157-Power Deck Ringwraiths
Posted: Mon Nov 26, 2018 7:43 am
Now comes the time to handle Ringwraith followers during the Power Decks.
There will be, hopefully, 3 Ringwraith players for the last leg of the game.
Each player will have three Ringwraith characters to use, but MECCG limits
them greatly. What to do? Bend the rules to thy will of course.
Now, there are some cool dream cards that are suited for my liking
yet timing is precious at this point in the game.
Thus, here are the modified Ringwraith rules for the Power Decks.
1. More than one Ringwraith in the company equals that one or more will be followers per MECCG.
Playing Ringwraiths per MECCG rules is still enforced: Witch-king normal ability, They Ride Together, Black Horse.
But multiple Ringwraiths can move as one company if each controls a Winged Terror ally.
2. Any Ringwraith can use his own Unleash card with no other restrictions(Horror Spreads Before Them not being used here).
However, Adunaphel Unleashed must be used when Adunaphel the Ringwratih CvCC a company alone while other Ringwraiths
attack another company at the same site. Ringwraiths are wanted to be discarded so to allow Sauron to use their Nazgul hazard cards.
Drawing HSBT will be slow when replaying the characters.
3. Any Ringwratih can use his own character card's "your Ringwraith" ability costing no more to general influence (Dark Defenders not being used).
4. A Ringwraith can transfer his personal item to another Ringwraith. Of course that Ringwraith cannot use the item.
I thought about disallowing the use of the MECCG mode events as a price to all this change to force the play of allies and of course the ally being removed from play. But I like the discarding feature of the mode events to allow the Nazgul to be used. Thought about making a Royal Stable version for Winged Terror (Hideous Eyrie) so that the Witch-king Power Deck has these allies ready for play, but Come at Need is acceptable.
Thought about giving each Ringwraith a Ring for Mortal Men for its use and the chance for stealing by other players. Also thought about giving such a ring to minion man/dunadan characters to like Pharacas or The Mouth. The Black Player Power decks now as 50/50/50 are menacing and causing grief with the possibilities and shifting of cards between decks. For example, Sauron starts with 13 rings in play and 84 mind of characters. Many more unused minion resources were included. Not much can be done with hero decks. Therefore, I tried to include special dangerous missions for the minions such as: Burning Rick Cot Tree at Lossarnach and To Pass the Archway not by the Mouth player, but by the orc faction Mordor Ringwraith player. Also, the Mouth player tries to play Star of Gobha and Oathbreaker.
More hazards too will hurt heroes more than minions. For example, Sauron has Lure of the RIngs, Drawn to Its Master, Failed Devices, Dark Shapes Gathered There, In the Heart of His Realm, To Breed a War, The Dark Days. Now only one copy of each however. Thought about including One Ring to Bring Them All (hazard to force charcters to move to Ringbearer's site). That hazard is modified to be "region" and not "territory." Gandalf will have it in his deck. Why? I read that the hazard forces movement during the player's normal turn and not immediatly when the hazard played. Now Gandalf can use Tidings of Bold Spies and that hazard event when the Ringbearer is at Shelob's Lair while the following may be in play: Little Snuffler, Awaken Minions, Incite Minions, Unabated in Malice, Watchers at the Gate, Haunted Place, It Stinks, and Doubled Vigilance. Oft evil mar itself.
Oh, magic. All the decks have 48 cards per magic skill used and no more than six per card among all the 57 decks; I wanted to keep things equal among the magic cards. Can it be 50 count? Let's see what the other minion Power Decks have to say.
There will be, hopefully, 3 Ringwraith players for the last leg of the game.
Each player will have three Ringwraith characters to use, but MECCG limits
them greatly. What to do? Bend the rules to thy will of course.
Now, there are some cool dream cards that are suited for my liking
yet timing is precious at this point in the game.
Thus, here are the modified Ringwraith rules for the Power Decks.
1. More than one Ringwraith in the company equals that one or more will be followers per MECCG.
Playing Ringwraiths per MECCG rules is still enforced: Witch-king normal ability, They Ride Together, Black Horse.
But multiple Ringwraiths can move as one company if each controls a Winged Terror ally.
2. Any Ringwraith can use his own Unleash card with no other restrictions(Horror Spreads Before Them not being used here).
However, Adunaphel Unleashed must be used when Adunaphel the Ringwratih CvCC a company alone while other Ringwraiths
attack another company at the same site. Ringwraiths are wanted to be discarded so to allow Sauron to use their Nazgul hazard cards.
Drawing HSBT will be slow when replaying the characters.
3. Any Ringwratih can use his own character card's "your Ringwraith" ability costing no more to general influence (Dark Defenders not being used).
4. A Ringwraith can transfer his personal item to another Ringwraith. Of course that Ringwraith cannot use the item.
I thought about disallowing the use of the MECCG mode events as a price to all this change to force the play of allies and of course the ally being removed from play. But I like the discarding feature of the mode events to allow the Nazgul to be used. Thought about making a Royal Stable version for Winged Terror (Hideous Eyrie) so that the Witch-king Power Deck has these allies ready for play, but Come at Need is acceptable.
Thought about giving each Ringwraith a Ring for Mortal Men for its use and the chance for stealing by other players. Also thought about giving such a ring to minion man/dunadan characters to like Pharacas or The Mouth. The Black Player Power decks now as 50/50/50 are menacing and causing grief with the possibilities and shifting of cards between decks. For example, Sauron starts with 13 rings in play and 84 mind of characters. Many more unused minion resources were included. Not much can be done with hero decks. Therefore, I tried to include special dangerous missions for the minions such as: Burning Rick Cot Tree at Lossarnach and To Pass the Archway not by the Mouth player, but by the orc faction Mordor Ringwraith player. Also, the Mouth player tries to play Star of Gobha and Oathbreaker.
More hazards too will hurt heroes more than minions. For example, Sauron has Lure of the RIngs, Drawn to Its Master, Failed Devices, Dark Shapes Gathered There, In the Heart of His Realm, To Breed a War, The Dark Days. Now only one copy of each however. Thought about including One Ring to Bring Them All (hazard to force charcters to move to Ringbearer's site). That hazard is modified to be "region" and not "territory." Gandalf will have it in his deck. Why? I read that the hazard forces movement during the player's normal turn and not immediatly when the hazard played. Now Gandalf can use Tidings of Bold Spies and that hazard event when the Ringbearer is at Shelob's Lair while the following may be in play: Little Snuffler, Awaken Minions, Incite Minions, Unabated in Malice, Watchers at the Gate, Haunted Place, It Stinks, and Doubled Vigilance. Oft evil mar itself.
Oh, magic. All the decks have 48 cards per magic skill used and no more than six per card among all the 57 decks; I wanted to keep things equal among the magic cards. Can it be 50 count? Let's see what the other minion Power Decks have to say.