821-Sauron-Eye

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dirhaval
Posts: 791
Joined: Tue Feb 06, 2007 5:39 am

Sauron is near unleashing his armies on the West. Yet, the One Ring is not on his hand. The stolen ring has been found. His greatest servants have failed to reclaim it in the Wild. Those pesky elves have thwarted him again. The ring will pull its wearer towards Mordor. Heavier and heavier it will weigh on the thief, which will cause him to wear it and thus reveal himself. There is a place for him in a high tower of Barad-dûr for this thief. Minions will search for the thief while he keeps Mordor protected with some factions. War against the West will be achieved soon so even the One Ring is not needed. That Tree will perish utterly just as the Two Trees of long ago. That line too will fail. There is no heir of Gondor to give resistance. His Ringwraiths will begin battle at the few havens of the Free Peoples. But one of great power can wield it to replace Sauron on the throne. Speed is necessary to divide his enemies of joining forces.

Many rings of various powers will be used to further the mind of Sauron. Some factions will guard Mordor and one faction will battle across the Great River. One company will search the Wild for the Ringbearer to fix the gaze of the Eye on them. Another company will bend their mind to find the One Ring. A third company will search for gold rings for alter testing. An overt company guards Mordor including hunting down the Ringbearer near Mordor. Soon the Sun will be lost above the fumes of Oroduin forever until the ending of the World. There is no more hope for the Free Peoples.


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This is the deck to search for the Ringbearer and to guard Mordor. There is not much room for minions used as agents. I kept agent information in this deck, which is in the Necromancer's deck. I still in debate to handle these agents. Some though will be used as characters for other Power Decks. I might give the agent hazard strategy to another Black Player such as Khamual or one that uses a few minions. I will think of something.

I like this deck for the use of moving companies hunting for the One Ring, enhanced factions in Mordor (Force Number of 17), and the many, many ring items. Hazards seemed forgotten all this time have appeared: Eye of Sauron, Clouds, In the Heart of His Realm, The Will of Sauron. Enjoy!
dirhaval
Posts: 791
Joined: Tue Feb 06, 2007 5:39 am

Sauron is near unleashing his armies on the West. Yet, the One Ring is not on his hand. The
stolen ring has been found. His greatest servants have failed to reclaim it in the Wild. Those
pesky elves have thwarted him again. The ring will pull its wearer towards Mordor. Heavier and
heavier it will weigh on the thief, which will cause him to wear it and thus reveal himself. There
is a place for him in a high tower of Barad-dûr for this thief. Minions will search for the thief
while he keeps Mordor protected with some factions. War against the West will be achieved soon
so even the One Ring is not needed. That Tree will perish utterly just as the Two Trees of long
ago. That line too will fail. There is no heir of Gondor to give resistance. His Ringwraiths will
begin battle at the few havens of the Free Peoples. But one of great power can wield it to replace
Sauron on the throne. Speed is necessary to divide his enemies of joining forces.
+
Many rings of various powers will be used to further the mind of Sauron. Some factions will
guard Mordor and one faction will battle across the Great River. One company will search the
Wild for the Ringbearer to fix the gaze of the Eye on them. Another company will bend their
mind to find the One Ring. A third company will search for gold rings for alter testing. An overt
company guards Mordor including hunting down the Ringbearer near Mordor. Soon the Sun will
be lost above the fumes of Oroduin forever until the ending of the World.
+
The core deck is there of many rings (12) and the three companies. With another 5 GI a fourth
company was added – a dwarf with one of the seven rings. Two palantir will be attempted to be
stolen. Now, I will have two troll factions battle. Black Trolls is too powerful to waste in
Gorgoroth. The Misty Mountain Deeps was added to save turns reaching Dol Guldur from
Rhudaur. The Dark Power was added mainly for use by Grachev Hos. Ears of the King’s Court
was included to allow another path to play All Thought Upon It. Three bows are strung and are
Well Aimed: Mechanical Bow, Bow of Yew, Ovatha’s Bow. Four strong companies can stir
trouble wherever the Ringbearer travels with 81 total mind to start.
+
The nine Nazgul show themselves again in this deck, but mainly to play Helms of Iron or
Scimitars of Steel. Other hazards are seen for the first time: The Dark Days, In the Heart of His Realm,
Dark Shapes Gathered There, Will of Sauron, Eye of Sauron, Under His Dominion, Weary and Asleep,
Drawn to Its Master, Lure of the Rings, A Thing of Surpassing Potency, The Ring Has Moved On, The Precious,
and Grima Wormtongue.

Much work was given to make the companies. Yes, Prisoner from Ost-en-Edhil is used or freed. This has to be the
most complicated deck.
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