112-Fate-Rules

dirhaval
Posts: 791
Joined: Tue Feb 06, 2007 5:39 am

Rule 047 Game Official Spawn

The follower list of cards are considered spawn for the purposes of
hazards such as The Reek, and this count is global:


Shelob
Spider of the Morlat
4 MEBA Spawn hazards
Evil Thing Lingering
Nasty Slimy Thing
Eagoth
Abomination Nursed in Darkness



Clarification:
This list is 10 cards. One ally is non-unique. Allowing the balrog cards to be considered Spawn
I think is too much power with the said cards in MEBA. However, limiting the count of spawn to
Divisions is weak. The balance is to mark specific cards for Spawn in terms of the hazards.
dirhaval
Posts: 791
Joined: Tue Feb 06, 2007 5:39 am

Rule 048: Warlord Phase Ringwraith Restrictions

Ringwraith items and some events are prohibited from use during the Warlord Phase.



Clarification
I like to mirror the Nine Riders against the Fellowship of the RIng. The Nine were identical with cloaks, swords, and horses.
Therefore, the Ringwraith only items cannot be used during the Warlord Phase. I recommend for any item to tag along for the Power Decks
can be stored by the host player during the first 16 turns.

The Warlord stage resources of the Ringwraiths too are prohibited except for those events played on the "main" Ringwraiths.
Lidless Eye will have two "main" Ringwraiths for that Phase. These two Ringwraith Warlord stage events can be used.
Other events can be in the deck, but not played unless its Ringwraith is designated as a "main" Ringwraith.
dirhaval
Posts: 791
Joined: Tue Feb 06, 2007 5:39 am

R049 Ringwraith Free Storing during the Avatar Decks

Ringwraiths can store any event that is storeable and item at the end of Turn 16 no matter the location
of the non-prisoner Ringwraith.




Clarification
Some Ringwraiths travel to play gold rings for easy testing. Then on Turn 16 may move to CvCC.
What happens to the ring when Lidless Eye calls him home?
I would allow the free storing of any storeable resource either at the Ringwraith's home site, Minas Morgul
or any darkhaven with Minas Morgul as the nearest darkhaven just before Turn 17 begins. Yes, additional
home sites can be those given by the Warlord events.
dirhaval
Posts: 791
Joined: Tue Feb 06, 2007 5:39 am

R50 Immunity to Call of Home

Characters with By the Ringwraith's Word after Turn 16 during the
Warlord Phase and after are immune to Call of Home
and other hazards that send character to hand.

Clarification:
The Warlord Phase has the Ringwraiths away from the players.
BRW is a powerful card needed to control minions. A simple
Call of Home can cause much trouble to the host character.
I want the Ringwraith players to have active decks for 8 turns
instead of waiting at a darkhaven mopping floors.
dirhaval
Posts: 791
Joined: Tue Feb 06, 2007 5:39 am

R51 Balance Between Powers Prohibited


Balance Between Powers cannot be played by any player during the Avatar deck.
Use during the Power decks is in doubt.


Clarification:
The resource event prevents any environment event to be played until the host player's
organization phase. That is a long time to wait with random mini-Turns. Then during that phase, the first hazard
player may not have environments in hand to use since his deck lacks environments.


It is possible to allow the hazard players to counter the resource event every mini-turn of the
host player's divisional play. But the host player does not have the cards to counter himself, thus
eliminating the chance to have the resource event in play for multiple turns.
Balance Between Powers then will be a card possible in the Power Decks with 16 total players.
dirhaval
Posts: 791
Joined: Tue Feb 06, 2007 5:39 am

R52 Prohibited Hazards Due to Drastic Effect Counter to Large Game Play


Some hazards can cause a massive change to a player's strategy, which can be done
by other means. The following are prohibited for the Avatar Decks.

1. Neither So Ancient Nor So Potent
2. Which May Be Lies
3. Fire Unwatached
4. No Escape From My Magic
5. Trouble on All Borders

Clarification
Neither So Ancient Nor So Potent unstores an item. The player using this card could of CvCC when the
item was played to attack or to steal. Or select the same item as a Game Point to later unstore himself.
I do not want the other player an easy route that could of been replicated by an assertive gesture.
Besides, the hazard will be simple to play. Items can be unstored. Storing may have happened due to
corruption load or to save a turn to avoid transferring. I want the characters to accomplish much in the game
and wasting two turns to replay an item is not something I have in mind. Movement is dangerous as it is.
The first few turns into the Warlord Phase is brutal as it is. Using the hazard pushes dangerous travel
into that phase I rather have used for CvCC.

Which May Be Lies reasoning is similar to the above paragraph. I can see allowing both hazards
for the Power Decks.

Fire Unwatched This hazards discards a non-stage resource permanent event on a Haven or Freehold, then
wounds a character at the site. Many decks have a concentrated character and event at a site including:
New Best Friend, No Strangers at this Time, Reunion, events for Edoras or Dol Amroth. The decks are large
needing eight or more turns to cycle. Smoke Rings and the like are planned for sideboard cards already.
The removal of the resource events will too great an effect on a player. It is a nice card for regular play.
Besides, a visit can be made for CvCC is wounding is desire. Death may discard the card too.

