248-Raid Along the Coasts
Posted: Wed Jun 20, 2018 2:43 pm
Bellakar has been unfriendly to Gondor since last King Earnur ruled from Minas Tirith.
Corsairs and lesser pirates have polluted trade and politics between kin.
Sauron knows this land is the fulcrum to invade Gondor. Strong hero factions
can support Lord Denethor that otherwise could be hurried elsewhere.
The fighting beasts of the Uttersouth need a clean path up the coasts.
Northwards Adunaphel will invade the belly of Gondor to destroy help from Prince Imrahil for Pallando.
Adunapel will send factions from Umbar to Andrast to battle the Knights of Dol Amroth.
Umbarean Corsairs and a Numenor's Legacy Black Numenoreans will anchor first in Anafalas
to force Prince Imrahil to play his knights. Then the minion factions will move westward to Andrast.
Now, the Knights of Dol Amroth must move three regions and so tap.
[should sea movement and cavalry movement to force tapping if 3 regions are used?] Let's go it for now.
These two factions will handle the three factions in Gondor (Knights, Navy, Men of Anfalas]
Adunaphel will find success in the destruction of the Knights.
Victory will then move the factions south to join the others.
11__Adunaphel---Southern Gondor---Black Numenoreans
13__Adunaphel---Southern Gondor---Umbarean Corsairs
If Adunaphel plays Southrons and Haradhrim and the Mumakhril are in trouble,
then these two man factions will move south to help. If Imrahil plays these factions,
then the factions will move south along the coasts for battle. All four of Adunaphel's
factions in Bellakar are dual factions. Imrahil will play two of them: Southrons & Bellakaze
Southrons and Haradrim are Heavy Infantry with 9 FN. The Ringwraith must remove
Imrahil's factions in this part of the coast. Failure means abandoning Gondor for now.
Success will move the minion factions south to aid Akhorahil.
9__Adunaphel---Southern Gondor---Bozishnarod
16__Adunaphel---Southern Gondor---Bellakaze
16__Adunaphel---Southern Gondor---Southrons
22__Adunaphel---Southern Gondor---Haradrim
Prince Imrahil has the worst situation for battles. He must protect Gondor
and attack in Bellakar with an ocean in between. The Knights must stay
in Gondor with a threat from Eriador. Numenor's Legacy was considered.
Keep Men of Anfalas garrisoned unless a minion faction can move to Lond Galen.
5__Imrahil---Southern Gondor---Men of Anfalas
14__Imrahil---Southern Gondor---Royal Navy
17__Imrahil---Southern Gondor---Knights of Dol Amroth
Dual factions will be the prize for Prince Imrahil and Adunaphel. Two factions are shared
among the five that will battle along the coast. The Southrons must not be played by the enemy
else it will be fatal. But if all three can be played against two (Bozishnarod & Haradrim) then victory
is can be felt with the ocean breeze. Prince Imrahil must cause trouble enough to delay reinforcements
south. Southrons are Heavy Infantry.
14__Imrahil---Far Harad---Bellakaze
20__Imrahil---Far Harad---Etulians
21__Imrahil---Southern Gondor---Southrons
Imrahil needs
to kill both naval minion factions before the War of the Ring.
Corsairs and lesser pirates have polluted trade and politics between kin.
Sauron knows this land is the fulcrum to invade Gondor. Strong hero factions
can support Lord Denethor that otherwise could be hurried elsewhere.
The fighting beasts of the Uttersouth need a clean path up the coasts.
Northwards Adunaphel will invade the belly of Gondor to destroy help from Prince Imrahil for Pallando.
Adunapel will send factions from Umbar to Andrast to battle the Knights of Dol Amroth.
Umbarean Corsairs and a Numenor's Legacy Black Numenoreans will anchor first in Anafalas
to force Prince Imrahil to play his knights. Then the minion factions will move westward to Andrast.
Now, the Knights of Dol Amroth must move three regions and so tap.
[should sea movement and cavalry movement to force tapping if 3 regions are used?] Let's go it for now.
These two factions will handle the three factions in Gondor (Knights, Navy, Men of Anfalas]
Adunaphel will find success in the destruction of the Knights.
Victory will then move the factions south to join the others.
11__Adunaphel---Southern Gondor---Black Numenoreans
13__Adunaphel---Southern Gondor---Umbarean Corsairs
If Adunaphel plays Southrons and Haradhrim and the Mumakhril are in trouble,
then these two man factions will move south to help. If Imrahil plays these factions,
then the factions will move south along the coasts for battle. All four of Adunaphel's
factions in Bellakar are dual factions. Imrahil will play two of them: Southrons & Bellakaze
Southrons and Haradrim are Heavy Infantry with 9 FN. The Ringwraith must remove
Imrahil's factions in this part of the coast. Failure means abandoning Gondor for now.
Success will move the minion factions south to aid Akhorahil.
9__Adunaphel---Southern Gondor---Bozishnarod
16__Adunaphel---Southern Gondor---Bellakaze
16__Adunaphel---Southern Gondor---Southrons
22__Adunaphel---Southern Gondor---Haradrim
Prince Imrahil has the worst situation for battles. He must protect Gondor
and attack in Bellakar with an ocean in between. The Knights must stay
in Gondor with a threat from Eriador. Numenor's Legacy was considered.
Keep Men of Anfalas garrisoned unless a minion faction can move to Lond Galen.
5__Imrahil---Southern Gondor---Men of Anfalas
14__Imrahil---Southern Gondor---Royal Navy
17__Imrahil---Southern Gondor---Knights of Dol Amroth
Dual factions will be the prize for Prince Imrahil and Adunaphel. Two factions are shared
among the five that will battle along the coast. The Southrons must not be played by the enemy
else it will be fatal. But if all three can be played against two (Bozishnarod & Haradrim) then victory
is can be felt with the ocean breeze. Prince Imrahil must cause trouble enough to delay reinforcements
south. Southrons are Heavy Infantry.
14__Imrahil---Far Harad---Bellakaze
20__Imrahil---Far Harad---Etulians
21__Imrahil---Southern Gondor---Southrons
Imrahil needs
to kill both naval minion factions before the War of the Ring.