the number of copies of hazards used by the 20 heroes.
Just so you know,I am a bit different in philosophy in making the decks.
There are no creatures out of 250+ used more than 8x.
Assassin? 3x total.
Cave-drake? 3x total too.
I lost my list of possible strategies so forgive me if I have forgotten some.
A few players have what you can say Left-overs...that is all the good ones already chosen,
so there are mini-strategies in the hazard deck.
Here is a list of the strategies.
Gandalf-Free People creatures/ pain for minions in Eriador
Elrond-Elf creatures and Roadblock of Death
Cirdan- Ruins and Sea creatures with Safe Hold Auto-Attacks
Balin - Dwarf/Undead creatures with Ruin Auto-Attacks and Agents playing creatures/stealing items.
Radagast- Plant creatures and PUMPED enhancers
Galadriel - Anduin creatures such as Bear/Men and Influence Destruction
Thranduil - Spiders and enhancers
Thrain - Wyrm and dwarf creatures with Corruption
Alatar - Drakes and Wound hazards
Evermist - Northern Waste & Under-deep Roadblock and other NW creatures
Thorin - Dragons and Fire-breathers
Dain - Dragons range enhancers such as Frenzy of Madness
Saruman - Wolf and enhancers
Denethor - Dunedan creatures and detainment hazards
Theoden - Pukel creatures and Ally hazards
Vidugavia - Wilderness Trolls and character-specific hazards
Pallando - Sunland creatures and Faction-discarding agent hazards
Imrahil - Water/Southern Gondor-Harad creatures with Sea Roadblock
Valdacli - Men & Giant creatures with site AA enhancers
Guild - Jungle creatures and hazards that tap.