No Escape From My Magic can affect many players at once. This is too powerful with
the map populated with companies. I can may be see the hazard only affecting the host player.
The use of this hazard can dissuade CvCC or use of difficult sites such as Gondor for minions.
However, the artwork though almost allowed the use of the card. :)

Trouble on All Borders can affect many players at once. This is too powerful with
the map populated with companies. I can may be see the hazard only affecting the host player.
The use of this hazard can dissuade CvCC or use of difficult sites such as Gondor for minions.

Old Enemies can affect many players at once. This is too powerful with
the map populated with companies. I can may be see the hazard only affecting the host player.
The use of this hazard can dissuade CvCC or use of difficult sites such as Gondor for minions.
dirhaval
Posts: 791
Joined: Tue Feb 06, 2007 5:39 am

R053 Knowledge of the Enemy card text change

It is too powerful I think to remove cards from the game
by another player.

Thus, I thought of change this hero resource to:
Once stored, discard this card to name a hazard card. Whenever your opponent
has this card in play (Darkness Ahead) or in hand, opponent must keep the
card revealed to the Knowledge of the Enemy owner. 28 turns is long for a game.
20 movies for a universe? Rookies.
dirhaval
Posts: 791
Joined: Tue Feb 06, 2007 5:39 am

R054---Lucky Search Extension

Hero resource event Lucky Search can be used to play a special item...
only for special items playable at the scout's site.

Now, thought about that if this makes sense then there would be an Erratum for this.
Of course player can sideboard a Smoke Rings that will shuffle the special item.
Was it meant to hold the special item in hand? or not enough space on the card
for this oddity?

Reason for the change; Lucky Search sounds good with Lady Galadriel's deck with her
Leaf Brooch and many special items (e.g. Book of Mazarbul, Palantir of Orthanc,
Mace of Anarion, Ungolcrist).
Not good news for the scouts.
dirhaval
Posts: 791
Joined: Tue Feb 06, 2007 5:39 am

R055---Starting Hazard Events of Unique manifestations

To balance the Nazgul cards playable during the 8 turn Warlord Phase,
all hazard manifestations of the avatars used as players will start the game,
except the Nazgul and Lidless Eye (i.e. Will of Sauron),
and be global controlled/used only be the first hazard player.
Besides, it will be a waste not to use them.

Additionally, once the hazard is removed from play, that card is put
back into the collection not usable until the Power Decks.

Under no circumstances can the manifestation prevent the character
to be played (e.g. Desire For All Belly).

Non-permanent events will become permanent events until tapped.
Nb. Lord of the Haven can be tapped by Khamual to tap two characters
under those conditions.

Nb. The resource and first hazard player can shuffle an elf creature using Master of the House.

Nb. Cannot use one against the hazard limit to take Lord of the Woods to hand and replay for another elf attack.

Nb. Hazard manifestation leaves play when character manifestation enters play.

Nb. Attacks from At Home Dragons are global except to that player's characters.
If attack is defeated, killed dragon, remove hazard to collection, and when playing the Avatar
manifestation it comes into play wounded if and only if character manifestation played the following turn
AND no MPs gained, and no playing of resources needing a killed Dragon so no King Under the Mountain.
Need to scare away visitors and make it fun when visiting later in the game.


Such a rule wastes Voices of Malice by minion players; they all start first.
But Heros may want hazards to be removed too such as the Dragon at Homes.
dirhaval
Posts: 791
Joined: Tue Feb 06, 2007 5:39 am

R056 --- Number of companies calculation

Recalled on this forum of the desire to limit the
number of companies, which reduces game time
and advantage for the resource player.

FATE has a natural limit of four companies.

However, I may add a calculation that tallies the number
of companies to end the LONG event phase based
on simple situations. a new company on the release
of a prisoner can ignore this calculation.

I will playtest this rule now for the practice game.

Number = sum the MP of characters' under general influence
not in avatar's company. If this sum is greater than unused GI,
then no new companies can be willfully made.
If no MP for any character, then sum their minds.

Larger companies will give more chances main hazard player uses hazards
and thus eliminate characters.
dirhaval
Posts: 791
Joined: Tue Feb 06, 2007 5:39 am

R057 --- Fury of the Iron Crown expanded playability

Normally, Fury of the Iron Crown cannot be played if the item manifestation is in play.
Now, the hazard event can be played as usual if the item is in play, but ONLY
on a strike which the strike comes from an entity keyed to the same site
as the Iron Crown bearer or to the region of the bearer's site.

Nb. The Iron Crown bearer is at Minas Morgul.
Sam Gamgee and Frodo move to Cirith Ungol.
Fury of the Iron Crown can be played by anyone on a strike
from an Orc-Watch creature attack either keyed to Shadow-land or Shadow-hold.

