Creating the DEMO GAME
Posted: Sat Mar 28, 2009 5:32 am
This thread will be about how to create the Middle-earth "DEMO GAME," a short MECCG game and shared platform of teaching tips that I envision will better enable new players to learn the core aspects of this game quickly! I particularly see the demo game as being useful in convention settings where being exposed to potential players is highly probable.
I will only be responding to the Demo Decks in this thread, not to Wolfgang’s idea of the "cheap hand-out decks," which I see as another project.
For context, though, I must quote some posts first.
Joe’s Old Post, taken from his “Saving the Game” Letter
I will only be responding to the Demo Decks in this thread, not to Wolfgang’s idea of the "cheap hand-out decks," which I see as another project.
For context, though, I must quote some posts first.
Joe’s Old Post, taken from his “Saving the Game” Letter
The first item I see a need for is an explanatory teaching document or documents, COE-produced, that can be disseminated to already existing players. Such a document would explain the best way to teach this game to a prospective new player, taking into account such things as how many minutes you have for that person’s attention (she saw you fiddling with your cards at your office cubicle! now she’s standing at the water cooler asking you questions and your hair’s a mess! so you have like—five?), their previous understanding of card games, etc.
But the most important point this document should teach is that you can’t teach all of MECCG at once. You need to give prospective players just enough of a taste that they can immediately start playing some version of the game—which is, after all, the main goal, remember?
Here is how I envision such leveling mastery:
a. level 1: demo level game (northwestern side map only)
b. level 2: hero-only challenge deck level (they are already very competent if playing at this level, but they are not ready for skilled sealed deck play)
c. level 3: sealed deck/ “ARDA” deck / or “intermediate” challenge deck (at this point we must show them more cards. This also encourages collecting cards, at this point)
d. level 4: constructed deck, and casual tournament or playgroup play
e. level 5: high-level tournament play
Explanatory Documents: Level 1: The Demo-level Game (introductory)
I’m not sure what this game should look like, exactly. But I do know it should be a simple as possible in turns of site selection and available choices, and also lend itself to a descriptive, immersive narrative. I believe this was what ICE was trying to do with the Saruman/Gandalf Starter Deck game. However, it is my understanding that this game is boring and doesn’t appeal to new players. If that’s correct, then let’s design our own.
Some ideas: it should consist of a fixed-order opening hand, a fixed-order draw pile of 10 cards, then another 10 cards that are fixed but can be in any order. And of course, an exciting, recognizable starting company (a hobbit, Aragorn, a Wizard, a scout, a diplomat) that can take advantage of the different types of resources you will be teaching the play to play (Concealment, Risky Blow, Ford, etc.). There should be a separate hazard deck or perhaps just a hazard hand (for the teacher): fixed-order, at least 8 cards, plus another 10 fixed but random in order. Finally, the only sites involved should be those in the upper-left corner of the map: the regions adjacent to the regions of Arthedain and Rhudaur and any regions adjacent to these (ending with the water and the Misty Mountain regions). In addition, I truly believe we need an altogether new region/site map to made that contains only this northwest section of middle-earth and, in addition, has every site and its picture and text running along the perimeter of the map, much like the Northern Waste and Bag End Scenario Games (but these should be real, standard sites). Such a map could be printed nice and large, bigger than the standard maps, to help new players instantly see where they can go, etc.
Projects Needed to Be Done for the Demo Game:
--Demo game decks
--Demo game directions
--Demo game MAP (I have some ideas; contact me if you wish to do this!)