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Re: Updates of FATE

Posted: Thu Sep 01, 2016 2:35 am
by dirhaval
I will be posting material for FATE including new notes, editing, revised decks, and game notes.
Yes, I have played 10 full 40-player turns using my 20 MB spreadsheet that even outputs the card picture files to another file for viewing.
All this abstract playing is a dread; it is nice to see the art, and remember simple things like Star-glass corruption check is not modified by -2.

Re: Updates of FATE

Posted: Sat Feb 03, 2018 5:38 pm
by dirhaval
Only the Court of Ardor is there to provide turn notes and stats for the minion players.
Then, I will do the same for the Heroes in the Eriador Division.

After that, I will have a poll for you to decide the 16 players for the Power Decks.
Any avatar will be available including fallen-wizards. I will post my own Power Deck
files, but if any are changed by the poll, then I would just make a new deck with any suggestions
by you. 16 players in 16 turns has it at 256 player turns or 3.75x faster than the avatar deck game.

Re: Updates of FATE

Posted: Tue May 01, 2018 2:15 am
by dirhaval
First, I am in the midst of a Middle-Earth Faction-War Only game.
That is I have looked at the factions played during the practice game to gauge
when a faction is put into play. Some factions were never played, but I may
"play" the faction on Turn 20 or Turn 22, which means movement will be limited after that.
That also means that faction play may be a greater focus during the Avatar Decks.

Second, My poem, A Land Between Sea and Rivers, was published on theonering.net
in their Hall of Poets section. Now, please be aware I made two typos at the end of the poem;
I have fear for perfection, so after I updated a word for my last review I just sent out the poem
without fully vetting the poem. Work never ends! The poem is about Beren and Luthien, which I wrote
in a few hours this month.

Re: Updates of FATE

Posted: Wed Aug 21, 2019 5:37 pm
by dirhaval
I have been caught in a haste to work more on the Avatar decks; that has taken me away from online playing.
The past two months has me adding eight new players and four new turns. New turns will allow the Ringwraiths
more time to roam.

Minions: Desert Orc (A Few Trusty Lads), Black Numenorean (avatar less), Malezer, a second Court of Ardor.
Heroes: Yellow Mountain Dwarf, Lynerian League (dunadan, avatar?), second Valdacli Lord, a the fourth
hero player is highly contested idea. An avatar to use the MEWH stage cards; This will be a fallen-wizard.
A new wizard. I got the idea from the onlline source of Hall of Fire fanzines. Lesser Wizards. But
I am open though to change the avatar to mortal to help add "King, Emperor" cards to the new lands of Middle-earth.
But still use the MEWH stage events minus the obvious wizard-theme cards like Wizard's Trove.

What do to with slayer characters? I made more characters, items, and allies for the Uttersouth.
Thus, I modified many other decks so to have almost all creatures used by both alignments. That took time.
I also tried to have each non-unqiue special ring used twice.