Arda Minion

Goblin King
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Re: Arda Minion

Post by Goblin King »

Nice idea on the sideboard! We usually play with a non-competitive spirit and have a trading rule.
The rule goes something like this:
1) No trading if it is your turn as the active resource player.
2) Trades are one for one.
3) You can trade resource or treasure cards. There are no hazard trades.

This allows the Aragorn player to trade for Return of the King, etc.

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CDavis7M
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Re: Arda Minion

Post by CDavis7M »

I think the sideboard idea is interesting. One idea could be too thin the decks out and put more in the sideboard. The problem is that the decks are so large that searching for a particular card is problematic.

Tip: If someone plays Mouth of Sauron late in the game - you can refill your drink and be back before the searching is done.

CCG Collector
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Re: Arda Minion

Post by CCG Collector »

Kjeld wrote:
Wed Aug 28, 2019 5:31 pm
Goblin King wrote:
Wed Aug 28, 2019 3:35 pm
I have been toying playing with the wizard specific attachments from Fallen Wizards in the regular ARDA deck. But honestly, the game plays great without them and I'm not sure what more they add. In any case there is nothing wrong with any of these ideas. Play what is most fun for you and your group of players!
One idea I've been mulling recently is the addition of a universal sideboard in ARDA games. This would allow the inclusion of highly situational cards -- Skin-changer, Helm of her Secrecy, the wizard-specific cards from DMs, certain hazards -- that players could access if the opportunity arises to make use of them, but which otherwise don't generally make it into the standard ARDA deck builds because they don't see enough play. I imagine that you could incorporate some of the FW wizard-specific attachments into such a scheme as well. Note that this could also be used in Dark ARDA, for example to include the Unleashed events.

Sideboard would be accessed by either tapping Avatar (for resources) or discarding a Nazgul/Maiar permanent event (hazards), and cards like Smoke Rings or an Unexpected Outpost could be included in the main deck as well.
I like this idea. One thought, though - sideboard access usually puts the card in your deck or discard pile, right? Is the Arda modification that you just exchange a single card in your hand for a single card in the sideboard (whenever you take the appropriate action, like tapping your Avatar or playing certain cards)?
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Kjeld
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Re: Arda Minion

Post by Kjeld »

CCG Collector wrote:
Fri Aug 30, 2019 2:27 pm
One thought, though - sideboard access usually puts the card in your deck or discard pile, right? Is the Arda modification that you just exchange a single card in your hand for a single card in the sideboard (whenever you take the appropriate action, like tapping your Avatar or playing certain cards)?
A good question, and part of the reason for mulling it over more. I think that the card has to go in your hand (there's nowhere else for it to go, really). I suppose it could also be the case that the card could go in a temporary "reserve" pile, and be added to your hand at the end of the turn (so accessing the sideboard wouldn't be quite as powerful).

I also like the idea of having to lose a card in exchange, though probably to the discard pile rather than to the sideboard.

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CDavis7M
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Re: Arda Minion

Post by CDavis7M »

Well, you could thin the decks out, maybe make it 25-33% smaller, and move the removed cards to the sideboard. And add more fun cards to the sideboard. This would encourage trading.

Also, you probably have the main deck split up into at least 2 draw-decks right? Maybe the player could at least select the sideboarded card to go to the deck that they want to draw from.

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