LoRE beta rules and card text

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Logain
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Re: LoRE beta rules and card text

Post by Logain »

It's also the targets used for Bow shooting, which is what i had in mind, more than rifle targets.

Image

Or we could use The One Ring, or close to it :

Image
Image

Image
Last edited by Logain on Sat Jul 05, 2014 9:41 am, edited 1 time in total.

Logain
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Re: LoRE beta rules and card text

Post by Logain »

Target number can also be used for ring items.

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Mordakai
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Re: LoRE beta rules and card text

Post by Mordakai »

Logain wrote:Image
Very nice, I tried it, but it's so small in the card that the runes are not more than small dots, impossible to recognize them... :|
C'mon, not the Elves of Lindon AGAIN...

jameslkight
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Joined: Tue Dec 22, 2015 11:42 pm

Re: LoRE beta rules and card text

Post by jameslkight »

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I've actually got a copy of the Gamma Rules, and have been recently entering in all the cards into Magic Set Editor. I should be done with all the cards by the end of the week. I've already entered all the hazards and characters, and currently working on resources. I have also taken the time to correct the contrast on all of the cards from the METW set as well as a number of other cards. I've attached a sample (where you can see the difference between text, mind, etc., and contrast difference) and a picture of the Gamma binder I have.

Basically, I've entered all the new text, and kept all the original art just for familiarity's sake. Where a choice was given (same card in both METW and MELE for example), I usually stuck with any Angus McBride art, or MELE since the art there was usually better or at the very least, PRINTED with better contrast. I will also type up the Gamma rules (both starter and full) as soon as I am done with the cards. Keep in mind that this set is simply my time entering the cards for personal use. Please feel free to use this information to make your own version.

I know that you guys already know most of the rule changes. Gamma has a few minor tweaks. Any suggestions as to where to upload these for you guys to check out when I am done?

James Kight

p.s. As an example of an interesting change, Cave-drake is no longer keyable to ruins & lairs unless Doors of Night is in play. Cards like Thief and Pick-pocket are automatically listed as detainment (there isn't an * in the card title) in the card text. Also, Mouth of Sauron no longer gets creatures, just hazard events or conditions (which can include the nazgul). Faramir, Beretar, and Elrond got some nice built-in abilities as well.

jameslkight
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Re: LoRE beta rules and card text

Post by jameslkight »

I've taken a little time to go through the Beta rules and card texts (i never got a copy of the Beta), and compared it to the Gamma versions I have. As I mentioned before, there are a number of differences, most of them minor, a few of them middling, and a few major differences. As mentioned also above, when I am done with the cards, I will get the rules typed in (or scanned in). Even with the Gamma version, there are a few minor inconsistencies (as well as a few typos) that are present in both the rules and the cards. I am going through them both and ironing out what I can find while I am typing everything in.

Thanks for your patience!

James Kight

(in case my name sounds familiar, I produced the MECCG Newsletter way back when.)

Muad'Dib
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Re: LoRE beta rules and card text

Post by Muad'Dib »

Hi James,

Thank you so much for your efforts. Its something priceless to have access to LORE stuff ;) I think the best place to upload it is this to MECCG profile on BGG.

MECCG on BGG

Cant wait to see those files ;)
IMustNotFear.FearIsTheMind-Killer.FearIsTheLittle-death ThatBringsTotalObliteration.IWillFaceMyFear.
IWillPermitItToPassOverMeAndThroughMe.
AndWhenItHasGonePast,IWillTurnTheInnerEyeToSeeItsPath.
WhereTheFearHasGoneThereWillBeNothing. OnlyIWillRemain.

dirhaval
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Re: LoRE beta rules and card text

Post by dirhaval »

BGG was good to use to find that ME Risk game. A great game that cost $100 USD a long time ago. No where in stores
soon after its release. So easy to add house rules.

Thank you for the Beta rules; I might use them in play on gccg. That is I will not key Cave-drake to a Ruins without Doors of Night. My opponent can do what he wants. I already refuse to play the super agents: Assassin and Slayer.

thorondor
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Re: LoRE beta rules and card text

Post by thorondor »

i am also very curious about these Beta rules. thanks for sharing!

jameslkight
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Joined: Tue Dec 22, 2015 11:42 pm

Re: LoRE beta rules and card text

Post by jameslkight »

LoRE Gamma Rules & Cards have been posted to BGG.

Thanks Pawel for the nod in the right direction.

James

Muad'Dib
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Re: LoRE beta rules and card text

Post by Muad'Dib »

Hi James,

I saw you posted version 3.0. Do you think its final version? If its possible it will be nice to have again version with images, but final ;)
IMustNotFear.FearIsTheMind-Killer.FearIsTheLittle-death ThatBringsTotalObliteration.IWillFaceMyFear.
IWillPermitItToPassOverMeAndThroughMe.
AndWhenItHasGonePast,IWillTurnTheInnerEyeToSeeItsPath.
WhereTheFearHasGoneThereWillBeNothing. OnlyIWillRemain.

Logain
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Posts: 146
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Re: LoRE beta rules and card text

Post by Logain »

Hi.

Thanks for the v4 file.

Possible to get the MSE file to copy my own art now ?

Kjeld
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Joined: Thu Mar 22, 2012 5:40 pm

Re: LoRE beta rules and card text

Post by Kjeld »

Also, have the sites changed for this version? I don't see any site cards, and the rules talk only about the map. Is that map available somewhere as well?

Logain
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Re: LoRE beta rules and card text

Post by Logain »

It looks like logos on the map showed the sites and also what you could play there.
You put used tokens on the site instead of tapping them.

Having the beta map would be nice yes.

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USMCgeek
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Re: LoRE beta rules and card text

Post by USMCgeek »

I found a guy that claims to have the beta maps, I'm awaiting a response for scans or photos

panotxa
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Re: LoRE beta rules and card text

Post by panotxa »

Hi!

I’ve been interested on getting a playable Lore version of the game since I discovered about its existence some years ago. My idea is to get some well produced proxies, not to replace meccg which I love the way it is, but to expand the
playing possibilities in a similar way Arda does.

I’ve been in touch with Jim Gutt who was one of the solo mode testers of the game and... yes, he has a map! It’s low quality scanned but enough to be able to extract its content. I have a copy of it. (USMCgeek, is the same guy you’re talking about?)

I’d like to know if it’s possible to get the cards that James Kight posted in MSE format. Does sb have them ready to print?

Anyway, I’ll keep in touch with Jim Gutt and I’ll share this thread with him. Maybe he wants to join us here ;)

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