821-Sauron-Eye
Posted: Tue Mar 03, 2015 2:20 am
Sauron is near unleashing his armies on the West. Yet, the One Ring is not on his hand. The stolen ring has been found. His greatest servants have failed to reclaim it in the Wild. Those pesky elves have thwarted him again. The ring will pull its wearer towards Mordor. Heavier and heavier it will weigh on the thief, which will cause him to wear it and thus reveal himself. There is a place for him in a high tower of Barad-dûr for this thief. Minions will search for the thief while he keeps Mordor protected with some factions. War against the West will be achieved soon so even the One Ring is not needed. That Tree will perish utterly just as the Two Trees of long ago. That line too will fail. There is no heir of Gondor to give resistance. His Ringwraiths will begin battle at the few havens of the Free Peoples. But one of great power can wield it to replace Sauron on the throne. Speed is necessary to divide his enemies of joining forces.
Many rings of various powers will be used to further the mind of Sauron. Some factions will guard Mordor and one faction will battle across the Great River. One company will search the Wild for the Ringbearer to fix the gaze of the Eye on them. Another company will bend their mind to find the One Ring. A third company will search for gold rings for alter testing. An overt company guards Mordor including hunting down the Ringbearer near Mordor. Soon the Sun will be lost above the fumes of Oroduin forever until the ending of the World. There is no more hope for the Free Peoples.
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This is the deck to search for the Ringbearer and to guard Mordor. There is not much room for minions used as agents. I kept agent information in this deck, which is in the Necromancer's deck. I still in debate to handle these agents. Some though will be used as characters for other Power Decks. I might give the agent hazard strategy to another Black Player such as Khamual or one that uses a few minions. I will think of something.
I like this deck for the use of moving companies hunting for the One Ring, enhanced factions in Mordor (Force Number of 17), and the many, many ring items. Hazards seemed forgotten all this time have appeared: Eye of Sauron, Clouds, In the Heart of His Realm, The Will of Sauron. Enjoy!
Many rings of various powers will be used to further the mind of Sauron. Some factions will guard Mordor and one faction will battle across the Great River. One company will search the Wild for the Ringbearer to fix the gaze of the Eye on them. Another company will bend their mind to find the One Ring. A third company will search for gold rings for alter testing. An overt company guards Mordor including hunting down the Ringbearer near Mordor. Soon the Sun will be lost above the fumes of Oroduin forever until the ending of the World. There is no more hope for the Free Peoples.
===========================
This is the deck to search for the Ringbearer and to guard Mordor. There is not much room for minions used as agents. I kept agent information in this deck, which is in the Necromancer's deck. I still in debate to handle these agents. Some though will be used as characters for other Power Decks. I might give the agent hazard strategy to another Black Player such as Khamual or one that uses a few minions. I will think of something.
I like this deck for the use of moving companies hunting for the One Ring, enhanced factions in Mordor (Force Number of 17), and the many, many ring items. Hazards seemed forgotten all this time have appeared: Eye of Sauron, Clouds, In the Heart of His Realm, The Will of Sauron. Enjoy!