Repackaging cards for "sealed" deck games
Posted: Sat Sep 10, 2011 2:45 am
This topic has been brought up before, but my search skills aren't finding it. Has anyone thought of a good, sensible way to re-package a stock of cards for use in a sealed tournament? I know probably the most accurate way would be to look how often cards appeared in the print runs and repackage that way, but that is extremely time consuming. What I'm thinking is something along the lines of this:
10 - 15 random characters
5 random minor items
40 random hazards (including a mix of half creatures/half events)
10ish random items
5 random factions
3 random allies
7 random perm events with points
15 random resource events
Rares would be limited to probably 3 per pack (similar to the challenge decks). Uncommons/commons would probably be mixed together just for simplicity sake.
The one big issue that comes to mind is uniqueness - you can't do it totally at random or you'll pack up some boxes with multiple of a unique item or character. While this could happen in a real sealed deck, it was pretty rare.
So what are your thoughts? Do you think this could be an enjoyable format? What changes would you make?
10 - 15 random characters
5 random minor items
40 random hazards (including a mix of half creatures/half events)
10ish random items
5 random factions
3 random allies
7 random perm events with points
15 random resource events
Rares would be limited to probably 3 per pack (similar to the challenge decks). Uncommons/commons would probably be mixed together just for simplicity sake.
The one big issue that comes to mind is uniqueness - you can't do it totally at random or you'll pack up some boxes with multiple of a unique item or character. While this could happen in a real sealed deck, it was pretty rare.
So what are your thoughts? Do you think this could be an enjoyable format? What changes would you make?