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				Updating Magic Set Editor (Completed!)
				Posted: Sun Nov 25, 2018 6:00 pm
				by USMCgeek
				Hello all!
I've recently updated Magic Set Editor as a custom fork for MECCG and included high resolution image export.  I'm still working on it, as right now it is hard coded to export at 750x1050 and 300dpi.
The big hurdle at the moment is reworking the Set Templates and art for MECCG.  It doesn't do any good to export a 300dpi version of a 72dpi template.  I've already begun the work, and welcome any and all help!
I'm fixing up the errors with my Ubuntu Installer and will post the link for that soon.  (Windows is coming, I just have some issues to work out with cross-compiling that using mingw at the moment.)
Update
Okie Dokie - It's all set and working on 64 bit Windows.  You can download it below.
All the needed style files and fonts are in my repo at: 
https://github.com/usmcgeek/mer
*They are under \Resources\meccgseteditor_windows\
*You can find all the installer files there as well - no need for a separate download.
I only did the basic changes on this one.  So it supports 300dpi exports for all image formats.  I updated the icons and such to differentiate from normal Magic Set Editor - as they have stated they aren't interested in high-res support.
You can set this up in another folder on your machine - and still retain your normal Magic Set Editor with the original MECCG templates, and this one with the new Remastered stuff.
With that - I'm glad to say this is all done (FINALLY!)
 
			
					
				Re: Updating Magic Set Editor
				Posted: Sun Nov 25, 2018 6:53 pm
				by Kjeld
				Very cool! I just sent you a PM with some info regarding the work I was doing on producing nicer templates.
			 
			
					
				Re: Updating Magic Set Editor
				Posted: Tue Nov 27, 2018 1:51 am
				by USMCgeek
				Thanks Kjeld!!  I'm updating the templates, and started reworking all new templates for a "Remastered" set as well.  Those files helped as I drew new templates in Photoshop.  Here's the rough drafts I just jammed out.  Still need lots of work and color corrections.....
There is tons of work to do still....but it's moving along.  I just threw these together today so I'll get them properly tweaked and as close as possible
			 
			
					
				Re: Updating Magic Set Editor
				Posted: Tue Nov 27, 2018 8:01 pm
				by nico21000
				Looks like it's promising. This stuff is still a rough draft, but I miss the 'vintage' grainy look from the original cards. In comparison, the project I'm actually working on (and which I will share the resources) looks more like a preservation/restoration of the original 1995/98 game.
			 
			
					
				Re: Updating Magic Set Editor
				Posted: Wed Nov 28, 2018 7:02 am
				by USMCgeek
				More progress on resource....actual exoort for Meccg Set Editor using the "File - Export" menu option.  750x1050 at 300 dpi without any tricks or PS retouching:
			
		
				
			 
- Resource Event Example.png (795.69 KiB) Viewed 14722 times
  
			
					
				Re: Updating Magic Set Editor
				Posted: Thu Nov 29, 2018 2:23 am
				by USMCgeek
				Character template v1.  Need to do print and color correction for CMYK...hopefully this weekend.
			
		
				
			 
- Bilbo Character v1.png (717.74 KiB) Viewed 14700 times
 
Comparison view between MECCG Set Editor remaster template and current Magic Set Editor Template:
			
		
				
			 
- Comparison Character.png (1.73 MiB) Viewed 14700 times
  
			
					
				Re: Updating Magic Set Editor
				Posted: Thu Nov 29, 2018 3:43 am
				by the JabberwocK
				Wow, those look really nice! The comparison pic really magnifies the clarity differences. 
Sent from my iPhone using Tapatalk
			 
			
					
				Re: Updating Magic Set Editor
				Posted: Thu Nov 29, 2018 4:14 am
				by USMCgeek
				Thanks!  I'm really excited to get the finished and release the linux and windows installer for MECCG Set Editor.  Since it's a fork of Magic Set Editor, it supports all of the existing templates and set files as well!  But full print quality exports without needing Photoshop or Gimp.
Wrapping up hazards and hero sites currently.  Then I'll tackle the Wizards and move onto Minion cards.  After that is FW/stage, then Balrog sites.
Last stage will be the Dreamcard templates.
I'll color correct them for Print before I release the template.  Hoping to be done before Christmas and have everything available.
			 
			
					
				Re: Updating Magic Set Editor (More Progress)
				Posted: Thu Nov 29, 2018 5:49 pm
				by USMCgeek
				The Hazard frame has got to be one of the most frustrating, due to the lack of clarity.  I had to use some creative liberty on this one.....and it needs a ton of print color correction due to the amount of black in it.... but here's the rough:
			
		
				
			 
- Hazard Comparison.png (1.73 MiB) Viewed 14680 times
  
			
					
				Re: Updating Magic Set Editor (More Progress)
				Posted: Thu Nov 29, 2018 7:31 pm
				by nico21000
				USMCgeek wrote: ↑Thu Nov 29, 2018 5:49 pm
The Hazard frame has got to be one of the most frustrating [snap]
 
I wasn't planning to scan hazard cards so early, but I can scan a few ones in very good quality if you want some inspiration... Also, I can offer you the source of my Dutch Bilbo. It doesn't include all the required resource in order to remake every character, but I think it will be completed this week-end.
Edit : Correction. I can offer you an even better source material for hazards and hero characters. Let me know if you're interested.
Edit 2 : Looks like you used a decent quality illustration for your 'A Friend or Three' card. I also have a lot of illustrations in much better quality than what could be achieved by scanning cards. All collected over the net since years, and some scanned by me from other various sources (artbooks, calendars...)

 
			
					
				Re: Updating Magic Set Editor
				Posted: Thu Nov 29, 2018 7:42 pm
				by USMCgeek
				Thanks - that's ok.  These are complete full redrawn templates without using any scanned assets.   I'm actually working from physical cards for comparison - these images are just to show what's in GCC right now.
I already have AI Files of all the assets for icons and emblems.  Just remaking the card frames themselves from scratch.
Edit: I actually have the physical cards under a big magnifying glass on my desk so I can check details, lol!  It's quite a sight!
			 
			
					
				Re: Updating Magic Set Editor
				Posted: Fri Nov 30, 2018 12:55 am
				by USMCgeek
				Did a test run from the printers today, only very minor color corrections needed, so that's good news!
Few minor corrections needed to the card art import window and the linux installer package.  Hoping to work out the bugs with the windows compiler shortly as well.
			 
			
					
				Re: Updating Magic Set Editor (DragonLords)
				Posted: Sun Dec 02, 2018 3:19 am
				by USMCgeek
				I'm assuming the intent was a gold look.  Here's a rough concept of the remastered frame (Compared to the existing frame)
			
		
				
			 
- Remastered vs Existing
- DragonLordComparison.png (1.9 MiB) Viewed 14610 times
 :
 
			
					
				Re: Updating Magic Set Editor (Dwarf-Lords)
				Posted: Sun Dec 02, 2018 4:17 am
				by USMCgeek
				Draft of the Dwarf-Lord Remastered Frame:
			
		
				
			 
- Dwarf-Lord (Remastered vs Existing)
- DwarfLordComparison.png (1.44 MiB) Viewed 14608 times
  
			
					
				Re: Updating Magic Set Editor
				Posted: Sun Dec 02, 2018 6:39 am
				by Germanico
				Love this!
Keep up the good work and keep us informed!
Thanks!