Thanks for your efforts.
Here's my list of cards with updated text:
Chill Douser
An Unexpected Outpost
Slayer
Corruption cards
River
Overt allies
Align Palantir
Tolfalas
Ioreth
Altar
Gollum
Rescue Prisoners
Muster
Vilya
Radagast
Veils flung away
Magical Harp
Rebuild the Town
Great Road
Lucky Search
Neeker breaker
Noble hound
Assassin
Rhosgobel
PukelMen
And cards that did not get clarifications they were due:
The Windlord Found Me
Minion The Arkenstone
Altar
Abductor
SPOILER Errors - Post Here
From the B Deck.
Old Forest
From Spoiler list:
Special: Healing effects affect all characters at the site.
From Challenge Deck:
Special: Healing Cards affect all characters at the site.
Gates of Morning
NOTE: Doors of night is similar, however, the Challenge deck card for Doors matches the LE card text. However, it is reasonable to conclude that the TW version of the card should have the same text.
From Spoiler list:
Environment. All environment hazard cards in play are immediately discarded, and all hazard environment effects are canceled.
Cannot be duplicated.
From Challenge Deck:
Environment. When Gates of Morning is played, all environment hazards in play are immediately discarded, and all hazard environment effects are canceled. Cannot be duplicated.
Rescue Prisoners
From Spoiler list:
Playable at an already tapped Dark‐hold [ ] or Shadow‐hold [ ] during the site phase. The company faces a spider attack (2 strikes with 7 prowess). If no characters are untapped after the attack, discard Rescue Prisoners. Otherwise, you may tap 1 character in the company and put Rescue Prisoners under his control. That character may not untap until Rescue Prisoners is stored at a Haven [ ], Border‐hold [ ], or Free‐hold [ ] during his organization phase. You receive the marshalling points forthis card only when itis stored. Cannot be duplicated at a given site.
From Challenge Deck:
Playable at an already tapped Dark-hold [ ] or Shadow-hold [ ] during the site phase. The company faces a spider attack (2 strikes with 7 prowess). If no characters are untapped after the attack, discard Rescue Prisoners. Otherwise, you may tap 1 character in the company and put Rescue Prisoners under his control. No marshalling points are received and that character cannot untap until Rescue Prisoners is stored at a Haven [ ], Border-hold [ ], or Free-hold [ ] during his organization phase. Cannot be duplicated at a given site.
Safe from the Shadow
From Spoiler list:
Hero characters may store resources (items and events) during the end‐of‐turn phase. Cannot be duplicated. Discard when any play deck is exhausted.
From Challenge Deck:
Hero characters may store resources (items and events) during the end-of-turn phase as though it were their organization phase. Cannot be duplicated. Discard when any play deck is exhausted.
Gollum
From Spoiler list:
Unique. Playable at Goblin‐gate or Moria. If his companyʹs size is less than three, tap Gollum to cancel one attack against his company keyed to Wilderness [ ] or Shadow‐land [ ]. Tap Gollum if he is at the same non‐Haven site as The One Ring; then both Gollum and The One Ring are discarded.
From Challenge Deck:
Unique. Playable at Goblin-gate or Moria. If his company's size is two or less, tap Gollum to cancel one attack against his company keyed to Wilderness [ ] or Shadow-land. You may tap Gollum if he is at the same non-Haven site as The One Ring; then both Gollum and The One Ring are discarded.
The Windlord Found Me
Missing this line:
If you do not place this card with a character after the attack, discard it.
Escape
From Spoiler list:
Cancels an attack against a company. One character of your choice in the company is wounded (no body check is required).
From Challenge Deck:
Playable on an unwounded character facing an attack. The attack is canceled and the character is wounded (no body check is required).
Goldberry
From Spoiler list:
Unique. Playable at Old Forest. May not be attacked. Tap Goldberry to cancel any effect that would cause her company to return to its site of origin after declaring its movement to a new site.
Alternatively, tap Goldberry to cancel one attack against her company keyed to Wilderness [ ].
From Challenge Deck:
Unique. Playable at Old Forest. May not be attacked. Tap Goldberry to cancel a hazard effect that causes her company to return to its site of origin. Alternatively, tap Goldberry to cancel an attack against her company keyed to Wilderness [ ].
Slayer (LE version, however, probably applies to the TW version as well).
From Spoiler list:
Slayer. Two attacks (of one strike each) against the same character. Attacker chooses defending character. The defender may tap any one character in the company to cancel one of these attacks.
From Challenge Deck:
Slayer. Two attacks (of one strike each) all against the same character. Attacker chooses defending character. The defender may tap any one character in the company to cancel one of these attacks. This may be done even after a strike is assigned.
Lure of Expedience
From Spoiler list:
Corruption. Playable on a non‐Ringwraith, non‐Wizard, non‐Hobbit character. Target character receives 2 corruption points and makes a corruption check each time a character in his company gains an item (including a ring special item). During his organization phase, the character may tap to attempt to remove this card by making a roll (drawing a #) ‐ if the result is greater than 5, discard this card. Cannot be duplicated on a given character.
From Challenge Deck:
Corruption. Playable on a non-Ringwraith, non-Wizard, non-Hobbit character. Target character receives 2 corruption points and makes a corruption check each time a character in his company gains an item (including a ring special item). During his organization phase, the character may tap to attempt to remove this card. Opponent makes a roll (draws a #)—if the result is greater than 5, discard this card. Cannot be duplicated on a given character.
Lure of Nature
From Spoiler list:
Corruption. Does not affect Hobbits and Dwarves. A character receives 2 corruption points. Target character makes one corruption check after all other hazards have been played for each Wilderness [ ] in the site path that his company moved through that turn. Cannot be duplicated on a given character. During his organization phase, a character with this card may tap to attempt to remove it. Make a roll (or draw a #): if this result is greater than 4, discard this card.
From Challenge Deck:
Corruption. Playable on a non-Hobbit, non-Dwarf, non-Orc, non-Ringwraith character. Target character receives 2 corruption points and makes a corruption check at the end of his movement/hazard phase for each Wilderness [ ] in his company's site path. During his organization phase, the character may tap to attempt to remove thsi card. Opponent makes a roll (draws a #)—if the result is greater than 4 discard this card. Cannot be duplicated on a given character.
Covetous Thoughts
From Spoiler list:
Corruption. Playable only on a minion. At the end of each of his turns, target minion makes a corruption check for each item his company bears that he does not bear. For each check, modify the roll by subtracting the corruption of that item. During his organization phase, the minion may tap to attempt to remove this card by making a roll (drawing a #)‐if the result is greater than 5, discard this card. Cannot be duplicated on a given minion.
From Challenge Deck:
Corruption. Playable only on a minion. At the end of each of his turns, target minion makes a corruption check for each item his company bears that he does not bear. For each check, modify the roll by subtracting the corruption of that item. During his organization phase, the minion may tap to attempt to remove this card. Opponent Makes a roll (draws a #)—if the result is greater than 5 discard this card. Cannot be duplicated on a given minion.
