754-play-Dwarf

Post Reply
dirhaval
Posts: 795
Joined: Tue Feb 06, 2007 5:39 am

Below is pasted the review for the player's game. The file has the extra turn notes and deck/card management data.


Overall, this player has poor play for the first 8 turns. I call him “Grumpy” for now. A total of 13 MP is not helping, but cards in hand now will change that for the better. A character must stay at the Hidden Site to keep that stage in play; and the dwarf to do this has a low 6 or 7 body. Playing characters is limited by the available influence. Even though Clan Bonds was played early this helped little. One high-mind dwarf was taken by Elven Custody early. Three dwarves have been killed (Broin by AA, Elite Wose Hunter by Nameless “Hungry” Thing, and King’s Judge by a True Fire-drake). Threlin has yet to be drawn, so that will help playing resources. Four other characters were wounded.

Four sites have been tapped. There was one failed site phase; no resources in hand to play, but three cards were drawn visiting Himring. Movement can be dangerous moving in triple wildernesses and coastal seas with Cirdan as the main hazard opponent. Cirdan has rarely played hazards on this player even when the hazard limit was not zero.

Sideboard manipulation is good. One more resource needs to be shuffled. The Avatar appeared on Turn 02. Ten resources to play during the site phase leaves much time to dig for coal. Almost all resources were played; only a few discarded.

Future: The next eight turns will face the Gondor and South Divisions, which will hopefully have less hazards to play. This player can make great strides in these eight turns to be ready for the final eight turns. Then faction battles and Arkenstone mayhem can be the focus for this player with a CvCC here or there.

What follows list when the cards were drawn, discarded, played, etc…
H01 = drawn to hand on Turn 01
P02 = played on Turn 02
D03 = discarded for no effect on Turn 03
S04= shuffled to playdeck on Turn04 (Weigh All Things to a Nicety
R = recycled
F=fetched to hand

There are two lists for the sideboard cards. The first list shows how the cards were affected once in the playdeck or discard pile.

The second list shows how the cards were removed from the sideboard. The first column to the right of the card name is the actually manipulation. Text further right are guidance notes for when the game started.


By the way, I have yet to finalize the name for this avatar. Grumpy is not a choice.
dirhaval
Posts: 795
Joined: Tue Feb 06, 2007 5:39 am

This player cleaned sites almost every turn, which finally lead to his removal from the 40 player
table. Avatar was played on Turn 3 using Clan Bonds. Fear was not with these beards upon
moving. Gold Rings were played and later testing for useful special rings including a Dwarven
Ring on the second test. Weapons added ability to handle the few creatures seen. Factions were
played after the first deck exhausted. Overall, this player gained 31 MPs in 14 turns and
exhausted on Turn 10. Use of a Hidden Haven is very friendly to his player – too much. The
avatar has 11 prowess with the ring and Usriev for 4 CPs.

The characters are powerful and useful including two squatting sages. Elite Wose Hunter was not
used. Swift Strokes was highly useful along with Not Slay Needlessly. Hidden Ways was
discarded twice the first deck. Crooked promptings has a dual use fit for this deck. Poison was
used twice during on CvCC. Dark Dwarves can be a force if let loose. Three characters were
killed including Broin by Old Man Willow. Fror V and Hain killed in separate CvCC on Turn 14.


Few hazards were played on this player – only 19 the first 12 turns. But 22 the following four
turns from the Wilderland Division. Lucky draw was against the Harad Division the first four
turns. Only four creatures attacked, but Broin died. Gondor Division was pathetic playing two
hazards in four turns. But Cirdan played three creatures. Northern Waste Division gave a scare
since many Wildernesses were seen, but only Nameless Thing attacked. It would have been
killed, but a wounded Fror V had to face multiple strikes.
Arthadan Rangers played once out of 5 draws. All three land-drakes made into coasters. Coastal
Sea creatures were mostly discarded. Dragon Terror used half the time.
Card draw first deck was 9.4 cards/turn with 11 cards shuffled. Pace of cards in deck matches
first deck. I expect this deck to exhaust three times.

Overall, this player is too powerful with an avatar comfortable with a Hidden Haven in Cardolan.
If Geann a-Lisch was a pure Darkhaven, then any other avatar will be too powerful too. Avatar
and Hidden Haven removal will slow movement and force longer movements and thus more
creatures to attack. The deck is vulnerable to a few mid-mind dwarves having followers. Too
many items can force all the dwarves to sit for a turn after tapping to support checks.
If there is ever a dwarf avatar for minions, then give him 16 general influence to force the avatar
to contain many followers.
dirhaval
Posts: 795
Joined: Tue Feb 06, 2007 5:39 am

