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marcos
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hehe, well, i meant role :oops:
Taurelin
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:wink:

Actually, the term "Roll playing game" really exists. It is a derogative description of role-playing games that focus heavily on rules, game mechanics and dice-rolling instead of story, character development and interaction.
"My sky is darker than thine!"
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zirilan
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Any card can be placed on-guard (i.e., it does not have to be a hazard, you can bluff). Such a card does count against the hazard limit for the company it is placed on.
The METW rulebook shows "on-guard spamming" is meat the way it is played (it even reads that you can bluff). You pay one to your hazard limit to get rid of one hand card. In most cases it just is - 1 hl = draw 1 card.
Taurelin
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Sure.

But if I continue reading...
The spirit of the on-guard card is to represent a hazard threat that existed during a company's movement/hazard phase, but of which the company was not aware.
Common practice seems to be: The spirit of the on-guard card is to get rid of a worthless card and to draw another card.

________

Another thing:
Otherwise, return the card to your hand at the end of the site phase.
Don't most people directly put it to their discard pile instead?
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zirilan
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Otherwise, return the card to your hand at the end of the site phase.
Don't most people directly put it to their discard pile instead?[/quote]

Except they drew an even worse card? Yes, they discard them.
marcos
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that is because you have to reset your handsize at the beggining of the end of turn phase and in many cases the bluff card is useless at that moment
Taurelin
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I mean in addition to the normal discard-procedure at the end of turn.

If I understand the turn-structure correctly, it should not be possible to do both, i.e. discard the on-guard card and another card at the end of turn.
"My sky is darker than thine!"
SENTENCED - 1993
marcos
Ex Council Member
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Location: Córdoba, Argentina

Taurelin wrote:I mean in addition to the normal discard-procedure at the end of turn.

If I understand the turn-structure correctly, it should not be possible to do both, i.e. discard the on-guard card and another card at the end of turn.
that is correct, whoever did that way, was cheating :lol:

if your handsize is bigger than 8 at the start of the end of turn phase, you can't discard a card to draw a card. You just discard until you have your handsize set
Shapeshifter878
Posts: 28
Joined: Fri Feb 05, 2010 11:52 pm

Taurelin wrote:Just for the record, my account has finally been activated.
Great! Maybe I´ll try to re-register there :)

From what I´ve experienced I think the play on GCCG could be more fun. More friendly/casual games, and more active games in general. It looks quite funny to see 15 people watching one single game, when all the other tables are empty. The absence of the right errata-cards and confusion amongst players about the rules doesn´t help either.

Regarding the on-guard cards..I didn´t understand this issue fully, but it seems that people are abusing a mechanic that wasn´t meant to be used that way? Creating some house-rules would solve the problem.
marcos wrote:Everyone playing this should know that it is CCG, and should be treated as such. If you want some "Middle-earth feeling" its better to play a scenario or a Roll Playing Game...
Come on.. This game is unique because it combines such a deep theme with a fun integrated gameplay that actually makes sense. It really is the only game that does justice to Tolkien´s rich world. I think it is up to yourself what you want this game to be..competitive, casual, story-telling, roleplaying, as long as you have someone who thinks likewise to play with. People are drawn to this game for different reasons you know..
Taurelin wrote:Where is all that spirit (and fun) gone?
Have you tried the Challenge Decks? They´re supposed to tell a story while at the same time being good at gathering MP´s. I started with one, and modified after some games for it to be a little more effective.. Sealed can also be fun, since you have a very limited card-pool to build a deck with.

Anyway, if you want a game sometime, Taurelin, just send me a PM or e-mail. I will be happy to play. I can assure you that I´m very friendly, AND I do not spam on-guard cards :lol:
marcos
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Come on.. This game is unique because it combines such a deep theme with a fun integrated gameplay that actually makes sense. It really is the only game that does justice to Tolkien´s rich world. I think it is up to yourself what you want this game to be..competitive, casual, story-telling, roleplaying, as long as you have someone who thinks likewise to play with. People are drawn to this game for different reasons you know..
I agree, but people seem to forgot that it is a CCG, and as such, that is why we tend to see similar issues as seen on MTG or any other games for example. Everyone knowing me knows that i like all styles of this game, cometitive, fun, story-telling, etc, as i am deeply involved in Virtual Cards, Dream Cards as well as in competitive tournaments. I'm just giving out my point of view. If you want any kind of MECCG game, just ask me and i will gladly play :)
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Bandobras Took
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Shapeshifter878 wrote:
Taurelin wrote:Just for the record, my account has finally been activated.
Great! Maybe I´ll try to re-register there :)

From what I´ve experienced I think the play on GCCG could be more fun. More friendly/casual games, and more active games in general. It looks quite funny to see 15 people watching one single game, when all the other tables are empty. The absence of the right errata-cards and confusion amongst players about the rules doesn´t help either.

