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Posted: Tue Aug 11, 2020 7:12 pm
by dirhaval
Attached are the cards during a turn for this player.

There is a new card allowing the play of allies, and keeping the ally in play away
from the character. This card will also allow a "storing" of a card to be used
later by that ally (e.g. Voices of Malice and Last Child of Ungoliant).
All can move during a turn and be a character; Last Child needs to visit
Mount Doom for the Information site.

Both new players' turns of 20 have been completed. I will post those game notes later.
Smeagol did get away after failing a riddling contest with the One Ring bearer.

{pdf of card images discarded due to relatively large size}

Re: 1629-Smeagol

Posted: Sat Aug 15, 2020 4:10 pm
by dirhaval
Here is the practice game - the second one that I played.
The whole player's file included with notes and cards in the deck.

Weaknesses include the manifestation's ally being played via
My Precious by attack or On the Precious. The pursuit of MPs
has one benefit. I need to improve the specific events in
using/grabbing Riddle cards or others. This character
is great at avoiding strikes.

Thought about letting this player play hazards on all players ex-Thorongil.
Thorongil then play against fallen-avatars once Hero avatar.
Smeagol had 1 card in playdeck for the second deck.
May be allow Down the Hurrying Waters to be played against port-on river sites
and avoid creatures keyed to the site? Like Secret Entrance.