Radagast
From Spoiler list:
Unique. If his company moves to a new site during the movement/hazard phase, he may draw 1 additional card for each Wilderness region [ ] in his companyʹs site path. +1 to all corruption checks.
From Challenge Deck:
Unique. When Radagast's new site is revealed, he may draw one additional card for each Wilderness [ ] in his company's site path. +1 to all of his corruption checks.
Forewarned is Forearmed.
From Spoiler list:
Any non‐Dragon Lair site with more than one automatic‐attack is reduced to having one automatic‐attack of the hazard playerʹs choice. Any creature or other hazard with more than one attack is reduced to one attack of the hazard playerʹs choice. Discard when such an isolated attack is defeated. Cannot be duplicated.
From Challenge Deck:
Any non‐Dragon Lair site with more than one automatic‐attack is reduced to having one automatic‐attack of the hazard playerʹs choice (this attack cannot be canceled). Any creature or other hazard with more than one attack is reduced to one attack of the hazard playerʹs choice (this attack cannot be canceled). Discard when such an isolated attack is defeated. Cannot be duplicated.
Seized by Terror
From Spoiler list:
Playable on a non‐Wizard character moving in a Shadow‐land [ ] or Dark‐domain [ ]. Target character makes a roll (draws a #) and adds his mind. If the result is less than 12, that character splits off into a different company, and immediately returns to his original companyʹs site of origin.
From Challenge Deck:
Playable on a non‐Wizard, non-Ringwraith character moving in a Shadow‐land [ ] or Dark‐domain [ ]. Target character makes a roll (draws a #) and adds his mind. If the result is less than 12, that character splits off into a different company. This new company immediately returns to his original company's site of origin.
Foolish Words
From Spoiler list:
Any riddling roll, offering attempt, or influence attempt by the target character is modified by ‐4. If placed on‐guard, it may be revealed and played when a character in the company declares a riddling, offering, or influence attempt. During his organization phase, a character with this card may tap to attempt to remove it. Make a roll (or draw a #): if tis result is greater than 7, discard this card.
From Challenge Deck:
Playable on a character. Any riddling roll, offering attempt, or influence attempt by the target character is modified by ‐4. If placed on‐guard, it may be revealed and played when a character in the company declares such an attempt. During his organization phase, a character with this card may tap to attempt to remove this card. Opponent makes a roll (draws a #): if the result is greater than 7, discard this card. Cannot be duplicated on a given character.
Old Forest
From Spoiler list:
Special: Healing effects affect all characters at the site.
From Challenge Deck:
Special: Healing Cards affect all characters at the site.
Gates of Morning
NOTE: Doors of night is similar, however, the Challenge deck card for Doors matches the LE card text. However, it is reasonable to conclude that the TW version of the card should have the same text.
From Spoiler list:
Environment. All environment hazard cards in play are immediately discarded, and all hazard environment effects are canceled.
Cannot be duplicated.
From Challenge Deck:
Environment. When Gates of Morning is played, all environment hazards in play are immediately discarded, and all hazard environment effects are canceled. Cannot be duplicated.
Rescue Prisoners
From Spoiler list:
Playable at an already tapped Dark‐hold [ ] or Shadow‐hold [ ] during the site phase. The company faces a spider attack (2 strikes with 7 prowess). If no characters are untapped after the attack, discard Rescue Prisoners. Otherwise, you may tap 1 character in the company and put Rescue Prisoners under his control. That character may not untap until Rescue Prisoners is stored at a Haven [ ], Border‐hold [ ], or Free‐hold [ ] during his organization phase. You receive the marshalling points forthis card only when itis stored. Cannot be duplicated at a given site.
From Challenge Deck:
Playable at an already tapped Dark-hold [ ] or Shadow-hold [ ] during the site phase. The company faces a spider attack (2 strikes with 7 prowess). If no characters are untapped after the attack, discard Rescue Prisoners. Otherwise, you may tap 1 character in the company and put Rescue Prisoners under his control. No marshalling points are received and that character cannot untap until Rescue Prisoners is stored at a Haven [ ], Border-hold [ ], or Free-hold [ ] during his organization phase. Cannot be duplicated at a given site.
Safe from the Shadow
From Spoiler list:
Hero characters may store resources (items and events) during the end‐of‐turn phase. Cannot be duplicated. Discard when any play deck is exhausted.
From Challenge Deck:
Hero characters may store resources (items and events) during the end-of-turn phase as though it were their organization phase. Cannot be duplicated. Discard when any play deck is exhausted.
Gollum
From Spoiler list:
Unique. Playable at Goblin‐gate or Moria. If his companyʹs size is less than three, tap Gollum to cancel one attack against his company keyed to Wilderness [ ] or Shadow‐land [ ]. Tap Gollum if he is at the same non‐Haven site as The One Ring; then both Gollum and The One Ring are discarded.
From Challenge Deck:
Unique. Playable at Goblin-gate or Moria. If his company's size is two or less, tap Gollum to cancel one attack against his company keyed to Wilderness [ ] or Shadow-land. You may tap Gollum if he is at the same non-Haven site as The One Ring; then both Gollum and The One Ring are discarded.
The Windlord Found Me
Missing this line:
If you do not place this card with a character after the attack, discard it.
Escape
From Spoiler list:
Cancels an attack against a company. One character of your choice in the company is wounded (no body check is required).
From Challenge Deck:
Playable on an unwounded character facing an attack. The attack is canceled and the character is wounded (no body check is required).
Goldberry
From Spoiler list:
Unique. Playable at Old Forest. May not be attacked. Tap Goldberry to cancel any effect that would cause her company to return to its site of origin after declaring its movement to a new site.
Alternatively, tap Goldberry to cancel one attack against her company keyed to Wilderness [ ].
From Challenge Deck:
Unique. Playable at Old Forest. May not be attacked. Tap Goldberry to cancel a hazard effect that causes her company to return to its site of origin. Alternatively, tap Goldberry to cancel an attack against her company keyed to Wilderness [ ].
Slayer (LE version, however, probably applies to the TW version as well).
From Spoiler list:
Slayer. Two attacks (of one strike each) against the same character. Attacker chooses defending character. The defender may tap any one character in the company to cancel one of these attacks.
From Challenge Deck:
Slayer. Two attacks (of one strike each) all against the same character. Attacker chooses defending character. The defender may tap any one character in the company to cancel one of these attacks. This may be done even after a strike is assigned.
Lure of Expedience
From Spoiler list:
Corruption. Playable on a non‐Ringwraith, non‐Wizard, non‐Hobbit character. Target character receives 2 corruption points and makes a corruption check each time a character in his company gains an item (including a ring special item). During his organization phase, the character may tap to attempt to remove this card by making a roll (drawing a #) ‐ if the result is greater than 5, discard this card. Cannot be duplicated on a given character.
From Challenge Deck:
Corruption. Playable on a non-Ringwraith, non-Wizard, non-Hobbit character. Target character receives 2 corruption points and makes a corruption check each time a character in his company gains an item (including a ring special item). During his organization phase, the character may tap to attempt to remove this card. Opponent makes a roll (draws a #)—if the result is greater than 5, discard this card. Cannot be duplicated on a given character.
