694-Valdacli_Men
Posted: Thu Jul 17, 2014 6:12 am
The Lords of the Dominions of the Seven have joined forces to rid the Uttersouth of a stain on
the morning. This stain is Indur Dawndeath - a menace since ages ago. No battle is expected for
the Seven Lands, but the Lords know that a great shadow is building war in the far north. Armies
of the faithful and surrounding clans will march to war to stop the Mûmakanril from aiding the
Shadow.
Two wings will form and move for battle. The West Wing will move north to Bozisha-Dar to be
the second barrier. Yet, it is expected to meet resistance from Akhorahil's Southern Dragon Army
in Hyarn. The East Wing will move south of the Yellow Mountains towards Bosiri joining
forces of Pallando. Battle there is expected to start on Turn 14. Rings of magic forged during an
earlier age will be used to unite the Free Peoples against this threat. A Union of the Valdaclian
will form aligning the strategies and forces of all seven princedoms.
The hazard strategy is to slow faction building of the main hazard opponent, Indur, and to steal
items using Men creatures such as Brigands, Ruffians. Hurled rocks thrown by giants in the
Yellow Mountains will slow the advance. Weariness and doubt will choke minion factions
marching through the Bosiri Pass before skirting the Great Desert.
the morning. This stain is Indur Dawndeath - a menace since ages ago. No battle is expected for
the Seven Lands, but the Lords know that a great shadow is building war in the far north. Armies
of the faithful and surrounding clans will march to war to stop the Mûmakanril from aiding the
Shadow.
Two wings will form and move for battle. The West Wing will move north to Bozisha-Dar to be
the second barrier. Yet, it is expected to meet resistance from Akhorahil's Southern Dragon Army
in Hyarn. The East Wing will move south of the Yellow Mountains towards Bosiri joining
forces of Pallando. Battle there is expected to start on Turn 14. Rings of magic forged during an
earlier age will be used to unite the Free Peoples against this threat. A Union of the Valdaclian
will form aligning the strategies and forces of all seven princedoms.
The hazard strategy is to slow faction building of the main hazard opponent, Indur, and to steal
items using Men creatures such as Brigands, Ruffians. Hurled rocks thrown by giants in the
Yellow Mountains will slow the advance. Weariness and doubt will choke minion factions
marching through the Bosiri Pass before skirting the Great Desert.