Arda Game Variant : The Mission Cards
Posted: Mon Jul 26, 2010 9:39 pm
These rules are a variant for the Middle Earth CCG Arda Game.
At last, the region cards become useful !
The idea comes from the mission cards of the well-known railroad boardgame « Ticket to Ride » (in French : « Les Aventuriers du Rail » ; in German : « Zug um Zug »…)
You need a complete set of the region cards (it’s better if you have 2 ou 3 sets).
At the start of the game (before drawing cards from the MP deck and from the Play Deck), each player receives randomly and secretly 5 region cards. He must choose at least 2 region cards, but he can keep the 5 if he wants. The non-chosen region cards are discarded (face down). The players keep the selected region cards, but don’t show them to the other players. Everybody knows the number of the region cards owned by each player.
If a player chooses a region card, his goal is to play a resource MP card (ally, item, faction, event…) at a site in this region. If he succeeds, he shows the region card, and put it with the resource MP card. He gains 2 RP (region points). RP are not MP points : during the game, the MP points are counted normally (to call the Council, you still need 20 MP). The RP points are counted only at the end of the game, after the Council.
If a player don’t succeed to play something at a site in the chosen region, he receives a malus : - 2 RP. You have the RP if you still have the resource MP card at the end of the game, after the Council. If during play, you lose the resource MP card (corruption, influence, character alone killed…), the region card goes back to your hand. If the resource is stored in a Haven (or elsewhere), you have the RP points.
Obviously, when you build the region deck, don’t select a region card if no resource MP card can be played there.
If Neither So Ancient Neither So Potent is played, the item and the region card go back to hand.
If you play Earth of Galadriel’s Orchard in Lorien, you can play with it the Wold and Foothills region card. You keep the RP for this card even if you play Mallorn in Bag End.
Influence : if you succeed to influence a resource MP card with a region card, you don’t gain the region card. You don’t gain a region card for the site where you make an influence, unless it’s the site where the unique faction or the unique ally can be played.
Playing of magic rings : if you test successfully a gold ring card with a region card, you keep the region card after the test, with the magic ring. You cannot obtain a region card for the site where the ring is tested.
During the game, at your player turn, you can draw, if you want, 3 new region cards. You must choose at least 1 region card, but you can keep the 3 if you want. You cannot add a new region card to a resource MP card already played.
If you play with several region cards sets, several players can gain RP for the same region. A player can obtain RP several times for a single region, but he must play a resource MP card for each region card.
In the basic game, all the region cards are worth 2 RP. But if you want a more complicated game, you can rank the region cards by level of difficulty (from 1 to 4). If you choose a hard task, you can win 4 RP, but if you don’t succeed, you lose 4 RP !
So, this system needs playtesting. If you want to try, your game reports are welcome !
PS : sorry for the english faults...
At last, the region cards become useful !
The idea comes from the mission cards of the well-known railroad boardgame « Ticket to Ride » (in French : « Les Aventuriers du Rail » ; in German : « Zug um Zug »…)
You need a complete set of the region cards (it’s better if you have 2 ou 3 sets).
At the start of the game (before drawing cards from the MP deck and from the Play Deck), each player receives randomly and secretly 5 region cards. He must choose at least 2 region cards, but he can keep the 5 if he wants. The non-chosen region cards are discarded (face down). The players keep the selected region cards, but don’t show them to the other players. Everybody knows the number of the region cards owned by each player.
If a player chooses a region card, his goal is to play a resource MP card (ally, item, faction, event…) at a site in this region. If he succeeds, he shows the region card, and put it with the resource MP card. He gains 2 RP (region points). RP are not MP points : during the game, the MP points are counted normally (to call the Council, you still need 20 MP). The RP points are counted only at the end of the game, after the Council.
If a player don’t succeed to play something at a site in the chosen region, he receives a malus : - 2 RP. You have the RP if you still have the resource MP card at the end of the game, after the Council. If during play, you lose the resource MP card (corruption, influence, character alone killed…), the region card goes back to your hand. If the resource is stored in a Haven (or elsewhere), you have the RP points.
Obviously, when you build the region deck, don’t select a region card if no resource MP card can be played there.
If Neither So Ancient Neither So Potent is played, the item and the region card go back to hand.
If you play Earth of Galadriel’s Orchard in Lorien, you can play with it the Wold and Foothills region card. You keep the RP for this card even if you play Mallorn in Bag End.
Influence : if you succeed to influence a resource MP card with a region card, you don’t gain the region card. You don’t gain a region card for the site where you make an influence, unless it’s the site where the unique faction or the unique ally can be played.
Playing of magic rings : if you test successfully a gold ring card with a region card, you keep the region card after the test, with the magic ring. You cannot obtain a region card for the site where the ring is tested.
During the game, at your player turn, you can draw, if you want, 3 new region cards. You must choose at least 1 region card, but you can keep the 3 if you want. You cannot add a new region card to a resource MP card already played.
If you play with several region cards sets, several players can gain RP for the same region. A player can obtain RP several times for a single region, but he must play a resource MP card for each region card.
In the basic game, all the region cards are worth 2 RP. But if you want a more complicated game, you can rank the region cards by level of difficulty (from 1 to 4). If you choose a hard task, you can win 4 RP, but if you don’t succeed, you lose 4 RP !
So, this system needs playtesting. If you want to try, your game reports are welcome !
PS : sorry for the english faults...