Lure of Nature
From Spoiler list:
Corruption. Does not affect Hobbits and Dwarves. A character receives 2 corruption points. Target character makes one corruption check after all other hazards have been played for each Wilderness [ ] in the site path that his company moved through that turn. Cannot be duplicated on a given character. During his organization phase, a character with this card may tap to attempt to remove it. Make a roll (or draw a #): if this result is greater than 4, discard this card.
From Challenge Deck:
Corruption. Playable on a non-Hobbit, non-Dwarf, non-Orc, non-Ringwraith character. Target character receives 2 corruption points and makes a corruption check at the end of his movement/hazard phase for each Wilderness [ ] in his company's site path. During his organization phase, the character may tap to attempt to remove thsi card. Opponent makes a roll (draws a #)—if the result is greater than 4 discard this card. Cannot be duplicated on a given character.
Covetous Thoughts
From Spoiler list:
Corruption. Playable only on a minion. At the end of each of his turns, target minion makes a corruption check for each item his company bears that he does not bear. For each check, modify the roll by subtracting the corruption of that item. During his organization phase, the minion may tap to attempt to remove this card by making a roll (drawing a #)‐if the result is greater than 5, discard this card. Cannot be duplicated on a given minion.
From Challenge Deck:
Corruption. Playable only on a minion. At the end of each of his turns, target minion makes a corruption check for each item his company bears that he does not bear. For each check, modify the roll by subtracting the corruption of that item. During his organization phase, the minion may tap to attempt to remove this card. Opponent Makes a roll (draws a #)—if the result is greater than 5 discard this card. Cannot be duplicated on a given minion.
Radagast
From Spoiler list:
Unique. If his company moves to a new site during the movement/hazard phase, he may draw 1 additional card for each Wilderness region [ ] in his companyʹs site path. +1 to all corruption checks.
From Challenge Deck:
Unique. When Radagast's new site is revealed, he may draw one additional card for each Wilderness [ ] in his company's site path. +1 to all of his corruption checks.
Forewarned is Forearmed.
From Spoiler list:
Any non‐Dragon Lair site with more than one automatic‐attack is reduced to having one automatic‐attack of the hazard playerʹs choice. Any creature or other hazard with more than one attack is reduced to one attack of the hazard playerʹs choice. Discard when such an isolated attack is defeated. Cannot be duplicated.
From Challenge Deck:
Any non‐Dragon Lair site with more than one automatic‐attack is reduced to having one automatic‐attack of the hazard playerʹs choice (this attack cannot be canceled). Any creature or other hazard with more than one attack is reduced to one attack of the hazard playerʹs choice (this attack cannot be canceled). Discard when such an isolated attack is defeated. Cannot be duplicated.
Seized by Terror
From Spoiler list:
Playable on a non‐Wizard character moving in a Shadow‐land [ ] or Dark‐domain [ ]. Target character makes a roll (draws a #) and adds his mind. If the result is less than 12, that character splits off into a different company, and immediately returns to his original companyʹs site of origin.
From Challenge Deck:
Playable on a non‐Wizard, non-Ringwraith character moving in a Shadow‐land [ ] or Dark‐domain [ ]. Target character makes a roll (draws a #) and adds his mind. If the result is less than 12, that character splits off into a different company. This new company immediately returns to his original company's site of origin.
Foolish Words
From Spoiler list:
Any riddling roll, offering attempt, or influence attempt by the target character is modified by ‐4. If placed on‐guard, it may be revealed and played when a character in the company declares a riddling, offering, or influence attempt. During his organization phase, a character with this card may tap to attempt to remove it. Make a roll (or draw a #): if tis result is greater than 7, discard this card.
From Challenge Deck:
Playable on a character. Any riddling roll, offering attempt, or influence attempt by the target character is modified by ‐4. If placed on‐guard, it may be revealed and played when a character in the company declares such an attempt. During his organization phase, a character with this card may tap to attempt to remove this card. Opponent makes a roll (draws a #): if the result is greater than 7, discard this card. Cannot be duplicated on a given character.
"omnes qui errant non pereunt"
From the C Deck
Glóin
From Spoiler list:
Unique. +2 direct influence against Blue Mountain Dwarves. +1 prowess against Orcs. +1 direct influence against Dwarves and Dwarf factions.
From Challenge Card:
Unique. +2 direct influence against the Blue Mountain Dwarves faction. +1 prowess against Orcs. +1 direct influence against Dwarves and Dwarf factions.
Wake of War
From Spoiler list:
The number of strikes and prowess of each Wolf, Spider, and Animal attack are each increased by one (by two for Wolf attacks if Doors of Night is in play). Cannot be duplicated.
From Challenge Card:
The number of strikes and prowess of each Wolf, Spider, and Animal attack are each increased by one (by two for Wolves if Doors of Night is in play). Cannot be duplicated.
Despair of the Heart (LE version, probably applies to the TW version as well)
From Spoiler list:
Corruption. Playable on a non‐Hobbit, non‐Wizard, non‐Ringwraith character. Target character receives 2 corruption points and makes a corruption check each time a character in his company becomes wounded. During his organization phase, the character may tap to attempt to remove this card by making a roll (drawing a #) ‐ if the result is greater than 4, discard this card. Cannot be duplicated on a given character.
From Challenge Card:
Corruption. Playable on a non‐Hobbit, non‐Wizard, non‐Ringwraith character. Target character receives 2 corruption points
and makes a corruption check each time a character in his company becomes wounded.
During his organization phase, the character may tap to attempt to remove this card. Opponent makes a roll (draws a #) ‐ if the result is greater than 4, discard this card. Cannot be duplicated on a given character.
Lucky Search
From Spoiler list:
Scout only. During the site phase, tap a scout at a Shadow‐hold [ ] or Dark‐hold [ ]. Turn over cards from your play deck one at a time until you reveal a non‐special item or reach the end. If you reveal a non‐special item, the scout takes control of it. In any case, the scout must face a single strike attack with a prowess equal to 3 plus the number of cards revealed; this attack/strike cannot be cancelled. Discard item if the scoutis wounded by this attack. Reshuffle all revealed cards except the item back into play deck (this does not exhaust the play deck).
From Challenge Card:
Scout only. During the site phase, tap a scout at a tapped or untapped Shadow‐hold [ ] or Dark‐hold [ ]. Turn over cards from your play deck one at a time until you reveal a non‐special item (it cannot be a unique item already in play) or reach the end (does not exhaust the play deck).. If you reveal such an item, the scout takes control of it. In any case, the scout faces a single strike attack with a prowess equal to 3 plus the number of cards revealed. This attack/strike cannot be cancelled. Discard item if the scout is wounded. [remove 'by this attack'] Reshuffle all revealed cards except the item back into play deck. [Remove 'this does not exhaust the play deck'] it was moved to earlier in the card text.
Not at Home
From Spoiler list:
Cancel one Dragon, Drake, or Troll automatic‐attack or attack keyed to a site.