OVERVIEW
This player was one of the best players. 32 MPs were gathered by Turn 15, but ended with 36
MPs. Not many creatures played on this player in first 12 turns: 9. Six CvCC were engaged. Six
heroes were killed at the cost of four dwarves. The avatar proved to be too powerful. He was
replaced by Dom. Hidden Haven too was removed midway through the game. The avatar with a
Dwarven Ring had 15 DI against dwarves, which is too high. This player again can be strong
unless more creatures attack while moving through 75 Wilderness regions.
+
MAJOR NEWS
Avatar was played on Turn 2. A Dwarven Ring was found and important to defeat strikes.
Lucky ring tests played the three special rings by Turn 10. There were some faction battles
resulting in the elimination of Dunlendings. Clan Bonds was important to play dwarves. That
avatar/Dom rolled 36 strikes! Never wounded. There were several turns with many corruption
checks due to transferring items. Card draw was high – used Dark Tryst. Bar-en-Ibun was turned
into a Dwarf-hold and Shadow-hold on Turn 18. Crossing the Borders can destroy a company
squatting in Eriador: Tom’s House. Rebellion of the Houses not used. Bag End entered on Turn
23 for two CvCCs. Only one dwarf wounded from AA and that from Incite Defenders.
+
STATS
142 strikes were rolled for this player with 11 uses of Not Slay Needlessly or Hidden Ways.
But 71 strikes rolled for last 7 turns. 14 body checks resulted in six casualties. It was a pain when
Broin was killed by Old Man Willow on Turn 3. 39 corruption checks made. Thulin II started
and rolled 17 strikes and made one body check. Gulla started on Turn 10 and rolled 20 strikes
and one body check.
+
This player face 24 creatures from 67 hazards, but 5 were agent actions. Cirdan played 17
hazards. Creatures included Elves Upon Errantry x4 and Stirring Bones. Three times Hard to
Tame was played. There were 36 moving companies and 60 total companies. Average hazard
limit was 3.00; that is high. About 100 regions were moved through. 75 regions were Wilderness.
13 Shadow-lands and 8 Coastal Sea. 39 of the 60 sites were Ruins or Lairs. 14 were havens.
+
80 hazards were played by Dark Dwarf, 3 were agents – 31 on Cirdan with 7 creatures.
Earcaraxe killed Shipwright. Sea Seapent killed Tharudan.
+
DECK PLAY
First deck exhausted on Turn 11. Turn 9 ended with 12 cards in deck. Second deck exhaust on
Turn 19. 16 non-Lordhaven sites were tapped. First deck shuffled 11 cards and drew a good 9.4
cards/turn. Second deck shuffled 9 cards and drew 9.3 cards/turn. Third deck ended with 18 in
the deck, shuffled 6 cards and drew 11 cards/turn.
+
CHARACTER PLAY
Abdahkil,
Thulin II
Bróin, started. Killed early by Old Man Willow.
Mountaineer, wounds Glorifindel on last turn and rolls 5; used Sharpen Up.
Frôr V, started. tough early with corruption baggage.
Gulla, good use facing 20 strikes in 14 turns. Killed by Tom Bombadil.
Pathfinder
Elite Wose Hunter
Elite Wose Hunter
Náin, useful to play Sage events. Rarely moved.
Threlin
King's Judge, started. A threat to not kill creatures with his low prowess. Klled by Tharbad AA.
Háin
Dwarf-miner
Tarin, useful to play Sage events. Rarely moved.
Drór
Dom, wounds Elrond on last turn and kills Kheleglin during same CvCC using Usriev.

RESOURCES
Blazon of the Eye, needed 2x to play factions.
Warg-king played on Turn 3. Tap to cancel x1 wolf attacks.
Dwarven Ring need to beat Isle of Ulond AA strike. Also, allowed to face on multiple occasions
two strikes from the same attack.
Poison used 2x, but killed only one hero elf.
Bone-hilted Broadsword helped defeat a few strikes and kill Shipwright.
Dwarven Axe helped wound Wood-elf and Elrond Half-elven and tied Cirdan the Shipwright.
Nice having many Rangers to use Hidden Ways.
FACTION BATTLES
Wargs wounded Blue Mountain dwarves. Dunlendings tied elves.
Last edited by dirhaval on Tue Mar 14, 2023 4:36 am, edited 1 time in total.
dirhaval
Posts: 795
Joined: Tue Feb 06, 2007 5:39 am

A troop of dwarves are roaming Eriador looking
for no home or gold, but revenge.

Nice card draw, MP pile. 3 tap sites.
His Sea Serpent ate Kavatha.
Ardagor's All That Dwarvish Racket were dispelled by a song of malice.
No affect of agents. Faced 19 hazards, three creatures, 10 strikes, 1 body check.
Good game with lucky against not facing tough hazards.
Attachments
1754-Dwain-10.pdf
first 6 turns
(527.87 KiB) Downloaded 100 times
Post Reply

Return to “Showcase”