SPOILER Errors - Post Here

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Sulimo
Posts: 23
Joined: Mon Aug 05, 2013 1:00 am

Greetings.

Over on Discord, it was requested that anyone with Challenge decks have a look and compare to the spoiler list for discrepancies.

I will check these as I have time, I have all 10 challenge decks.

I found one right off the bat, I'll post others as I find them.

Horn of Anor.

From the Spoiler list:
May not be duplicated on a given character.

From the Challenge Deck:
Cannot be duplicated on a given character.

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"omnes qui errant non pereunt"
Sulimo
Posts: 23
Joined: Mon Aug 05, 2013 1:00 am

An Unexpected Outpost.

From Spoiler list:
Bring one hazard from your sideboard or discard pile into your play deck and shuffle (up to two if Doors of Night is in play).

From the Challenge Deck:
Bring one hazard from your sideboard or discard pile into your play deck and shuffle. If Doors of Night is in play, you may do this twice.


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"omnes qui errant non pereunt"
Sulimo
Posts: 23
Joined: Mon Aug 05, 2013 1:00 am

"William" (WÛLUAG)

From the Spoiler list:
If played after ʺBertʺ or ʺTomʺ and if keyed to the same site path against the same company, each character wounded by ʺWilliamʺ must discard all non‐special items he bears.

From the Challenge Deck:
If played against a company that faced "Bert" or "Tom" this turn, each character wounded by "William" discards all non-special items he bears.

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"omnes qui errant non pereunt"
Sulimo
Posts: 23
Joined: Mon Aug 05, 2013 1:00 am

Twilight (from LE, presumably, it would affect the TW version as well though).

From Spoiler list:
Environment. One environment card (in play or declared earlier in the same chain of effects) is canceled and discarded. Twilight may also be played as a resource, and may be played at any point during any playerʹs turn.

From the Challenge Deck, add the following line:
Note Twilight is a hazard otherwise.

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"omnes qui errant non pereunt"
Sulimo
Posts: 23
Joined: Mon Aug 05, 2013 1:00 am

Alone and Unadvised.

From Spoiler list:
Corruption. Playable on a non‐Wizard, non‐Ringwraith character in a company with 3 or fewer characters. Character makes a
corruption check at the end of his movement/hazard phase for each region he moved through. All of his checks are modified by the
number of characters in his company. during his organization phase, he may tap to attempt to remove this card by rolling greater
than 6. Discard this card if his company has 4 or more characters. Cannot be duplicated on a given character

From the Challenge Deck:
Corruption. Playable on a non‐Wizard, non‐Ringwraith character in a company with 3 or fewer characters. Target character makes a corruption check at the end of his movement/hazard phase for each region he moved through. All of his corruption checks are modified by adding the number of characters in his company. During his organization phase, the character may tap to attempt to remove this card. Opponent makes a roll (draws a #)—if the result is greater than 6, discard this card. Discard this card if his company has 4 or more characters. Cannot be duplicated on a given character.

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"omnes qui errant non pereunt"
Sulimo
Posts: 23
Joined: Mon Aug 05, 2013 1:00 am

Saruman.

From Spoiler list:
Unique. May tap to use a Palantír. At the beginning of each of his end‐of‐turn phases, he may tap to take one ʺspellʺ card from his
discard pile and return it to his hand.

From the Challenge Deck:
Unique. May tap to use a Palantír he bears. At the beginning of your end‐of‐turn phase, you may tap Saruman to take one spell card from your discard pile and return it to your hand.

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"omnes qui errant non pereunt"
Sulimo
Posts: 23
Joined: Mon Aug 05, 2013 1:00 am

Peath.

From Spoiler list:
Unique. +4 direct influence against the Dunlendings faction. Against Nazgûl, +5 to her prowess, his body is halved (round
up).

From the Challenge Deck:
Unique. +4 direct influence against the Dunlendings faction. Against Nazgûl and Ringwraiths, +5 to her prowess and the Nazgûl/Ringwraith's body is halved (round up).

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"omnes qui errant non pereunt"
Sulimo
Posts: 23
Joined: Mon Aug 05, 2013 1:00 am

Great Ship.

From Spoiler list:
Tap a character in target company during the organization phase to play Great Ship on that company. If company’s current site path
contains a coastal sea region [ ] and no consecutive non‐coastal sea regions, until the end of the turn any character in the company
may tap to cancel the effects of one hazard that targets the company.

From the Challenge Deck:
Tap a character to play this card during your organization phase on his company. Any character in the company this turn may tap to cancel a hazard that targets the company. This may be: a hazard event that specifically targets the company or an entity in the company or a creature card. The company's site path must have a Coastal Sea region [ ] and no consecutive non-Coastal Sea regions to do this.