Alternatively, if Gates of Morning is in play, reduce the number of strikes of any automatic‐attack by 2 (to a minimum of one).
From Challenge Card:
Cancel one Dragon, Drake, or Troll attack. This attack must either be an automatic-attack or keyed to the site.
Alternatively, if Gates of Morning is in play, reduce the number of strikes of any automatic‐attack by 2 (to a minimum of one).
Great-road
From Spoiler list:
Playable [Remove 'only'] at the end of the organization phase on a company [Remove 'that starts'] at a Haven [ ]. Opponent may draw up to twice the normal number of cards for this company during the movement/hazard phase. At the end of the turn, the company may replace its site card with the Haven card at which it began the turn.
From Challenge Card:
Playable at the end of the organization phase on a company at a Haven [ ]. Opponent may draw up to twice the normal number of cards for this company during the movement/hazard phase. At the end of the turn, the company may replace its site card with the Haven card at which it began the turn. This card is considered movement with no movement/hazard phase.
Magical Harp
From Spoiler list:
Unique. Hoard item. Tap Magical Harp to cancel all actions for the rest of the turn that discard a target character in bearer’s company. Bearer makes a corruption check. This item may also be so tapped during opponent’s site phase.
From Challenge Card:
Unique. Hoard item. Tap Magical Harp to cancel all actions for the rest of the turn that discard a target character in bearer’s company. Bearer makes a corruption check. This item may also be so tapped during opponent’s site phase or the Free Council.
The Old Thrush
From Spoiler list:
‐3 to the prowess and body of a non‐Nazgûl attack with a prowess of 13 or more. Cannot be duplicated on a given attack.
From Challenge Card:
‐3 to the prowess and body of a non‐Nazgûl attack with a prowess of 13 or more. Cannot be duplicated against a given attack.
Lost in Free-domains (LE version, probably applies to the TW version as well)
From Spoiler list:
Playable on a moving company. The company must do nothing during its site phase if it has a Free‐domain [ ] in its site
path.
From Challenge Card:
Playable on a moving company with a Free-domain [ ] in its site path. The company must do nothing during its site phase.
Glóin
From Spoiler list:
Unique. +2 direct influence against Blue Mountain Dwarves. +1 prowess against Orcs. +1 direct influence against Dwarves and Dwarf factions.
From Challenge Card:
Unique. +2 direct influence against the Blue Mountain Dwarves faction. +1 prowess against Orcs. +1 direct influence against Dwarves and Dwarf factions.
Wake of War
From Spoiler list:
The number of strikes and prowess of each Wolf, Spider, and Animal attack are each increased by one (by two for Wolf attacks if Doors of Night is in play). Cannot be duplicated.
From Challenge Card:
The number of strikes and prowess of each Wolf, Spider, and Animal attack are each increased by one (by two for Wolves if Doors of Night is in play). Cannot be duplicated.
Despair of the Heart (LE version, probably applies to the TW version as well)
From Spoiler list:
Corruption. Playable on a non‐Hobbit, non‐Wizard, non‐Ringwraith character. Target character receives 2 corruption points and makes a corruption check each time a character in his company becomes wounded. During his organization phase, the character may tap to attempt to remove this card by making a roll (drawing a #) ‐ if the result is greater than 4, discard this card. Cannot be duplicated on a given character.
From Challenge Card:
Corruption. Playable on a non‐Hobbit, non‐Wizard, non‐Ringwraith character. Target character receives 2 corruption points
and makes a corruption check each time a character in his company becomes wounded.
During his organization phase, the character may tap to attempt to remove this card. Opponent makes a roll (draws a #) ‐ if the result is greater than 4, discard this card. Cannot be duplicated on a given character.
Lucky Search
From Spoiler list:
Scout only. During the site phase, tap a scout at a Shadow‐hold [ ] or Dark‐hold [ ]. Turn over cards from your play deck one at a time until you reveal a non‐special item or reach the end. If you reveal a non‐special item, the scout takes control of it. In any case, the scout must face a single strike attack with a prowess equal to 3 plus the number of cards revealed; this attack/strike cannot be cancelled. Discard item if the scoutis wounded by this attack. Reshuffle all revealed cards except the item back into play deck (this does not exhaust the play deck).
From Challenge Card:
Scout only. During the site phase, tap a scout at a tapped or untapped Shadow‐hold [ ] or Dark‐hold [ ]. Turn over cards from your play deck one at a time until you reveal a non‐special item (it cannot be a unique item already in play) or reach the end (does not exhaust the play deck).. If you reveal such an item, the scout takes control of it. In any case, the scout faces a single strike attack with a prowess equal to 3 plus the number of cards revealed. This attack/strike cannot be cancelled. Discard item if the scout is wounded. [remove 'by this attack'] Reshuffle all revealed cards except the item back into play deck. [Remove 'this does not exhaust the play deck'] it was moved to earlier in the card text.
Not at Home
From Spoiler list:
Cancel one Dragon, Drake, or Troll automatic‐attack or attack keyed to a site.
Alternatively, if Gates of Morning is in play, reduce the number of strikes of any automatic‐attack by 2 (to a minimum of one).
From Challenge Card:
Cancel one Dragon, Drake, or Troll attack. This attack must either be an automatic-attack or keyed to the site.
Alternatively, if Gates of Morning is in play, reduce the number of strikes of any automatic‐attack by 2 (to a minimum of one).
Great-road
From Spoiler list:
Playable [Remove 'only'] at the end of the organization phase on a company [Remove 'that starts'] at a Haven [ ]. Opponent may draw up to twice the normal number of cards for this company during the movement/hazard phase. At the end of the turn, the company may replace its site card with the Haven card at which it began the turn.
From Challenge Card:
Playable at the end of the organization phase on a company at a Haven [ ]. Opponent may draw up to twice the normal number of cards for this company during the movement/hazard phase. At the end of the turn, the company may replace its site card with the Haven card at which it began the turn. This card is considered movement with no movement/hazard phase.
Magical Harp
From Spoiler list:
Unique. Hoard item. Tap Magical Harp to cancel all actions for the rest of the turn that discard a target character in bearer’s company. Bearer makes a corruption check. This item may also be so tapped during opponent’s site phase.
From Challenge Card:
Unique. Hoard item. Tap Magical Harp to cancel all actions for the rest of the turn that discard a target character in bearer’s company. Bearer makes a corruption check. This item may also be so tapped during opponent’s site phase or the Free Council.
The Old Thrush
From Spoiler list:
‐3 to the prowess and body of a non‐Nazgûl attack with a prowess of 13 or more. Cannot be duplicated on a given attack.
From Challenge Card:
‐3 to the prowess and body of a non‐Nazgûl attack with a prowess of 13 or more. Cannot be duplicated against a given attack.
Lost in Free-domains (LE version, probably applies to the TW version as well)
From Spoiler list:
Playable on a moving company. The company must do nothing during its site phase if it has a Free‐domain [ ] in its site
path.
From Challenge Card:
Playable on a moving company with a Free-domain [ ] in its site path. The company must do nothing during its site phase.
