637-Adunaphel_Sea
Posted: Sat Dec 20, 2014 6:33 pm
The Seventh has returned to her dwelling in Lugarlur. She is tasked to rebuild
Umbar to be a rival of Gondor. Many Black Numeroneans are still living along
the Coast of Harad. Adunaphel will gather an army to invade the belly of Gondor.
Her main opponent is Imrahil.
Pharacas will become a Warlord with Seawarden's Realm. A few magic rings
will bring fury, delusion and savagery to the Free Peoples. Almost all of the minions
are dunadan, which their minds will be reduced by one in terms of control
from Ard Once Vain. Angamaite will become a leader playing mission events and gold ring items.
A dwarven ring of power will be found and used to untap sites - Durin's Ring. A Stormless Bow
will be used to bring thunder down on enemies. Six factions will be played. Four factions
will sail to Belfalas during the Warlord Phase. Two will move south attacking factions stopping
the Mumakanril. Cult of Vatra will make it dangerous for heroes to be in the Sun-lands.
Ûrêzâyan will become a Warlord's Lair. Bozisha-Dar and Minas Morgul will be the other sites for healing.
Many sites will be tapped including those as far north as Linhir and south to Bur Esmer. Port movement
will be used with Black Sails. Forced March will help the Ringwraith move a non-darkhaven site
in consecutive turns. Six spirit-magic events are in the deck.
The hazard strategy uses water creatures and Sea Roadblock. Typical creatures include
Sorijan Raiders, Corsairs of Umbar, Seafaring Bellakarin, Fell-Turtle, and Mumak.
Eärcaraxë a Hunt too will be found along the coasts of Gondor. Even though the creatures
are heavy against Imrahil this player needs to stop Imrahil's faction building.
Hazard events target Atani-Lords including Extravagant Tombs, Fear of Death,
Heritage Forsaken, Kin-Strife and Politics. Cult of the Eye will add an AA to safe-holds
in the same region as a minion man faction. Finally, three sea hazards will recall
the wrath of the One God including Echoes Of Nûmenor's Fall, Storms of Osse, and Drowning Seas.
Umbar to be a rival of Gondor. Many Black Numeroneans are still living along
the Coast of Harad. Adunaphel will gather an army to invade the belly of Gondor.
Her main opponent is Imrahil.
Pharacas will become a Warlord with Seawarden's Realm. A few magic rings
will bring fury, delusion and savagery to the Free Peoples. Almost all of the minions
are dunadan, which their minds will be reduced by one in terms of control
from Ard Once Vain. Angamaite will become a leader playing mission events and gold ring items.
A dwarven ring of power will be found and used to untap sites - Durin's Ring. A Stormless Bow
will be used to bring thunder down on enemies. Six factions will be played. Four factions
will sail to Belfalas during the Warlord Phase. Two will move south attacking factions stopping
the Mumakanril. Cult of Vatra will make it dangerous for heroes to be in the Sun-lands.
Ûrêzâyan will become a Warlord's Lair. Bozisha-Dar and Minas Morgul will be the other sites for healing.
Many sites will be tapped including those as far north as Linhir and south to Bur Esmer. Port movement
will be used with Black Sails. Forced March will help the Ringwraith move a non-darkhaven site
in consecutive turns. Six spirit-magic events are in the deck.
The hazard strategy uses water creatures and Sea Roadblock. Typical creatures include
Sorijan Raiders, Corsairs of Umbar, Seafaring Bellakarin, Fell-Turtle, and Mumak.
Eärcaraxë a Hunt too will be found along the coasts of Gondor. Even though the creatures
are heavy against Imrahil this player needs to stop Imrahil's faction building.
Hazard events target Atani-Lords including Extravagant Tombs, Fear of Death,
Heritage Forsaken, Kin-Strife and Politics. Cult of the Eye will add an AA to safe-holds
in the same region as a minion man faction. Finally, three sea hazards will recall
the wrath of the One God including Echoes Of Nûmenor's Fall, Storms of Osse, and Drowning Seas.