Wanted to items to be flexible to be used by non-Ringwraiths. Items are mainly swords, bows, helms.
True, Great of Yew is a hero item; maybe make it a dual item?
Not all items are given below at this time.
Believer's Bane [MP: (1), CP: 1] - special item
Unique. Playable on Great Bow of Yew. The Great Bow gives -1 prowess and -1 body of any strike against bearer. This item affects Ren. If the bearer has defeated a strike with a body value, invert this card. If inverted, this card gives 1 mp.
tap and tap bearer to make a Dunedain, Dwarf, Orc, Troll, Man, Umli strike detainment.
Cloud Bow [MP: (1), CP: 1]- special item
Unique. Playable on Great Bow of Yew. The Great Bow gives -1 prowess and -1 body of any strike against bearer. This item affects Indûr. If the bearer has defeated a strike with a body value, invert this card. If inverted, this card gives 1 mp.
tap to make a creature attack detainment if Govern the Storms was played earlier.
Fiery Envoy [MP: (1), CP: 1] - special item
Unique. Playable on Great Bow of Yew. The Great Bow gives -1 prowess and -1 body of any attack against bearer. +1 to the body of any flying allies bearer controls. This item affects The Witch-king. If the bearer has defeated a strike with a body value, invert this card. If inverted, this card gives 1 mp.
tap to assign all strikes from a non-CvCC attack.
Night-Piercer [MP: (1), CP: 1] - special item
Unique. Playable on Great Bow of Yew. The Great Bow gives +1 prowess and -1 to the body of any strike against bearer. This item affects Adûnaphel. If the bearer has defeated a strike with a body value, invert this card. If inverted, this card gives 1 mp.
tap to shuffle Well-Aimed to the play deck if used by bearer.
Stormless Bow [MP: (1), CP: 1] - special item
Unique. Playable on Great Bow of Yew. The Great Bow gives -1 prowess and -1 body of any strike against bearer. This item affects Ûvatha. If the bearer has defeated a strike with a body value, invert this card. If inverted, this card gives 1 mp.
tap to reduce the number of excess strikes from any creature attack by number of enviornments in play.
Collar of Horm [MP: 2, CP: 2] - Major item
Unique. Helmet. Playable at a site in the Far East. +1 body (to a maximum of

tap to cancel any effect that would change bearer’s new site if a Coastal Sea is in bearer’s company site path.
Crown of Ovir [MP: 2, CP: 2] - Major item
Unique. Helmet. Playable at a site in the Far North. +1 body (to a maximum of 9) -1 to all body checks against bearer. +1 direct influence. This item affects Hoarmûrath.
tap to cancel an enviornment affect that targets bearer. tap bearer to cancel one environment that affects bearer’s company.
Helm of the Old [MP: 2, CP: 2] - Major item
Unique. Helmet. Playable at a site in the Far North. +1 body (to a maximum of 9) -1 to all body checks against bearer. This item affects Ren.
tap to change a resoure short-event target in the company to this bearer or a hazard short-event targeting bearer to another in the company, which is legal to be a target
Dawnsword [MP: 2, CP: 2] - Major item
Unique. Weapon. Playable at a site adjacent to a Jungle. +2 prowess to a maximum 9. This item affects Indûr. The Fiery Blade effects bearer as if The Witch-king and only on Elf strikes.
tap and tap bearer and make rolls for all strikes of a combat attack. Company now faces the attack minus those strikes that would have been defeated.
Fire's Edge [MP: 2, CP: 2] - Major item
Unique. Weapon. Playable at a site adjacent to a Coastal Sea. +2 prowess if held by a Man or Dunadan (to a maximum 9). This item affects Adûnaphel. The Fiery Blade effects bearer as if The Witch-king and only on Elf strikes.
tap to give bearer +2 prowess or body against a “fire” based attack.
War-Dancer [MP: 2, CP: 2] - Major item
Unique. Weapon. Playable at a site adjacent to a Coastal Sea. +2 prowess to a maximum 9. This item affects Dwar. Bearer can use Circle of Swords as if a sorcery-using character (ignore corruption check).
tap to assign any non-combat strike to bearer instead to this weapon using bearer’s base prowess.
Akh= Eyes, mace, bracers
Dwar= Ge, xxx, sword
Hoam= Hammer, spear, helm
Indur= Helm, bow, sword
Kham= Helm, bola, blowgun
Ren= Sword, bow, helm
Uva= Helm, lance, bow
WK= Sword, Helm, bow, mace