"omnes qui errant non pereunt"
Here are some from the F Deck:
REGIMENT OF BLACK CROWS
Spoiler List:
Playable at a tapped or untapped non‐Under‐deeps Ruins & Lairs [ ]. Discard if its controller is wounded. Tap to cancel a hazard creature attack not keyed to a site and to put the creature's card back in its player's hand. Cannot be duplicated.
Challenge Deck:
Playable at a tapped or untapped non‐Under‐deeps Ruins & Lairs [ ]. Its controlling character’s company is overt. May not be attacked. Discard this ally if its controlling character is wounded. Tap this ally to cancel a hazard creature attack not keyed to a site and to put the creature's card back in its player's hand. Cannot be duplicated in a given company.
NAMELESS THING
Spoiler List:
Drake. 3 attacks of 2 strikes each. A character can tap to cancel one of these attacks. Playable at any site in the Under‐ deeps. If Doors of Night is in play, also playable at an adjacent site of any Under‐deeps site or keyed to a Coastal Sea [ ].
Challenge Deck:
Drake. 3 attacks of 2 strikes each. A character can tap to cancel one of these attacks. Playable at any Under-deeps site. If Doors of Night is in play, also playable at an adjacent site of any Under‐deeps site or keyed to a Coastal Sea [ ].
FOUL‐SMELLING PASTE
Spoiler List:
The bearer can discard this item to heal a wounded character in his company and change the character’s status from wounded to well and untapped.
Challenge Deck:
The bearer can discard this item to heal a wounded character in his company -- change the character’s status from wounded to well and untapped.
CARN DÛM
Spoiler List:
Special: Unless this site is a character’s home site, a non‐Orc, non‐Troll character may not be brought into play at this site. Any Gold Ring stored at this site is automatically tested (modify the roll by ‐2). Any attack against a minion company at this site is canceled.
Challenge Deck:
Special: Unless this site is a character’s home site, a non‐Orc, non‐Troll character may not be brought into play at this site. Any Gold Ring stored at this site is automatically tested (modify the roll by ‐2). Creatures keyed to this site are detainment. If one of your companies is at this site, all attacks against it are canceled.
DOL GULDUR
Spoiler List:
Special: Any Gold Ring stored at this site is automatically tested (modify the roll by ‐2). Any attack against a minion company at this site is canceled.
Challenge Deck:
Special: Any Gold Ring stored at this site is automatically tested (modify the roll by ‐2). Creatures keyed to this site are detainment. If one of your companies is at this site, all attacks against it are canceled.
REGIMENT OF BLACK CROWS
Spoiler List:
Playable at a tapped or untapped non‐Under‐deeps Ruins & Lairs [ ]. Discard if its controller is wounded. Tap to cancel a hazard creature attack not keyed to a site and to put the creature's card back in its player's hand. Cannot be duplicated.
Challenge Deck:
Playable at a tapped or untapped non‐Under‐deeps Ruins & Lairs [ ]. Its controlling character’s company is overt. May not be attacked. Discard this ally if its controlling character is wounded. Tap this ally to cancel a hazard creature attack not keyed to a site and to put the creature's card back in its player's hand. Cannot be duplicated in a given company.
NAMELESS THING
Spoiler List:
Drake. 3 attacks of 2 strikes each. A character can tap to cancel one of these attacks. Playable at any site in the Under‐ deeps. If Doors of Night is in play, also playable at an adjacent site of any Under‐deeps site or keyed to a Coastal Sea [ ].
Challenge Deck:
Drake. 3 attacks of 2 strikes each. A character can tap to cancel one of these attacks. Playable at any Under-deeps site. If Doors of Night is in play, also playable at an adjacent site of any Under‐deeps site or keyed to a Coastal Sea [ ].
FOUL‐SMELLING PASTE
Spoiler List:
The bearer can discard this item to heal a wounded character in his company and change the character’s status from wounded to well and untapped.
Challenge Deck:
The bearer can discard this item to heal a wounded character in his company -- change the character’s status from wounded to well and untapped.
CARN DÛM
Spoiler List:
Special: Unless this site is a character’s home site, a non‐Orc, non‐Troll character may not be brought into play at this site. Any Gold Ring stored at this site is automatically tested (modify the roll by ‐2). Any attack against a minion company at this site is canceled.
Challenge Deck:
Special: Unless this site is a character’s home site, a non‐Orc, non‐Troll character may not be brought into play at this site. Any Gold Ring stored at this site is automatically tested (modify the roll by ‐2). Creatures keyed to this site are detainment. If one of your companies is at this site, all attacks against it are canceled.
DOL GULDUR
Spoiler List:
Special: Any Gold Ring stored at this site is automatically tested (modify the roll by ‐2). Any attack against a minion company at this site is canceled.
Challenge Deck:
Special: Any Gold Ring stored at this site is automatically tested (modify the roll by ‐2). Creatures keyed to this site are detainment. If one of your companies is at this site, all attacks against it are canceled.
Deck I:
MINAS MORGUL
Spoiler List:
Special: Any Gold Ring stored at this site is automatically tested (modify the roll by ‐2). Any attack against a minion company at this site is canceled.
Challenge Deck:
Special: Any Gold Ring stored at this site is automatically tested (modify the roll by ‐2). Creatures keyed to this site are detainment. If one of your companies is at this site, all attacks against it are canceled.
CRUEL CARADHRAS
Spoiler List:
Playable on a company using region movement to move through one of the following regions (and not stopping at a site therein):...
Challenge Deck:
Playable on a company using region movement to move through (not stopping at a site therein) or leave one of the following regions:...
FOUL FUMES
Spoiler List:
...Additionally, if Doors of Night is in play, each non‐Haven site in play with a Shadow‐land [ ] or a Dark‐domain [ ] in its site path is tapped. Cannot be duplicated.
Challenge Deck:
...Additionally, if Doors of Night is in play, each non‐Haven site in play with a Shadow‐land [ ] or a Dark‐domain [ ] in its site path is tapped. This card has no effect on minion companies. Cannot be duplicated.
LAST CHILD OF UNGOLIANT
Spoiler List:
Unique. Playable at Shelobʹs Lair. Manifestation of Shelob. Tap this ally to either: cancel one hazard creature attack against a company moving to a site in Imlad Morgul, Ithilien, or Gorgoroth or to discard one hazard permanent‐event on such a company or on a character in such a company. Discard this card if her company moves to a site that is not in Imlad Morgul, Ithilien, or Gorgoroth. Return her to your hand if Shelob is played.
Challenge Deck:
Unique. Playable at Shelobʹs Lair. Manifestation of Shelob. Its controlling character’s company is overt. Tap this ally to either: cancel one hazard creature attack against a company moving to a site in Imlad Morgul, Ithilien, or Gorgoroth or to discard one hazard permanent‐event on such a company or on a character in such a company. Discard this card if her company moves to a site that is not in Gorgoroth, Imlad Morgul, or Ithilien. Return her to your hand if Shelob is played.
FELL RIDER
Spoiler List:
Fell Rider mode... Discard this card during any of your following organization phases the company is at a Darkhaven [ ]. Cannot be duplicated on a given company.