What if the item is stored? Applicable only to the site.
dirhaval
Posts: 791
Joined: Tue Feb 06, 2007 5:39 am

R058 --- Transferring Legal Use of Hero Elven Ring Resources

What if Elrond, Galadriel, have their spirits sent to the Halls of Mandos?
Or Gandalf ran out of extra lives? Who then uses the elven ring?
Gil-galad bestowed Vilya to Elrond likely before the Battle of Oroduin.

Corruption that eliminated either character allows that character
to be a fallen-lord during the Avatar decks.

Power Deck corruption will be handled differently; still thinking of that.

What happens on other elimination such as from a body check?
I would say before the game begins, each player with an Elven Ring bearer
makes a list of 10 names of unique characters with a MP value.
This list will be the sequence of characters that can use the hero resource.


A player cannot just play the elven ring resource on a character that a previously
and currently non-eliminated character used. This is not Sting.

Nb.
Elrond Half-elven makes a list to start the game:
  • Elrond
    Erestor
    Elladan
    Elrohir
    Glorifindel
    Gildor
    Ascarnil
    Celeborn
    Saruman
    Alatar
The elven ring hero resource is used by the first non-eliminated
character in this list. Skipping of a name is done by one of the following:
character already eliminated,
shown to be in play by another player,
currently a prisoner,
or otherwise in a situation not able to use the resource.

What if a non-avatar manifestation is influenced away?
That owner of steal can use the hero resource if in the deck.

Other thoughts:
What if a name is skipped when that character is a prisoner, then released?

The list can be modified to start a turn; the first thing done by that player.
That is if Erestor is the ringbearer and he is at Weathertop with Elladan knowing
roadblock can keep them there AND four trolls are also at the site. The list
can be updated to give the ring to Elladan upon Erestor's death.
Then can Vilya be used by both during the same turn?

Elven Ring hero resource can only be used by one unique character per turn.

What happens to the "hero elven ring" upon the elimination of ringbearer
away from a hero haven? Does the ring get dropped into a river for others to find?
The ring will be "lost" until played as a minion ring item or used by the new ringbearer
via the hero resource card. Yes, somehow the ring was found.

Then I would say this if "lost" : Minion elven ring item can be played as any other minion ring special item.
Its testing/rolls will be equal to the One Ring rolls on Black Rain,
and add to all minion gold ring items: an Elven Ring (11,12+)
But of course only the specific elven ring that is "lost."

Smeagol player can play the elven ring minion item at the last site of eliminated ringbearer.
Nice precious. Just shove the card into the sideboard; may just put all Rings of Power in sideboard to start game.


What if a new ringbearer, like a Wizard, gets corrupted and becomes fallen? Get on a ship and sail west.
dirhaval
Posts: 791
Joined: Tue Feb 06, 2007 5:39 am

R059---Show Things Unbidden semi-global Use
Opponent must choose and reveal to you 3 non-environment hazards
from his hand and shuffle them into his play deck. If these are not
available, opponent must reveal to you and shuffle all non-environment
hazards into his play deck.
Too powerful for this to affect as written all hazard players in the Group.
Thus, this resource affects fully the first hazard player and when played.
Then, the other hazard players reveal such hazards or whole hand and
no shuffling occurs. Will affect Smeagol player.
dirhaval
Posts: 791
Joined: Tue Feb 06, 2007 5:39 am

R060---Joining with a Ringwraith Company at non-Darkhaven site.

Normally, a non-RW company cannot be at the same non-Darkhaven site as a Ringwraith during the site phase.
This rule is modified to alter definition of Darkhaven for this purpose only:
Darkhaven: Any normal Darkhaven site no matter site type, Barad-dur, and your Ringwraith's home sites.

Nb. This modification adds protection to Ringwraiths such as Uvatha, Akhorahil, Adunaphel.
dirhaval
Posts: 791
Joined: Tue Feb 06, 2007 5:39 am

R061---Sharing with a not-your-Ringwraith Company a non-Darkhaven site

See R060 above.
With so many Ringwraiths roaming there will be moments a non-RW company
would like to be at a site with another's RW.
A Ringwraith may move to a site of another player's non-RW company, vice versa,
if and only if multiple player's of opposing type (Hero,FW,Black,Balrog,Dragon)
has engaged with that company, and must engaged with the non-initial company
of the RW.
Why should many hero players with Lords or Wizards tackle a lone Ringwraith.
Example. Radagast sends characters to Gladden Fields. Dwar RW visits
there for CvCC. Next turn, Galadriel sends elves to CvCC Dwar Rw.

Now, any Black company can visit Gladden Fields, but must engaged
with the elves of Galadriel if Dwar RW is still there. If Radagast was first to engage with Dwar RW
followed by Galadriel, any Black player visiting the site while the RW is there
must/only engage with Galadriel's elves. Think of as Dwar RW is pursuing
Radagast, Galadriel assists while Radagast flees with Dwar RW in pursuit.
Now Galadriel is "alone" to be attacked. Multiple Ringwraiths can
move to the same non-Darkhaven site.
Post Reply

Return to “Showcase”