751-play Mouth

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dirhaval
Posts: 794
Joined: Tue Feb 06, 2007 5:39 am

This player gained the most MPs of the Minions at 34. It seemed like a stagnant deck due to the
Mouth staying at Dol Guldur from risk of moving. Mouth moves four times. Overts tap 8 sites
including Moria. A massive pile of 4 Game Points were earned.

One orc was killed during CvCC. Ugluk was discarded on Turn 2 with Elfhewer after the play of
Veils Flung Away. That was a setback. It was tough to test for a Dwarven Ring by storing it.
Gorfaur now has 12 DI from High Helm, two Slew GW cards, a trophy and Warlord. Ukog is
slowing the minions; they had to move to Hermit’s Hill before moving onward to Moria. This
can give the elves time to attack with ents.

44 hazards were played on this player in these four turn segments [16-4-8-16]. A third were
creatures.

Three factions have been played. A low 5 resources cards were discarded from hand during the
first deck with so many useful cards in the deck. Gift of Deceit a great way to recycle. First deck
has 8.2 cards drawn per turn and 16 cards were shuffled. Deck exhausted on Turn 12, but end of
Turn 10 had 11 cards, so competent use of On-guard should get this deck exhausted in 10 turns.
May be that card is too powerful.

Hazards were played easily – only 7 discarded from hand during the first deck. Many creatures
were killed (7 of 18). A good number of hazards were played at 46.
Lord Dain faced many of the hazards including one turn: ToTTP, Hobgoblins, Orc-Lieut, Fury of
the Iron Crown > 1s15p that killed Mountaineer; Redoubled Force.

Lord Denethor was affected too with: ToTTP, Hobgoblins, Orc-Lieut (killed) by Sun. Orc-Patrol
(killed, even a strike on Ioreth).


Now, this player will focus on playing the rest of the factions and attacking Thranduil. It will be a
battle under the trees.
dirhaval
Posts: 794
Joined: Tue Feb 06, 2007 5:39 am

The Mouth is no longer a "player" in the Avatar Decks. He is replaced by Scatha the Worm.
Mouth of Sauron is now used in the Necromancer's deck as a valuable hazard. Lidless Eye deck
I think if I got that right. But I will make a Power Deck for the Mouth.
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OVERVIEW
This deck seemed slow and bland. A good pile of 36 MPs were earned. The Mouth’s company
was the hindrance; he rarely moved with more than one companion. But 132 strikes were rolled
while facing 29 creatures. The deck did not seem to be strong, except when Gorthaur had 10
prowess wearing a Dwarven Ring. Many of his orc creatures were killed but hazards were easily
played. There were a few resources only seeing the discard pile. Such an experience lead to
banishing this player as a hazard creature/event to make room for a fourth Dragon-lord.
However, I will make The Mouth a Power Deck. Mouth’s characters imitated four CvCC and all
on Thranduil of Mirkwood, which is what I liked most about his deck.
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MAJOR NEWS
Orc-archers never were played. Eight characters/allies faced for than 9 strikes. That is
astonishing. All the major resource cards were played before the Warlord Deck, which was
pleasant. That makes time to CvCC. Gift of Deceit later removed due to powerful use. Creatures
killed two heroes in the Wilderland Division. Magic was not a factor.
HL1, Gandalf plays Veils Flung Away not counting against HL keyed to Border-land.
Turn 2 was rough. Ugluk with Elfhewer, Orders from Lugbúrz, and Maraunding were all
discarded by Veils Flung Away. That was a set-back for the worse; for the worse.
A focus on spirit-magic and influencing away hero resources could make this a deck worth
playing, but that means taking parts of the Necromancer deck. If I would make an Avatar deck
for this player, then I would take some dark elves from Necromancer to influence away women
characters. The Mouth goes after factions. Now, Necromancer can use that -1 mind control when
using agents as characters.
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STATS
A mountain of 132 strikes were rolled for this player. There were met with 31 body checks
resulted in three deaths and 5 body discards. Corruption checks totaled 22 with The Mouth
making 13 of them (using magic and Voices of Malice). Seven characters and one ally faced at
least 10 strikes. Facing 12 creatures of 5 strikes or ALL will do that to you. That is including
using Crept Along Cleverly 6x. Scatha the Worm will have it easier avoiding Gondor and Rohan
and Men of the Wood.
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This player faced 29 creatures from 72 hazards, but 8 were agent actions. Thranduil played 14
hazards. Creatures from him included Thranduil’s Folk x4 (one trophy), King-spider x2, Giant
Spiders x3.
There were 35 moving companies and 50 total companies, which is on the low end.
Average hazard limit was 3.0; that is high, but there was a large overt company.
About 91 regions were moved through. 17 Border-lands, 34 regions Wilderness, 13 Shadowlands
and 27 Dark-domains make the regions moved through. Only 5 moves were there more
than three regions. Half of movements were one or two regions.
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75 hazards were played by Mouth, 0 were agents – 17 on Thranduil. That avatar received just two
hazards until the Warlord deck out of fear of killing weak orc creatures. Those two hazards were
Orc-Watch with PBMW killing Shipwright.
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DECK PLAY
First deck exhausted on Turn 12. Turn 9 ended with 20 cards in deck. Second deck exhausted on
Turn 20. Deck three ended with 37 cards. 16 non-Lordhaven sites were tapped.
First deck shuffled 16 cards and drew a low 8.2 cards/turn. Second deck shuffled 14 cards and
drew 9.6 cards/turn. Third deck shuffled 6 cards and drew 12 cards/turn.
Attachments
p751-Mouth_OrcsKill-2.pdf
turn notes with stats
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