692-Imrahil_Coast
Posted: Thu Jul 24, 2014 12:20 am
The Knight of Dol Amroth has engaged the vanguard of enemy.
Imrahil has taken counsel with Denethor to take the offensive to the Enemy.
News has come to Gondor of a massive armada preparing to raid the coasts.
A worthy warrior has won the praise and trust of Imrahil. For this
Warrior has mead to rouse the sleepy and the tongue to ruse the rogue.
He will lead the initial assault to raid Umbar and burn the ships.
Dunadan from Anafalas to those in the Sun-lands will aid in this mission.
Several factions will be played. Some will stay in Gondor and the others
will battle with minions in Bellakar. This player has 9 environment events
for hero and 3 more hazard environments. Of course Nenselde the Wingild will fetch the
environments. Lost and hoard items will be found in hidden places to dispel the evil setting sail.
Do not move inland. Let Ulmo and his spouse aid you always.
The hazard deck punishes those along the sea either by creatures or by storm.
Animals, men, and dunadan creatures are almost exclusively keyed to the coasts,
which may clog the hand of this player. A drake hides under the dunes. Towns have been alerted
and stand ready for vagabonds or spies. The treachery of the Black Numenoreans weigh heavy
and may cause some to flee from the designs of the Ringwraith.
Imrahil will combat Adunahpel and her renegades.
Imrahil has taken counsel with Denethor to take the offensive to the Enemy.
News has come to Gondor of a massive armada preparing to raid the coasts.
A worthy warrior has won the praise and trust of Imrahil. For this
Warrior has mead to rouse the sleepy and the tongue to ruse the rogue.
He will lead the initial assault to raid Umbar and burn the ships.
Dunadan from Anafalas to those in the Sun-lands will aid in this mission.
Several factions will be played. Some will stay in Gondor and the others
will battle with minions in Bellakar. This player has 9 environment events
for hero and 3 more hazard environments. Of course Nenselde the Wingild will fetch the
environments. Lost and hoard items will be found in hidden places to dispel the evil setting sail.
Do not move inland. Let Ulmo and his spouse aid you always.
The hazard deck punishes those along the sea either by creatures or by storm.
Animals, men, and dunadan creatures are almost exclusively keyed to the coasts,
which may clog the hand of this player. A drake hides under the dunes. Towns have been alerted
and stand ready for vagabonds or spies. The treachery of the Black Numenoreans weigh heavy
and may cause some to flee from the designs of the Ringwraith.
Imrahil will combat Adunahpel and her renegades.