Challenge Deck:
Fell Rider mode... Discard this card during any of your following organization phases your Ringwraith is at a Darkhaven [ ]. Cannot be duplicated on a given company.
HELM OF FEAR
Spoiler List:
Unique. Playable at a tapped or untapped Barad‐dûr and only on your Ringwraith (does not tap the site). Tap this item to cancel an attack against the Ringwraithʹs company. All body checks against the bearer are modified by ‐1.
Challenge Deck:
Unique. Playable at a tapped or untapped Barad‐dûr and only on your Ringwraith (does not tap the site). This item affects a Ringwraith.Tap this item to cancel an attack against the Ringwraithʹs company. May not cancel combat with a hero company. All body checks against the bearer are modified by ‐1.
GREAT BATS
Spoiler List:
Playable at a tapped or untapped Shadow‐hold [ ]. May not be attacked. Discard if controlling character is wounded. Tap to remove the effect of an attack against its controlling character’s company that states ʺattack chooses defending charactersʺ. Cannot be duplicated on a given company.
Challenge Deck:
Playable at a tapped or untapped Shadow‐hold [ ]. Its controlling character’s company is overt. May not be attacked. Discardthis ally if its controlling character is wounded. Tap this allyto remove the effect of an attack against its controlling character’s company that states ʺattack chooses defending charactersʺ. Cannot be duplicated on a given company.
MINAS MORGUL
Spoiler List:
Special: Any Gold Ring stored at this site is automatically tested (modify the roll by ‐2). Any attack against a minion company at this site is canceled.
Challenge Deck:
Special: Any Gold Ring stored at this site is automatically tested (modify the roll by ‐2). Creatures keyed to this site are detainment. If one of your companies is at this site, all attacks against it are canceled.
CRUEL CARADHRAS
Spoiler List:
Playable on a company using region movement to move through one of the following regions (and not stopping at a site therein):...
Challenge Deck:
Playable on a company using region movement to move through (not stopping at a site therein) or leave one of the following regions:...
FOUL FUMES
Spoiler List:
...Additionally, if Doors of Night is in play, each non‐Haven site in play with a Shadow‐land [ ] or a Dark‐domain [ ] in its site path is tapped. Cannot be duplicated.
Challenge Deck:
...Additionally, if Doors of Night is in play, each non‐Haven site in play with a Shadow‐land [ ] or a Dark‐domain [ ] in its site path is tapped. This card has no effect on minion companies. Cannot be duplicated.
LAST CHILD OF UNGOLIANT
Spoiler List:
Unique. Playable at Shelobʹs Lair. Manifestation of Shelob. Tap this ally to either: cancel one hazard creature attack against a company moving to a site in Imlad Morgul, Ithilien, or Gorgoroth or to discard one hazard permanent‐event on such a company or on a character in such a company. Discard this card if her company moves to a site that is not in Imlad Morgul, Ithilien, or Gorgoroth. Return her to your hand if Shelob is played.
Challenge Deck:
Unique. Playable at Shelobʹs Lair. Manifestation of Shelob. Its controlling character’s company is overt. Tap this ally to either: cancel one hazard creature attack against a company moving to a site in Imlad Morgul, Ithilien, or Gorgoroth or to discard one hazard permanent‐event on such a company or on a character in such a company. Discard this card if her company moves to a site that is not in Gorgoroth, Imlad Morgul, or Ithilien. Return her to your hand if Shelob is played.
FELL RIDER
Spoiler List:
Fell Rider mode... Discard this card during any of your following organization phases the company is at a Darkhaven [ ]. Cannot be duplicated on a given company.
Challenge Deck:
Fell Rider mode... Discard this card during any of your following organization phases your Ringwraith is at a Darkhaven [ ]. Cannot be duplicated on a given company.
HELM OF FEAR
Spoiler List:
Unique. Playable at a tapped or untapped Barad‐dûr and only on your Ringwraith (does not tap the site). Tap this item to cancel an attack against the Ringwraithʹs company. All body checks against the bearer are modified by ‐1.
Challenge Deck:
Unique. Playable at a tapped or untapped Barad‐dûr and only on your Ringwraith (does not tap the site). This item affects a Ringwraith.Tap this item to cancel an attack against the Ringwraithʹs company. May not cancel combat with a hero company. All body checks against the bearer are modified by ‐1.
GREAT BATS
Spoiler List:
Playable at a tapped or untapped Shadow‐hold [ ]. May not be attacked. Discard if controlling character is wounded. Tap to remove the effect of an attack against its controlling character’s company that states ʺattack chooses defending charactersʺ. Cannot be duplicated on a given company.
Challenge Deck:
Playable at a tapped or untapped Shadow‐hold [ ]. Its controlling character’s company is overt. May not be attacked. Discardthis ally if its controlling character is wounded. Tap this allyto remove the effect of an attack against its controlling character’s company that states ʺattack chooses defending charactersʺ. Cannot be duplicated on a given company.
Nothing to add from Deck G.
Deck H:
GREAT LORD OF GOBLIN‐GATE
Spoiler List:
Unique. Playable at Goblin‐gate. Tap to give +2 prowess to all Orcs in its company: against one attack or in company versus company combat.
Challenge Deck:
Unique. Playable at Goblin‐gate. Orc. Manifestation of The Great Goblin. Its controlling character’s company is overt. Tap to give +2 prowess to all Orcs in its company: against one attack or in company versus company combat.
CHILL DOUSER
...Unless Chill Douserʹs attack is canceled, all other Undead attacks against the company...
Deck H:
GREAT LORD OF GOBLIN‐GATE
Spoiler List:
Unique. Playable at Goblin‐gate. Tap to give +2 prowess to all Orcs in its company: against one attack or in company versus company combat.
Challenge Deck:
Unique. Playable at Goblin‐gate. Orc. Manifestation of The Great Goblin. Its controlling character’s company is overt. Tap to give +2 prowess to all Orcs in its company: against one attack or in company versus company combat.
CHILL DOUSER
...Unless Chill Douserʹs attack is canceled, all other Undead attacks against the company...
And for the final Ringwraith deck, Deck J:
RIVER
Spoiler List:
Playable on a site. If a company that has moved to this site this turn does not tap a ranger, it must do nothing during its site phase.
Challenge Deck:
Playable on a site. A company moving to this site this turn must do nothing during its site phase. A ranger in such a company may tap to cancel this effect, even at the start of his company’s site phase,
SECRET BOOK
...Cannot be duplicated in a given company.
LURE OF THE SENSES
Spoiler List:
Corruption. Playable on a non‐Ringwraith character. Target character receives 2 corruption points and makes a corruption check at the end of his untap phase if at a Darkhaven [ ].
During his organization phase, the character may tap to attempt to remove this card by making a roll (drawing a #) ‐ if the result is greater than 6, discard this card. Cannot be duplicated on a given character.
Challenge Deck:
Corruption. Playable on a non‐Ringwraith character. Target character receives 2 corruption points and makes a corruption check at the end of his untap phase if at a Haven/Darkhaven [ ].
