrote:Playable on a company during the organization phase. The company cannot use starter movement or move to an Under-deeps site. In addition, if they move with region movment, they are limited in all cases to 3 regions maximum and their hazard limit is reduced by one (to a minimum of two). Discard this card from play and make a roll to attempt to cancel an attack against them by an opponent's company. If the roll plus the number of rangers in the company is greater than 7, the attack is canceled. Discard when any play deck is exhausted or, if you choose, during your organization phase.
(bolds and italics are original)Going Ever Under Dark wrote:Playable on a company during the organization phase. The company cannot use starter movement. In addition, if they move with region movement, they are limited in all cases to 3 regions maximum and their hazard limit is reduced by one (to a minimum of two). Discard this card from play and make a roll to attempt to cancel an attack against them by an opponent's company. If the roll plus the number of scouts in the company is greater than 7, the attack is canceled. Discard during your organization phase if you choose. Cannot be duplicated on a given company.
According with the card text of Crept/Going, is the hazard limit only reduced if the company moves? Does a non-moving company benefit from the hazard limit reduction or not?