Arda Minion

Goblin King
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Re: Arda Minion

Post by Goblin King »

Nice idea on the sideboard! We usually play with a non-competitive spirit and have a trading rule.
The rule goes something like this:
1) No trading if it is your turn as the active resource player.
2) Trades are one for one.
3) You can trade resource or treasure cards. There are no hazard trades.

This allows the Aragorn player to trade for Return of the King, etc.
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CDavis7M
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Re: Arda Minion

Post by CDavis7M »

I think the sideboard idea is interesting. One idea could be too thin the decks out and put more in the sideboard. The problem is that the decks are so large that searching for a particular card is problematic.

Tip: If someone plays Mouth of Sauron late in the game - you can refill your drink and be back before the searching is done.
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Re: Arda Minion

Post by CCG Collector »

Kjeld wrote: Wed Aug 28, 2019 5:31 pm
Goblin King wrote: Wed Aug 28, 2019 3:35 pm I have been toying playing with the wizard specific attachments from Fallen Wizards in the regular ARDA deck. But honestly, the game plays great without them and I'm not sure what more they add. In any case there is nothing wrong with any of these ideas. Play what is most fun for you and your group of players!
One idea I've been mulling recently is the addition of a universal sideboard in ARDA games. This would allow the inclusion of highly situational cards -- Skin-changer, Helm of her Secrecy, the wizard-specific cards from DMs, certain hazards -- that players could access if the opportunity arises to make use of them, but which otherwise don't generally make it into the standard ARDA deck builds because they don't see enough play. I imagine that you could incorporate some of the FW wizard-specific attachments into such a scheme as well. Note that this could also be used in Dark ARDA, for example to include the Unleashed events.

Sideboard would be accessed by either tapping Avatar (for resources) or discarding a Nazgul/Maiar permanent event (hazards), and cards like Smoke Rings or an Unexpected Outpost could be included in the main deck as well.
I like this idea. One thought, though - sideboard access usually puts the card in your deck or discard pile, right? Is the Arda modification that you just exchange a single card in your hand for a single card in the sideboard (whenever you take the appropriate action, like tapping your Avatar or playing certain cards)?
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Kjeld
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Re: Arda Minion

Post by Kjeld »

CCG Collector wrote: Fri Aug 30, 2019 2:27 pm One thought, though - sideboard access usually puts the card in your deck or discard pile, right? Is the Arda modification that you just exchange a single card in your hand for a single card in the sideboard (whenever you take the appropriate action, like tapping your Avatar or playing certain cards)?
A good question, and part of the reason for mulling it over more. I think that the card has to go in your hand (there's nowhere else for it to go, really). I suppose it could also be the case that the card could go in a temporary "reserve" pile, and be added to your hand at the end of the turn (so accessing the sideboard wouldn't be quite as powerful).

I also like the idea of having to lose a card in exchange, though probably to the discard pile rather than to the sideboard.
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CDavis7M
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Re: Arda Minion

Post by CDavis7M »

Well, you could thin the decks out, maybe make it 25-33% smaller, and move the removed cards to the sideboard. And add more fun cards to the sideboard. This would encourage trading.

Also, you probably have the main deck split up into at least 2 draw-decks right? Maybe the player could at least select the sideboarded card to go to the deck that they want to draw from.
Goblin King
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Re: Arda Minion

Post by Goblin King »

Greetings one and all.
We have actually been modifying and improving this game variant during COVID by playing electronically. One thing that has been noticed in both live play and electronic play is how the game can sometimes drag because there are so many resources with only 1 MP. So we decided to speed up the game by allowing players to drop and draw 2 cards at the end of every players turn. The cards can be from the player's treasure hand, resource/hazard hand, or one from each. The player can also drop and draw one card before deciding which 2nd card to drop and draw. This allows each player the ability to carefully work on a strategy to gather MPs or set up hazards. We also made many adjustments to the content of the hazard and resource deck. I will work on posting an updated spreadsheet.
Goblin King
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Re: Arda Minion

Post by Goblin King »

Ok here are the latest updates to rules and card lists!
Our latest change is to place many things that offer 1 MP point at a tapped or untapped location into their own deck that will be set up like the Roving Character deck or Minor Item deck. We call it the Minor MP deck.
Hopefully this will help speed up the MPs a bit more.
Attachments
2021dark_arda.xlsx
(33.98 KiB) Downloaded 9 times
Dk_Arda_minorMP_variant.docx
(32.61 KiB) Downloaded 10 times
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Re: Arda Minion

Post by CCG Collector »

Always good to see an Arda deck revised after substantial playtesting...though I can't say my wallet will be thrilled with all the new MEBA and MEAS additions to the card list. For anyone else building this, here are the changes as best as I could tell:

+1 Baugúr (German Promo)
+1 Freca (German Promo)
+1 Wolf (German Promo)

+3 Wild Hounds (MEWH)

+3 Ancient Secrets (MEAS)
+3 Black Rain (MELE)
+3 Messenger of Morder (MELE)
-2 Prone to Violence (MEBA) (BEGINS IN PLAY AND REMAINS THE WHOLE GAME)
+3 Piercing All Shadows (MEWH)
+3 Poison of his Voice (MEWH)
-2 Tokens to Show (MEAS) (BEGINS IN PLAY AND REMAINS THE WHOLE GAME)
+3 Tribute Garnered (MEAS)

+3 A Pack at the Door (German promo - "Das Pack von der Tür")
+3 Black Vapors (MEBA)
+3 Chance of Being Lost (MEDM)
+3 Darkness Made By Malice (MEBA)
-3 One Foe to Breed a War (MEAS)
-3 Pilfer Anything Unwatched (MEAS)
+1 Rolled Down to the Sea (MEWH)
-3 Stay Her Appetite (MELE)
+3 The Reek (MEBA)
+3 Times Are Evil (METD)
-3 Trouble on All Borders (MEAS)
+3 Two or Three Tribes Present (MEDM)
+3 Whole Villages Roused (MEWH)
-3 Will Shaken (MEAS)
+3 Worm's Stench (METD)

+3 Nameless Thing (MEDM)
-3 Mumakil (METW)
+3 Pirates (MELE)
-3 Trolls from the Mountains (MEAS)
-3 True Cold Drake (METD)
-3 Wargs (MELE)
+3 Were-Worm (METD)
+3 Wild Fell Beast (METW)
-3 Thief (METW)
-3 Pickpocket (METW)

+3 Whip (MELE)

I've also attached the rules document with some slight revisions. Thanks for the update, Goblin King!
Attachments
dark_arda_rules_june2021.docx
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