I see copyright problems, however

Oh, and I don't see any 'unique' reference in the cards (in the rules is mentioned, but I don't see any field of 'uniqueness' in the cards file, neither as a column nor in the text boxes...
I'll go that way then, we'll see if it has success.Mordakai wrote:326 different cards + 71 characters seems more or less the same as the original METW collection. The types of decks would not be quite different, but it could be done as a test. Proxies are printed nowadays in very good quality and quite cheap. Maybe an 'official' layout could be done from CoE (something like what you proposed a few days ago) and afterwards any player could download and print at self-expense and risk...
Dunno. It would be aimed at a very small population of guys that spend hundreds of euros on the game, for a dead game, for a second edition bêta test... Looks very limited to me. I'll see if the Lure staff has anything to say on that.Mordakai wrote: I see copyright problems, however![]()
Yeah i saw that, added "Unique" to many cards (characters, factions, most allies, some creatures...).Mordakai wrote:Oh, and I don't see any 'unique' reference in the cards (in the rules is mentioned, but I don't see any field of 'uniqueness' in the cards file, neither as a column nor in the text boxes...
Well, as a MSE MECCG plugin user, I think the best that can be done is first of all design an appropiate template that covers all the types of cards and symbols before any work is done. Something similar enough to the original MECCG to be recognized, and different enough to tell the difference. I offer you my help with that as I did with the MSE files.Logain wrote:I'll go that way then, we'll see if it has success.Mordakai wrote:326 different cards + 71 characters seems more or less the same as the original METW collection. The types of decks would not be quite different, but it could be done as a test. Proxies are printed nowadays in very good quality and quite cheap. Maybe an 'official' layout could be done from CoE (something like what you proposed a few days ago) and afterwards any player could download and print at self-expense and risk...
Plan will be to make a static magic set editor semi official file based on the playtest file, and a second dynamic one with modifications issued from playtest.
Personally, I don't give a damn about it, I totally agree with you. I have myself proxied almost every card I don't own, including a complete Balrog playset in spanish. But even with that, ignoring the issue does not make it dissappear.Logain wrote:Dunno. It would be aimed at a very small population of guys that spend hundreds of euros on the game, for a dead game, for a second edition bêta test... Looks very limited to me. I'll see if the Lure staff has anything to say on that.Mordakai wrote: I see copyright problems, however![]()
Personally, I would put a symbol somewhere in the card to represent it, maybe a "U" rune in the upper right corner or something, just to reduce the textbox to the maximum as well as not cluttering the card name.Logain wrote:Yeah i saw that, added "Unique" to many cards (characters, factions, most allies, some creatures...).Mordakai wrote:Oh, and I don't see any 'unique' reference in the cards (in the rules is mentioned, but I don't see any field of 'uniqueness' in the cards file, neither as a column nor in the text boxes...
Unique cards have symbol • in their title.
What do you think, do i write "Unique" the old fashion way or do i use this symbol ?
Well, i'm almost finished with card making ^^Mordakai wrote: Well, as a MSE MECCG plugin user, I think the best that can be done is first of all design an appropiate template that covers all the types of cards and symbols before any work is done. Something similar enough to the original MECCG to be recognized, and different enough to tell the difference. I offer you my help with that as I did with the MSE files.
Not sure about that. Either state it plainly, writing "Unique." or use that • symbol in the title or elsewhere. We'll see.Mordakai wrote: Personally, I would put a symbol somewhere in the card to represent it, maybe a "U" rune in the upper right corner or something, just to reduce the textbox to the maximum as well as not cluttering the card name.
Well, i'm almost finished with card making ^^Mordakai wrote: Well, as a MSE MECCG plugin user, I think the best that can be done is first of all design an appropiate template that covers all the types of cards and symbols before any work is done. Something similar enough to the original MECCG to be recognized, and different enough to tell the difference. I offer you my help with that as I did with the MSE files.
Not sure about that. Either state it plainly, writing "Unique." or use that • symbol in the title or elsewhere. We'll see.Mordakai wrote: Personally, I would put a symbol somewhere in the card to represent it, maybe a "U" rune in the upper right corner or something, just to reduce the textbox to the maximum as well as not cluttering the card name.
1- Do you like the pentagon? Do you propose any other shape? Square? Diamond?Logain wrote:Looks very nice, yes we can try something like that if you can create such mse layouts (just be sure i can change from the format i have to the new one without having to redo those 400 cards !).
We need the usual stuff, and :
1 target number box on factions & hazards (foolish words & corruption).
2 special layout for starting cards (i used green stage cards for Quests and minor items).
3 a strike box on creatures would be nice, so we don't write the strikes in the text box.
4 mind isn't used anymore.
5 the mixed hero / minion background used in dream card environment for cards common to those players (factions, some ressources, some characters maybe, some items...).
1- A circle would be nice, something close to a dart target maybe. Could be used for body as well. Body, Faction, Hazard removal are all based on the same mechanic and we never have 2 of them on the same card.Mordakai wrote: 1- Do you like the pentagon? Do you propose any other shape? Square? Diamond?
2- Not really sure about that. Quests maybe, but minor items too? I mean, you can also play minor items during the game, why should them have a different layout?
3- And a number of attacks box too. I'm working on something you may like, gimme a little of time
4- Really? I see mind values in the characters sheet... ¿?
5- Will work on that. I don't see use for it right now, but maybe in the future?
1 & 3 - Not quite convinced about the body thing. The P/B format is quite established and is very intuitive. Regarding the icon for the "target roll" , a circle or dart target may be too similar to the stage points icon (Logain wrote:1- A circle would be nice, something close to a dart target maybe. Could be used for body as well. Body, Faction, Hazard removal are all based on the same mechanic and we never have 2 of them on the same card.
2- Quest cards can also be played during the game, like minor items. I think it can be useful to guide players on which cards can be used as starting cards. Starting cards are a great addition in most card games, and it's what makes Fallen Wizards and First Folk decks interesting in deck building. Having starting cards for Wizards in 2d edition could be nice if we develop playtest.
3- Number of attack box might be too much, it can be written in the text box as only 2-3 creatures will use that box.
If body uses a target box, then the prowess/ body box can become a strike / prowess box.
4- Looks like Mind value stays but that characters have no marshalling point value anymore. Will read the rules again.
5- Well if it workds (people like it or if i'm really motivated) i'd make lidless eye. So it could be used now on mixed cards like Lucky Strike or most Man factions. DC layout is great for that purpose.
You could try to open my mse file with the latest version of mse, tell me if it works.
Some ideas (direct influence icon and stage points icon also showed for comparison):Logain wrote:Regarding the target icon.
If problem only is Stage points icon maybe it could be better to change the stage points icon to something else.
It is less known, not sure we will do Fallen Wizards second edition, and if we do them stage points might need a change like just counting stage cards.
But it's a minor thing, so if you have a nice icon different from the others i'll do with it, no problem.
Starting cards layout should be less flashy maybe, paler ?
Mixed cards are cool.
I like it, but it just does not match with the LotR theme for me, quite similar to an aiming point of a modern firegun. In fact, it is very similar to the Combat Pool icon in Alien vs Predator card game...Logain wrote:For target number not sure. I still like the simple circle. What about something more like that :