Joes letter part 1: LACK OF OPPONENTS/COMMUNITY
Posted: Sat Jan 17, 2009 3:56 pm
I have split up joes letter in order to get a better overview and make it easier to respond directly to specific topics. There is a lot substantial content in this document, so lets take this opporntunity, exchange our ideas and work for a better future of MECCG.
The original post can be found here: http://www.councilofelrond.org/forum/vi ... .php?t=907
This thread deals with
The original post can be found here: http://www.councilofelrond.org/forum/vi ... .php?t=907
This thread deals with
Frodo wrote: A- RECRUITMENT PROBLEM: LACK OF OPPONENTS/COMMUNITY
Most players don’t leave the game right away. They fall away with from it gradually, by attrition of time and attention, or by an accumulation of frustration with the way things are going. They may have a lack of face-to-face opponents, and do not enjoy the electronic game play as much as the social experience of playing in-person games. Even if the old players we knew are still around, we all end up moving to different places in our lives. With the loss of old playgroups, we are forced to find players in our new cities. As long as we can make enough new friends, there is little chance of losing the ability to find someone to share our more common interests with: such as watching action movies, or playing poker, or a popular game like Dungeons and Dragons. But since MECCG isn’t popular, we must constantly recruit new playgroups/friends for it. This is the “Recruitment” problem, which revolves around the related problem of teaching the game’s rules and sharing the game’s cards (and brings us to Problem Area 2, which I will address after finishing the rest of Problem 1’s issues).