Northern Legacy play test tournament

Moderators: Thorsten the Traveller, Vastor Peredhil

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Thorsten the Traveller
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Joined: Tue Feb 06, 2007 1:44 pm
Location: Tilburg, Netherlands

The Northern Legacy set is approaching completion! The final number of cards is set, and we would like to invite you to participate in some rounds of play testing. It will be in a tournament form, but really the goal is fun and play testing, not competion.

Prizes will be a mentioning in the Player Guide, even your deck in the Guide as well (if cool/creative), and we might come up with more honours to be bestowed upon the most creative players.

So help us find mistakes, inconsistencies, and/or potentially overpowered cards. Or, if you have not time for deckbuilding, we have a good number of sample decks ready for play as well.

see the cards at https://www.cardnum.net/cards

Below we will discuss the logistics and such, and also a few new rules we have in mind to introduce with Northern Legacy. As with the cards, extra sets of eyes (and brains) are always helpful.

So join the fray, it's freezing outside anyway, let's explore the Northern Wastes from the comfort of our warm homes.
Stone-age did not end because man ran out of rocks.
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Thorsten the Traveller
Ex Council Chairman
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Joined: Tue Feb 06, 2007 1:44 pm
Location: Tilburg, Netherlands

Rules for the tournament are few:

1) To call the council you need to have tapped 3 (of your) sites from the Northern Legacy sets (i.e. The Northern Waste and Morgoth's Legacy expansions).

2) Your deck must be legal according to current DC Rules, with one additional new rule concerning startable events (see below).

3) Only DC cards from released DC sets (First Folk, Necromancer) and from the Northern Legacy are allowed.


New DC Rules:

- You may start the game with up to 3 minor items, or with 1 minor item (or Maranya) and 3 events normally playable in lieu of a minor item.

- When moving in a Deep Desert, Deep Coastal Sea, or Deep Wilderness, each region symbol counts as one region for the purpose of movement and for playing/interpreting hazards.
A ranger in a company moving in such a region, and with a home site in the region’s territory, may tap to allow his company to move one more region that movement/hazard phase; he must tap when the new site card is revealed for his company to allow legal movement.

- When an opponent's company first moves to a site that is not in Eriador, Wilderland, Mordor or Gondor, you may add your DC World sideboard to your sideboard, and bring one hazard into your play deck. When opponent's company starts the game at such a site, you may bring 2 hazards to your play deck instead (nb. the current rule states they may be taken to hand instead, but that is deemed too strong).


some clarifications:

A “roll made by/for a character”:
- any roll for which one of the character’s attributes is taken into account (e.g. corruption checks, combat rolls, influence attempts by/against the character, hazard/resource effects like Fireworks or Heedless Revelry).
- any roll for which a character may/must tap to modify the result (e.g. removing a corruption card).
- any roll for which a character may be the direct target of an effect (e.g. Call of Home)

nb. This does not automatically include any rolls resulting from cards played on/used by the character (e.g. testing a gold ring).


Cards with multiple types/races.
A card can/need only comply for one race or type to be (dis)allowed as target by another card, or to be a condition for another card. Only if the effect of being such a target/condition should explicitly contradict for any of these types, then the positive effect takes precedence.

Examples: Lure of Nature cannot be played on an Umit. Even though Umli are considered both Man and Dwarf, Lure of Nature explicitly states it cannot be played on a Dwarf, while it is only by default playable on a Man (i.e. it does not mention Man characters). Likewise, Umit characters/allies cannot be in a company with overt characters/allies.
Example: an Umit infuencing the Men of Lake-town gets a +2 bonus to his influence attempt. Even though as Dwarf he would receive a -1 modifier (explicitly mentioned), the positive modifier for being a Man takes precedence.
Example: Umit factions can be a condition for Alliance of Free Peoples, but not for both Man and Dwarf faction.


- Detainment attacks (or strikes thereof) cannot be the target of hazards that take a character prisoner.

- Wizards and Ringwraiths (including Balrogs and Dragon-lords) cannot be taken prisoner or be the target of cards with a prisoner-taking effect.

- Fallen-wizard players receive full negative MP’s from cards that give negative MP’s.

- Quest cards. Quests are normally only playable in lieu of a minor item in your starting company. When a quest would be discarded or removed from active play, remove it from the game instead. When a card that contains tokens is flipped or leaves active play, remove all tokens placed on it. Quests in the MP pile do not rotate or flip.
Stone-age did not end because man ran out of rocks.
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Thorsten the Traveller
Ex Council Chairman
Posts: 1764
Joined: Tue Feb 06, 2007 1:44 pm
Location: Tilburg, Netherlands

the sample decks we got available:

The Tears of Yavanna (Radagast)
Lays of Enchantment (Círdan)
The Glory of Their Arms (Thráin)
Heirs of Elendil (Elrond)

Pursuit through Barren Lands (The Necromancer)
Long Cold Arm of Angmar (The Witch-king)
Pack-leaders (Dwar)
Conjure the Tempest (Hoarmûrath)
The Mornarturi (Adûnaphel)
The Sons of Skorg (avatarless)

first come first serve!
Stone-age did not end because man ran out of rocks.
Vastor Peredhil
Council Member
Posts: 1321
Joined: Wed Jan 31, 2007 10:46 am
Location: Kempen (Niederrhein) Germany

Hi all,

so far we have 9 players, registered for the event, non of which asked for a sample deck, so these are still available, so hurry up and sign up for this awesome fun event ;)

yours Nicolai
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Thorsten the Traveller
Ex Council Chairman
Posts: 1764
Joined: Tue Feb 06, 2007 1:44 pm
Location: Tilburg, Netherlands

For those eager to build decks, this will be the map included with the Northern Legacy print.
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DC Map Northern Waste.jpg
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Stone-age did not end because man ran out of rocks.
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