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"omnes qui errant non pereunt"
Sulimo
Posts: 23
Joined: Mon Aug 05, 2013 1:00 am

"Bert" (BÛRAT)

From Spoiler list:
Unique. Troll. One strike. If played after ʺWilliamʺ or ʺTomʺ and if keyed to the same site path against the same company, each character wounded by ʺBertʺ must discard all non‐special items he bears.

From the Challenge Deck:
Unique. Troll. One strike. If played against a company that faced "William" or "Tom" this turn, each character wounded by "Bert" discards all non-special items he bears.

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"omnes qui errant non pereunt"
Sulimo
Posts: 23
Joined: Mon Aug 05, 2013 1:00 am

Tom (TÛMA)

From Spoiler list:
Unique. Troll. One strike. If played after ʺBertʺ or ʺWilliamʺ and if keyed to the same site path against the same company, each
character wounded by ʺTomʺ must discard all non‐special items he bears. Two Wildernesses [ ] in site path are required.

From the Challenge Deck:
Unique. Troll. One strike. If played against a company that faced "Bert" or "Tom" this turn, each character wounded by "Tom" discards all non-special items he bears.

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"omnes qui errant non pereunt"
Sulimo
Posts: 23
Joined: Mon Aug 05, 2013 1:00 am

Muster disperses (TW version).

From Spoiler list:
Affects a faction already in play. The factionʹs player makes a roll (or draws a #), the faction is discarded if the result plus his
unused general influence is less than 11.

From the Challenge Deck:
Playable on a faction. The faction's player makes a roll (draws a #). The faction is discarded if the result plus his unused general influence is less than 11.

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"omnes qui errant non pereunt"
Sulimo
Posts: 23
Joined: Mon Aug 05, 2013 1:00 am

Alatar

From Spoiler list:
Unique. During the movement/hazard phase, the number of cards that opponent draws based on Alatarʹs companyʹs movement is reduced by one. If in a Haven [ ] when a hazard creature is played on another company, he may join than company and face one of the hazard creatureʹs strikes; he must make a corruption check immediately following the attack, and, if untapped, he must tap.

From the Challenge Deck:
Unique. The number of cards your opponent draws based on Alatar's company's movement is reduced by one (to a minimum of 0). If at a Haven when a hazard creature attacks one of your companies, he may immediately join that company. Alatar must face a strike from that creature (in all cases). Following the attack, Alatar must tap (if untapped) and make a corruption check.

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"omnes qui errant non pereunt"
Sulimo
Posts: 23
Joined: Mon Aug 05, 2013 1:00 am

The White Tree

From Spoiler list:
Unique. Sage only at Minas Tirith. Playable only if a Sapling of the White Tree is at Minas Tirith. Minas Tirith becomes a Haven [ ]
for the purposes of healing and playing hazards. Discard the Sapling of the White Tree.

From the Challenge Deck:
Unique. Sage only. Playable if your sage and your Sapling of the White Tree (stored or borne by a character) are at Minas Tirith. Discard the Sapling of the White Tree. Minas Tirith becomes a Haven [ ] for the purposes of healing and playing hazards.

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"omnes qui errant non pereunt"
Sulimo
Posts: 23
Joined: Mon Aug 05, 2013 1:00 am

Align Palantír

From Spoiler list:
Sage only if a Palantír is in his company. Keep with the Palantír; bearer now has the ability to use the Palantír. Discard Align
Palantír if the company carrying the Palantír moves. May not be duplicated on a given Palantír.

From the Challenge Deck:
Sage only if a Palantír is in his company. Keep with the Palantír; bearer now has the ability to use the Palantír. If the Palantír is stored, this card is stored too. Discard Align Palantír if the company carrying the Palantír moves. Cannot be duplicated on a given Palantír.

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"omnes qui errant non pereunt"
Sulimo
Posts: 23
Joined: Mon Aug 05, 2013 1:00 am

Rebuild the Town

I think this is the last one from the A Challenge Deck. I'll have a look at the other 9 decks at a later time.

From Spoiler list:
Playable during the site phase on a non‐Dragonʹs lair, non‐Under‐deeps Ruins & Lairs [ ]. The site becomes a Border‐hold [ ]
and loses all automatic‐attacks. Discard Rebuild the Town when the site is discarded or returned to its location deck.

From the Challenge Deck:
Playable during the site phase on a non-Dragon's lair, non-Under-deeps Ruins & Lairs [ ]. The site becomes a Border-hold [ ] and all automatic-attacks are removed. Discard Rebuild the Town when the site is discarded or returned to its location deck.

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"omnes qui errant non pereunt"
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