1629-Smeagol

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dirhaval
Posts: 791
Joined: Tue Feb 06, 2007 5:39 am

Attached are the cards during a turn for this player.

There is a new card allowing the play of allies, and keeping the ally in play away
from the character. This card will also allow a "storing" of a card to be used
later by that ally (e.g. Voices of Malice and Last Child of Ungoliant).
All can move during a turn and be a character; Last Child needs to visit
Mount Doom for the Information site.

Both new players' turns of 20 have been completed. I will post those game notes later.
Smeagol did get away after failing a riddling contest with the One Ring bearer.

{pdf of card images discarded due to relatively large size}
dirhaval
Posts: 791
Joined: Tue Feb 06, 2007 5:39 am

Here is the practice game - the second one that I played.
The whole player's file included with notes and cards in the deck.

Weaknesses include the manifestation's ally being played via
My Precious by attack or On the Precious. The pursuit of MPs
has one benefit. I need to improve the specific events in
using/grabbing Riddle cards or others. This character
is great at avoiding strikes.

Thought about letting this player play hazards on all players ex-Thorongil.
Thorongil then play against fallen-avatars once Hero avatar.
Smeagol had 1 card in playdeck for the second deck.
May be allow Down the Hurrying Waters to be played against port-on river sites
and avoid creatures keyed to the site? Like Secret Entrance.
Last edited by dirhaval on Sat Feb 24, 2024 10:43 pm, edited 1 time in total.
dirhaval
Posts: 791
Joined: Tue Feb 06, 2007 5:39 am

First,
10 turns now completed for game. Half have exhausted first deck; almost all will exhaust next turn.
Not feeling good for this Smeagol player; so I updated/added cards listed below after reading Book 1, FoTR again.
LIkely will exchange cards, next game, between Scatha and Throkmaw so to have Scatha travel in the Deeps.


FOR GOOD OR ILL Permanent-event (R)
[SP: 1]
Unique. Smeagol specific. If on target, may tap For Good or Ill during your end-of-turn phase to take Trickery, Three Guesses, Sneakin?and put into your hand, or make a roll adding your mp, if result is greater than 10 you make instead take We Wants It, Never Seen Him or Gollum Cave.

GOOD FRIENDS NOW SHORT-EVENT
[SP: 1] Smeagol specific. Playable during the site phase. Tap Smeagol and the site. Search your play deck or discard pile and choose an ally playable at site in the same or adjacent region. Place the ally in your hand and reshuffle play deck if searched. Smeagol makes a corruption check.
[helps get the ally in hand when near allies playable sites; good card name if you change whole text if you can find ways to draw more cards; such as having more companies. Maybe allow non-leader overts to be a bandit group like William,Tuma,Bert; their goal is to wreck havoc; pseudo bodyguards when Smeagol is near. That is when creature is keyed to region attack smeagol; it will diverted to the overts in same or adjacent region.}
Smeagol has good friends now. Good friends. And very strong. They would help him.

HE CAME OUT
- Permanent-event (C)
[SP: 1] Smeagol specific. Place a token on it when target taps during the site phase at a Border-hold for no other affect in a different territory without a token. Discard a token at the end of your turn to turn Smeagol face-down. Turn Smeagol faced-up at the start of your Organization Phase. You may start the game with this card in lieu of playing a minor item.
{And after that it would not be difficult to discover his country when Gollum came out. Oh yes, he came out.}

IT DRAWS ALL EVIL TO IT PERMANENT-EVENT
Unique. Smeagol can use region movement and move four regions maximum per movement phase if the One Ring is in play (overriding his card). +3 prowess against attacks keyed to Shadow-lands, Dark-Domains, and sites therein. You may start the game with this card in lieu of playing a minor item.
Yes to Mordor. Alas, Mordor draws all wicked things and the dark power was bending all its will to gather them there.
LITTLE BOAT - Permanent-event (R)
[SP: 1] Unique. Smeagol specific. Place this card on Smeagol when he is in play. tap to take one Down the Hurrying Waters from your discard pile to your hand.
Discard Down the Hurrying Waters from hand for no effect to reduce the hazard limit by one or to cancel CvCC

NEW FOOD AND NEW AIR - Permanent-event (R)
[SP: 1] Unique. Smeagol specific. Place this card on Smeagol when he is in play. If not at/moving to an under-deeps or dungeon site, tap this card to untap Smeagol at the end of his movement/hazard phase. This card does not normally untap. Tap Smeagol to untap this card.
You may start the game with this card in lieu of playing a minor item.
He grow stronger and bolder with new food and new air.

TASTIER MEATS SHORT/PERMANENT-EVENT
[SP: 1] Smeagol specific. Place this card on an ally controlled by Smeagol. Smeagol may move away from the ally. In this case, the ally is considered a character under general influence and only has a movement/hazard phase if planning to have site phase for effect.



SHARPED EYED, KEEN EARED - Permanent-event (R)
[SP: 1] Unique. Smeagol specific. Make a roll when playing a skill or race card that taps target: if roll is greater than his stage points, then play the card without tapping target.
Alternatively, discard this card to choose defending strike in CvCC not during his turn if an opposing character has a mind fewer than your SP.
{testing with the greater/fewer in the text? What do you think is best?}
He became sharp eyed and keen eared for all that was hurtful. The ring had given his power according to his stature.

RIDDLES IN THE DARK
- Permanent-event (R)
[SP: 1] Unique. Smeagol specific. Place this card on Smeagol when he is in play. Rotate this card 180 degrees
    (or place a token on it) when you win a riddling attempt. Discard one token to take a riddling event from the discard pile to your hand.
    Stabbed Him in His Sleep in your MP pile is considered a prisoner and playable at untapped sites.
    Think of the riddles they both knew for one thing.
    THE MURDER OF DEAGOL - Permanent-event(R)
    [SP: 1] Unique. Smeagol specific. Discard this card to take to hand any card only playable on Smeagol from the discard pile or playdeck. Alternatively, discard this card to search playdeck, discard pile, take from sideboard My Precious to your hand.
    Last edited by dirhaval on Sat Feb 24, 2024 11:34 pm, edited 13 times in total.
    dirhaval
    Posts: 791
    Joined: Tue Feb 06, 2007 5:39 am

    Here are the game notes for this player; 14 turns; Turns after that are from earlier game; kept in file as a guide/comparison.

    Keep in mind this player was given hazards that no one else wanted ;)

    Ideas is to either keep him a loner with high capacity to avoid combat;
    or find a way that he can manipulate others.
    Maybe he can find treasures and return to an orc/troll/spider/dragon Lair hold
    for MP; he is like an anti-treasure hunter as opposed to bilbo;

    Smeagol works easier if in a multi-player game stealing fishes
    from other players and "planting" minion allies.
    Think about he plays an ally at site; now that ally is a pseudo agent
    in that region only.

    Or visits a site to rouse the auto-attack, so that attack cannot be cancelled
    by specific cards like Dark Quarrels or by a skill.

    Can he hunt agents? Attack a face-up agent at a site?
    Attachments
    1729-Gollum.pdf
    (268.46 KiB) Downloaded 3 times
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