2-7-2026 - Game Rules updates

Here you can find the document with the unified and updated rules for CoE Tournament Play.
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DamienX207
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We have identified a handful of corrections/clarifications that have been implemented to the CoE Game Rules document, which can be found at https://www.councilofelrond.org/rules/ and which includes these updates under the Change Log:
(2026-02-07) Added clarification to Rule 2.II.7.F2 that Fallen-wizards generally can’t use a site if they’ve already used a different alignment of that site.
(2026-02-07) Added clarification to Rule 2.IV.vii.F1 that a Fallen-wizard’s company's covert/overt status doesn’t apply when determining if an attack against it is detainment.
(2026-02-07) Added clarification to Rule 2.IV.viii regarding how sites are returned to their player’s location deck if they count as a haven for that player.
(2026-02-07) Corrected Rule 4.1 to note that the hazard player may return an agent to its home site regardless of whether the agent is tapped or wounded.
(2026-02-07) Added clarification to Rule 9.6.6 about multiple chains of effects "at the end of [this phase/turn]".
(2026-02-07) Added quotation marks to the word “Darkhaven” in Rule g.dh.1.
(2026-02-07) Added quotation marks to the word “Haven” and removed the word “generic” in Rule g.hav.3.
(2026-02-07) Removed unnecessary note about a site’s card text applying from Rule g.hav.F1.
(2026-02-07) Removed the word “unique” from Rule g.man.1.
Below is an expanded write-up with the specifics.

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2.II.7.F2 If a Fallen-wizard player has a copy of a non-haven site in play or in their discard pile, that player cannot declare movement to a different version of that site from their location deck.
Changed to “If a Fallen-wizard player has a site card in play or in their discard pile, that player cannot use a different alignment of that site from their location deck.”
2.II.7.F2 If a Fallen-wizard player has a site card in play or in their discard pile, that player cannot use a different alignment of that site from their location deck.
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2.IV.vii.F1 For the purpose of hazards, a Fallen-wizard player’s covert companies are considered hero companies, and a Fallen-wizard player’s overt companies are considered minion companies.
Added “(other than determining whether an attack is detainment)” and “When determining whether an attack is detainment, a Fallen-wizard player’s companies are considered hero companies.”
2.IV.vii.F1 For the purpose of hazards (other than determining whether an attack is detainment), a Fallen-wizard player’s covert companies are considered hero companies, and a Fallen-wizard player’s overt companies are considered minion companies. When determining whether an attack is detainment, a Fallen-wizard player’s companies are considered hero companies.
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2.IV.viii Movement/Hazard Phase, Step 8 (End the Company’s Movement/Hazard Phase) - A company’s movement-hazard phase ends when both players declare that they are done taking actions. Any passive conditions initiated by the end of the phase are declared and resolved in an order chosen by the resource player. Then if no other companies have declared unresolved movement to this company’s site of origin, the site of origin is immediately discarded if it was tapped and not a haven site card, or returned to the resource player’s location deck if it was untapped or a haven site card. Both players then immediately reset their hands by drawing or discarding to their base hand size. No other action can be taken during this step unless it is specifically allowed at the end of the movement/hazard phase.
Changed “haven site card” to “haven site for its player” (in 2 places)
2.IV.viii Movement/Hazard Phase, Step 8 (End the Company’s Movement/Hazard Phase) - A company’s movement-hazard phase ends when both players declare that they are done taking actions. Any passive conditions initiated by the end of the phase are declared and resolved in an order chosen by the resource player. Then if no other companies have declared unresolved movement to this company’s site of origin, the site of origin is immediately discarded if it was tapped and not a haven site for its player, or returned to the resource player’s location deck if it was untapped or a haven site for its player. Both players then immediately reset their hands by drawing or discarding to their base hand size. No other action can be taken during this step unless it is specifically allowed at the end of the movement/hazard phase.
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4.1 The hazard player may return all site cards that have been placed with a tapped or untapped agent to that player’s location deck in order to return the agent to one of its home sites (even if the agent is already at one of its home sites). If the agent is face-up, the home site card must be placed with it face-up. This does not tap the agent.
Changed “a tapped or untapped agent” to “an agent”
4.1 The hazard player may return all site cards that have been placed with an agent to that player’s location deck in order to return the agent to one of its home sites (even if the agent is already at one of its home sites). If the agent is face-up, the home site card must be placed with it face-up. This does not tap the agent.
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9.6.6 Any passive condition effects that would be initiated at the end of a phase/turn must be immediately declared in a single chain of effects (in an order chosen by the resource player) once both players declare that they have finished taking normal actions during the phase. Players may then respond to this chain of effects with their own “at the end of [this phase/turn]” actions, actions that target dice-rolls, and actions that target declared cards or cards with declared passive conditions; no other actions can be declared in response. If a phase ends “immediately,” no further actions may be declared by players during that phase, but passive condition effects are still initiated without an option to respond.
Added “Players may also declare additional “at the end of [this phase/turn]” actions after any initial passive conditions have resolved, and may respond the same way.”
9.6.6 Any passive condition effects that would be initiated at the end of a phase/turn must be immediately declared in a single chain of effects (in an order chosen by the resource player) once both players declare that they have finished taking normal actions during the phase. Players may then respond to this chain of effects with their own “at the end of [this phase/turn]” actions, actions that target dice-rolls, and actions that target declared cards or cards with declared passive conditions; no other actions can be declared in response. Players may also declare additional “at the end of [this phase/turn]” actions after any initial passive conditions have resolved, and may respond the same way. If a phase ends “immediately,” no further actions may be declared by players during that phase, but passive condition effects are still initiated without an option to respond.
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g.dh.1 Card text that refers to a player’s Darkhaven refers to a haven of the alignment corresponding to the player.
Added quotation marks to “Darkhaven”
g.dh.1 Card text that refers to a player’s “Darkhaven” refers to a haven of the alignment corresponding to the player.
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g.hav.3 Card text that refers to a player’s generic Haven refers to a haven of the alignment corresponding to the player.
Removed “generic” and added quotation marks to “Haven”
g.hav.3 Card text that refers to a player’s “Haven” refers to a haven of the alignment corresponding to the player.
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g.hav.F1 A Fallen-wizard player cannot take actions specific to havens at Havens or Darkhavens (e.g. Fallen-wizard players cannot heal characters, play a character at a haven while organizing, etc., at sites that are not Wizardhavens), but Havens and Darkhavens still have the “haven” site type and effects within the card’s text still apply.
Removed “and effects within the card’s text still apply”
g.hav.F1 A Fallen-wizard player cannot take actions specific to havens at Havens or Darkhavens (e.g. Fallen-wizard players cannot heal characters, play a character at a haven while organizing, etc., at sites that are not Wizardhavens), but Havens and Darkhavens still have the “haven” site type.
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g.man.1 Only one manifestation of a unique entity can be in play, regardless of the cards’ alignment. A manifestation of an entity cannot be played if a manifestation of the same entity is currently in play, unless the current manifestation would leave play due to a rule or effect (e.g. it would be discarded, returned to its player’s hand, etc.) when the new manifestation is played. This rule does not apply to Dragon manifestations.
Removed “unique”
g.man.1 Only one manifestation of an entity can be in play, regardless of the cards’ alignment. A manifestation of an entity cannot be played if a manifestation of the same entity is currently in play, unless the current manifestation would leave play due to a rule or effect (e.g. it would be discarded, returned to its player’s hand, etc.) when the new manifestation is played. This rule does not apply to Dragon manifestations.
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