During his organization phase, the character may tap to attempt to remove this card. Opponent makes a roll (draws a #) -‐ if the result is greater than 6, discard this card. Cannot be duplicated on a given character.
RIVER
Spoiler List:
Playable on a site. If a company that has moved to this site this turn does not tap a ranger, it must do nothing during its site phase.
Challenge Deck:
Playable on a site. A company moving to this site this turn must do nothing during its site phase. A ranger in such a company may tap to cancel this effect, even at the start of his company’s site phase,
SECRET BOOK
...Cannot be duplicated in a given company.
LURE OF THE SENSES
Spoiler List:
Corruption. Playable on a non‐Ringwraith character. Target character receives 2 corruption points and makes a corruption check at the end of his untap phase if at a Darkhaven [ ].
During his organization phase, the character may tap to attempt to remove this card by making a roll (drawing a #) ‐ if the result is greater than 6, discard this card. Cannot be duplicated on a given character.
Challenge Deck:
Corruption. Playable on a non‐Ringwraith character. Target character receives 2 corruption points and makes a corruption check at the end of his untap phase if at a Haven/Darkhaven [ ].
During his organization phase, the character may tap to attempt to remove this card. Opponent makes a roll (draws a #) -‐ if the result is greater than 6, discard this card. Cannot be duplicated on a given character.
Here's the take from Deck E:
BERGIL ‐ Warrior/Scout Dúnadan
STAR‐GLASS
Spoilers List:
Tap bearer of Star‐glass to cancel an attack by Undead or to modify the prowess of a spiders, animals, or wolves attack by ‐2. Bearer makes a corruption check.
Challenge Deck:
Tap bearer of Star‐glass to cancel an attack by Undead against his company or to modify the prowess of a Spiders, Animals, or Wolves attack by ‐2. Bearer makes a corruption check.
BERGIL ‐ Warrior/Scout Dúnadan
STAR‐GLASS
Spoilers List:
Tap bearer of Star‐glass to cancel an attack by Undead or to modify the prowess of a spiders, animals, or wolves attack by ‐2. Bearer makes a corruption check.
Challenge Deck:
Tap bearer of Star‐glass to cancel an attack by Undead against his company or to modify the prowess of a Spiders, Animals, or Wolves attack by ‐2. Bearer makes a corruption check.
And last, Deck D
RADAGAST
Spoiler List:
Unique. If his company moves to a new site during the movement/hazard phase, he may draw 1 additional card for each Wilderness region [ ] in his companyʹs site path. +1 to all corruption checks.
Challenge Deck:
Unique. When Radagast’s new site is revealed, he may draw one additional card for each Wilderness [ ] in his companyʹs site path. +1 to all corruption checks.
SEIZED BY TERROR
Spoilers List:
Playable on a non‐Wizard character moving in a Shadow‐land [ ] or Dark‐domain [ ]...
Challenge Deck:
Playable on a non‐Wizard, non-Ringwraith character moving in a Shadow‐land [ ] or Dark‐domain [ ]...
HALBARAD
Spoiler List:
Uniq@
Challenge Deck:
Unique. +2 Direct influence against the Hillmen faction.
BOW OF THE GALADHRIM
Spoiler List:
Unique. If bearer is an Elf Warrior in company vs. company combat, make a roll for each non‐unique minion ally in the opposing company. If the result for an ally is greater than the allyʹs mind plus five, discard the ally.
Challenge Deck:
Unique. The following effect applies only if the bearer is an Elf Warrior. In company versus company combat, make a roll (draw a #) before strikes are assigned for each non-unique minion ally in the company the bearer is facing. If the result for an ally is greater than the allyʹs mind plus five, discard the ally.
NOBLE HOUND
Swap the last two sentences.
NEW FRIENDSHIP
Spoiler List:
Diplomat only. +3 to any one influence check or +2 to a corruption check made by a character in the same company.
Challenge Deck:
Diplomat only. +3 to any one influence check by a diplomat. Alternatively, +2 to a corruption check by a character in a diplomat’s company.
ASSASSIN
Spoiler List:
Men. ...each attack canceled.
Challenge Deck:
Men. ...each attack canceled. This may be done even after a strike is assigned.
STOUT MEN OF GONDOR
Spoiler List:
Men. Six strikes. May be played keyed to Old Pûkel‐land, Old Pûkel Gap, Andrast, Anfalas, Lamedon, Belfalas, Lebennin, Anórien, or Rohan; or at sites in these regions.
Challenge Deck:
Men. Six strikes. Detainment against hero and covert companies. May be played keyed to Old Pûkel‐land, Old Pûkel Gap, Andrast, Anfalas, Lamedon, Belfalas, Lebennin, Anórien, or Rohan; or at sites in these regions.
RADAGAST
Spoiler List:
Unique. If his company moves to a new site during the movement/hazard phase, he may draw 1 additional card for each Wilderness region [ ] in his companyʹs site path. +1 to all corruption checks.
Challenge Deck:
Unique. When Radagast’s new site is revealed, he may draw one additional card for each Wilderness [ ] in his companyʹs site path. +1 to all corruption checks.
SEIZED BY TERROR
Spoilers List:
Playable on a non‐Wizard character moving in a Shadow‐land [ ] or Dark‐domain [ ]...
Challenge Deck:
Playable on a non‐Wizard, non-Ringwraith character moving in a Shadow‐land [ ] or Dark‐domain [ ]...
HALBARAD
Spoiler List:
Uniq@
Challenge Deck:
Unique. +2 Direct influence against the Hillmen faction.
BOW OF THE GALADHRIM
Spoiler List:
Unique. If bearer is an Elf Warrior in company vs. company combat, make a roll for each non‐unique minion ally in the opposing company. If the result for an ally is greater than the allyʹs mind plus five, discard the ally.
Challenge Deck:
Unique. The following effect applies only if the bearer is an Elf Warrior. In company versus company combat, make a roll (draw a #) before strikes are assigned for each non-unique minion ally in the company the bearer is facing. If the result for an ally is greater than the allyʹs mind plus five, discard the ally.
NOBLE HOUND
Swap the last two sentences.
NEW FRIENDSHIP
Spoiler List:
Diplomat only. +3 to any one influence check or +2 to a corruption check made by a character in the same company.
Challenge Deck:
Diplomat only. +3 to any one influence check by a diplomat. Alternatively, +2 to a corruption check by a character in a diplomat’s company.
ASSASSIN
Spoiler List:
Men. ...each attack canceled.
Challenge Deck:
Men. ...each attack canceled. This may be done even after a strike is assigned.
STOUT MEN OF GONDOR
Spoiler List:
Men. Six strikes. May be played keyed to Old Pûkel‐land, Old Pûkel Gap, Andrast, Anfalas, Lamedon, Belfalas, Lebennin, Anórien, or Rohan; or at sites in these regions.
Challenge Deck:
Men. Six strikes. Detainment against hero and covert companies. May be played keyed to Old Pûkel‐land, Old Pûkel Gap, Andrast, Anfalas, Lamedon, Belfalas, Lebennin, Anórien, or Rohan; or at sites in these regions.