Regarding the on-guard cards..I didn´t understand this issue fully, but it seems that people are abusing a mechanic that wasn´t meant to be used that way? Creating some house-rules would solve the problem.
:roll:
The Very First METW Rulebook Ever Published wrote:In METW you will draw multiple cards each turn, and in some cases you will have to discard a number of cards each turn. Don't let this worry you, it's part of the flow of play.
Perhaps it's also abuse to draw cards by moving, or to play resource permanent events . . .
The game is flawed, but this does not mean it cannot be loved.
Taurelin
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Shapeshifter878 wrote:I think the play on GCCG could be more fun. More friendly/casual games, and more active games in general. It looks quite funny to see 15 people watching one single game, when all the other tables are empty. The absence of the right errata-cards and confusion amongst players about the rules doesn´t help either.
Well, watching is also a way to learn (for me at least). And what I like very much about this community is the friendliness and patience, especially regarding the rules. If something is unclear, there is always a way to sort things out.

Playing Magic on MWS frequently results in "Learn the rules, NOOB!!! <Disconnected>". :P
Shapeshifter878 wrote:Regarding the on-guard cards..I didn´t understand this issue fully, but it seems that people are abusing a mechanic that wasn´t meant to be used that way? Creating some house-rules would solve the problem.
Sure. If both players don't do it, nobody has a (dis)advantage.
Shapeshifter878 wrote: Come on.. This game is unique because it combines such a deep theme with a fun integrated gameplay that actually makes sense. It really is the only game that does justice to Tolkien´s rich world. I think it is up to yourself what you want this game to be..competitive, casual, story-telling, roleplaying, as long as you have someone who thinks likewise to play with. People are drawn to this game for different reasons you know..
Nothing to add here. Simply true.

Shapeshifter878 wrote: Have you tried the Challenge Decks? They´re supposed to tell a story while at the same time being good at gathering MP´s. I started with one, and modified after some games for it to be a little more effective.. Sealed can also be fun, since you have a very limited card-pool to build a deck with.
No, not yet. I had a look at the lists, but haven't tried them myself. Too bad that there are only 24h per day...
Shapeshifter878 wrote:Anyway, if you want a game sometime, Taurelin, just send me a PM or e-mail. I will be happy to play. I can assure you that I´m very friendly, AND I do not spam on-guard cards :lol:
:wink:

_______________
Bandobras Took wrote: Perhaps it's also abuse to draw cards by moving, or to play resource permanent events . . .
That's exaggerated and quite beside the point, imho.
"My sky is darker than thine!"
SENTENCED - 1993
thorondor
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i never considered "spamming" on-guard cards as something annoying or rules abusing or whatever. its just part of the game for me. probably thats bcause i do that without thinking for decades already. obviously for a new player this looks rather strange when you see it the first time.

for casual games i have absolutely no problem to agree with my opponent upon not doing this. but then the things is, the the opponent KNOWS, that something dangerous is on guard, cause a card without legal play opportunity is not allowed. could be interesting ...
Taurelin
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Another question:

Is it possible to get my name added to the CoE playerlist?

Player: Uli Bauer, Erndtebrück, NRW, Germany
Collector? Player?: yes/yes
meccg nick: Taurelin
gccg nick: Taurelin

Thx.
"My sky is darker than thine!"
SENTENCED - 1993
Shapeshifter878
Posts: 28
Joined: Fri Feb 05, 2010 11:52 pm

In METW you will draw multiple cards each turn, and in some cases you will have to discard a number of cards each turn. Don't let this worry you, it's part of the flow of play.
That is just a general remark of the gameplay, not an argument for taking advantage of a loophole in the rules.
taurelin wrote:Playing Magic on MWS frequently results in "Learn the rules, NOOB!!! <Disconnected>".
I´ve only played on Magic Online, and the spirit there is quite friendly. Although you have to pay for the cards...
thorondor wrote:for casual games i have absolutely no problem to agree with my opponent upon not doing this. but then the things is, the the opponent KNOWS, that something dangerous is on guard, cause a card without legal play opportunity is not allowed.
Or there can be a maximum number of on-guard cards that you can play each turn.
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