Can Marvel’s Told be played in response to In the Heart of his Realm?In order to contribute to this thread please follow these rules:
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This is the original card text for In the Heart of his Realm (henceforth referred to as ITHOHR):
Some of this card’s effects are actions caused by passive conditions, which can be responded to. However, not all of them are considered actions but just ongoing effects that are implemented when ITHOHR resolves. To parse these distinctions further:IN THE HEART OF HIS REALM
Each company moving in a Dark‐domain draws one less card at the start of its movement/hazard phase (to no minimum). Additionally, any sage at a site in a Dark‐domain or Gorgoroth, or moving with a Dark‐domain or Gorgoroth in his site path, loses his sage skill. No character at a site in a Dark‐domain or Gorgoroth, or moving with a Dark‐domain or Gorgoroth in his site path, can use spells, light enchantment or rituals. Discard when any play deck is exhausted.
Each company moving in a Dark‐domain draws one less card at the start of its movement/hazard phase (to no minimum).This is an ongoing effect, not an action, so it cannot be responded to. Once ITHOHR resolves, this effect becomes active.
Additionally, any sage at a site in a Dark‐domain or Gorgoroth, or moving with a Dark‐domain or Gorgoroth in his site path, loses his sage skill.This is an action caused by a passive condition (since removing a skill actively changes the state of the game), so it can be responded to. This means a player could respond to this action with a card requiring a sage and resolve it before In the Heart of his Realm resolves, per the last-in-first-out nature of chains of effects. However, that card cannot be Marvels Told because it is a ritual, which is prohibited by ITHOHR:
No character at a site in a Dark‐domain or Gorgoroth, or moving with a Dark‐domain or Gorgoroth in his site path, can use spells, light enchantments, or rituals.This is an ongoing effect, not an action, so it cannot be responded to. The effect is comparable to Bane of the Ithil Stone; it doesn’t actively change the game state when it resolves, but merely prevents certain actions from being taken in the future. This means that, once ITHOHR is resolved, this effect kicks in and no sage at these sites or moving through these regions can play Marvels Told, because it is a ritual.
With all of this in mind, here is an example of what can and cannot be done by a player going to Mount Doom to destroy the One Ring when ITHOHR is played.
Resource player (Player A) has only one company consisting of Gandalf, Frodo, and Sam. Frodo is bearing a Precious Gold Ring. They move to Mount Doom. Both players draw cards. Hazard player (Player B) plays In the Heart of His Realm. Player A has Marvels Told in their hand and an untapped Gandalf, but they can’t play Marvels Told to discard ITHOHR in response to the declaration of its play, because ITHOHR has been declared but not resolved; it’s not in play yet, so it can’t be discarded from play. Therefore, Player A has to wait for ITHOHR to resolve in order to play Marvels Told to discard it (although they won’t be able to do it later either).
Player A also has Wizard’s Test in their hand. They may play Wizard’s Test in response to the declaration of ITHOHR, since ITHOHR hasn’t entered play and its spell-negating effect is not active yet. Therefore, player A decides to play Wizard’s Test in response to ITHOHR.
Until now, the declaration chain has been:
1. Player B plays ITHOHR.
2. In response, Player A plays Wizard’s Test.
No more actions are declared in this chain of effects. Proceeding into resolution:
1. Wizard’s test resolves. Player A rolls a 5, which is not enough for a One Ring result.
2. ITHOHR resolves, and its ongoing effects are implemented. Now it can be targeted by other cards like Marvels Told because it is in play. However, now that the ongoing effects have been implemented, no character in a company moving with Gorgoroth in its site path can play Rituals, and Marvels Told is a ritual.
Now, let’s consider the same example, but in a different order. The same company moves to Mount Doom and cards are drawn, hazard limit is set, etc. Player B plays Pukel-men. Player A thinks it’s a good idea to test the Precious Gold Ring that Frodo is bearing now, since a One Ring result would provide the option of canceling a strike against its bearer. Player A plays Wizard’s Test after Pukel-men resolves but before strikes are assigned, but now Player B has a chance to play something in response, and decides to play In the Heart of His Realm. Again Player A would like to play Marvels Told to discard ITHOHR, but they can’t because ITHOHR has been declared but not resolved and so it’s not in play (yet). This time the chain of effects goes like this:
1. Player A plays Wizard’s Test
2. Player B plays ITHOHR in response
No more actions are declared in this chain of effects. Proceeding into resolution:
1. ITHOHR resolves, and its ongoing effects are implemented.
2. Wizard’s Test tries to resolve, but since the no-spell effect of ITHOHR is already implemented, it fizzles.
Note that this ruling overturns CoE Ruling Digests #38 and #74 Q25.