Halbarad
From Spoiler list:
Uniq@
From Challenge Deck:
Unique. +2 direct influence against the Hillmen faction.
Raider-Hold (Hero version)
From Spoiler list:
Automatic‐attack: Men ‐ 4 strikes with 9 prowess.
From Challenge Deck:
Automatic‐attack: Men ‐ 4 strikes with 9 prowess (detainment).
Gobel Mírlond (Hero version)
From Spoiler list:
Automatic‐attack: Men ‐ 4 strikes with 9 prowess.
From Challenge Deck:
Automatic‐attack: Men ‐ 4 strikes with 9 prowess (detainment).
Neeker-Breekers
From Spoiler list:
Animals. Each character in the company faces one strike. His prowess against such a strike is equal to his mind attribute. Any character that would normally be wounded is only tapped instead ‐ no body checks are made. Does not affect Wizards.
From Challenge Deck:
Animals. Each non-Wizard/non-Ringwraith character in the company faces one strike. His prowess against such a strike is equal to his mind attribute. Any character that would normally be wounded is only tapped instead ‐ no body checks are made.
Noble Hound (this is mostly a rearrangement of the text)
From Spoiler list:
Playable at any tapped or untapped Border‐hold [ ]. In all cases, Noble Hound must be assigned a strike before any strike can be assigned to its controlling character. Discard Noble Hound to cancel any effect that would take its controlling character prisoner (does not protect other characters from being taken prisoner). If Noble Hound is tapped or wounded,treatit as though it were untapped for the purposes of assigning strikes.
From Challenge Deck:
Playable at any tapped or untapped Border‐hold [ ]. In all cases, Noble Hound must be assigned a strike before any strike can be assigned to its controlling character. If Noble Hound is tapped or wounded,treatit as though it were untapped for the purposes of assigning strikes. Discard Noble Hound to cancel any effect that would take its controlling character prisoner (does not protect other characters from being taken prisoner).
Bow of the Galadhrim
From Spoiler List:
Unique. If bearer is an Elf Warrior in company vs. company combat, make a roll for each non‐unique minion ally in the opposing company. If the result for an ally is greater than the allyʹs mind plus five, discard the ally.
From Challenge Deck:
Unique. The following effect applies only if the bearer is an Elf Warrior. In company vs. company combat, make a roll (draw a #) before strikes are assigned for each non-unique minion ally in the company the bearer is facing. If the result for an ally is greater than the ally's mind plus 5, discard the ally.
Stout Men of Gondor
From Spoiler list:
Men. Six strikes. May be played keyed to Old Pûkel‐land, Old Pûkel Gap, Andrast, Anfalas, Lamedon, Belfalas, Lebennin,
Anórien, or Rohan; or at sites in these regions.
From Challenge Deck:
Men. Six strikes. Detainment against hero and covert companies. May be played keyed to Old Pûkel‐land, Old Pûkel Gap, Andrast, Anfalas, Lamedon, Belfalas, Lebennin, Anórien, or Rohan; or at sites in these regions.
Gandalf
From Spoiler list:
Unique. All of his corruption checks are modified by +1. Can tap to ʺtestʺ a gold ring.
From Challenge Deck:
Unique. +1 to all of his corruption checks. May tap to test a gold ring in his company.
Glamour of Surpassing Excellance (rearranged text)
From Spoiler list:
Playable on a company at a Free‐hold [ ] or Border‐hold [ ].
From Challenge Deck:
Playable on a company at a Border‐hold [ ] or Free‐hold [ ].
From Spoiler list:
Uniq@
From Challenge Deck:
Unique. +2 direct influence against the Hillmen faction.
Raider-Hold (Hero version)
From Spoiler list:
Automatic‐attack: Men ‐ 4 strikes with 9 prowess.
From Challenge Deck:
Automatic‐attack: Men ‐ 4 strikes with 9 prowess (detainment).
Gobel Mírlond (Hero version)
From Spoiler list:
Automatic‐attack: Men ‐ 4 strikes with 9 prowess.
From Challenge Deck:
Automatic‐attack: Men ‐ 4 strikes with 9 prowess (detainment).
Neeker-Breekers
From Spoiler list:
Animals. Each character in the company faces one strike. His prowess against such a strike is equal to his mind attribute. Any character that would normally be wounded is only tapped instead ‐ no body checks are made. Does not affect Wizards.
From Challenge Deck:
Animals. Each non-Wizard/non-Ringwraith character in the company faces one strike. His prowess against such a strike is equal to his mind attribute. Any character that would normally be wounded is only tapped instead ‐ no body checks are made.
Noble Hound (this is mostly a rearrangement of the text)
From Spoiler list:
Playable at any tapped or untapped Border‐hold [ ]. In all cases, Noble Hound must be assigned a strike before any strike can be assigned to its controlling character. Discard Noble Hound to cancel any effect that would take its controlling character prisoner (does not protect other characters from being taken prisoner). If Noble Hound is tapped or wounded,treatit as though it were untapped for the purposes of assigning strikes.
From Challenge Deck:
Playable at any tapped or untapped Border‐hold [ ]. In all cases, Noble Hound must be assigned a strike before any strike can be assigned to its controlling character. If Noble Hound is tapped or wounded,treatit as though it were untapped for the purposes of assigning strikes. Discard Noble Hound to cancel any effect that would take its controlling character prisoner (does not protect other characters from being taken prisoner).
Bow of the Galadhrim
From Spoiler List:
Unique. If bearer is an Elf Warrior in company vs. company combat, make a roll for each non‐unique minion ally in the opposing company. If the result for an ally is greater than the allyʹs mind plus five, discard the ally.
From Challenge Deck:
Unique. The following effect applies only if the bearer is an Elf Warrior. In company vs. company combat, make a roll (draw a #) before strikes are assigned for each non-unique minion ally in the company the bearer is facing. If the result for an ally is greater than the ally's mind plus 5, discard the ally.
Stout Men of Gondor
From Spoiler list:
Men. Six strikes. May be played keyed to Old Pûkel‐land, Old Pûkel Gap, Andrast, Anfalas, Lamedon, Belfalas, Lebennin,
Anórien, or Rohan; or at sites in these regions.
From Challenge Deck:
Men. Six strikes. Detainment against hero and covert companies. May be played keyed to Old Pûkel‐land, Old Pûkel Gap, Andrast, Anfalas, Lamedon, Belfalas, Lebennin, Anórien, or Rohan; or at sites in these regions.
Gandalf
From Spoiler list:
Unique. All of his corruption checks are modified by +1. Can tap to ʺtestʺ a gold ring.
From Challenge Deck:
Unique. +1 to all of his corruption checks. May tap to test a gold ring in his company.
Glamour of Surpassing Excellance (rearranged text)
From Spoiler list:
Playable on a company at a Free‐hold [ ] or Border‐hold [ ].
From Challenge Deck:
Playable on a company at a Border‐hold [ ] or Free‐hold [ ].
"omnes qui errant non pereunt"