Goblin King wrote:The clock can be used through the movement hazard phase. It only requires clear communication between opponents.
Example:
Player 1: Party One of Gandalf alone at Rivendel. He is not moving. Hazard limit of two. <clicks clock>
Player 2: I play Doors of Night and ...
Player 1: I have a response.
Player 2: ok <changes the clock>
Player 1: plays Twilight. <Changes the Clock>
Player 2: I play Great Secrets Buried. Players resolve the hazard card. After resolve he changes the clock.
Player 1: Party 2 is Elrond and company in Moria and moving to Goblin Gate. Etc.
People can still stall with shuffling etc

Too much clock changes, methinks. The game cannot be substantially changed by the inclusion of the clock. The less clock changes, the less possibilities of mistake, the most usefull the clock is, As soon as a mistake is done and neither of the players notice it untill a turn later, all the system failed and cannot be reconstructed for that game.
Muzgash wrote:I'm not sure how it is with you guys, but usually when I play the decisions that eat up the most time are organizing companies + deciding where they are moving. I think that is the best time to use the clock, because during that time your opponent isn't really doing anything. Just give the active player a fixed amount of time for that (5 minutes max maybe?), and I think the games will flow a lot better. This would also reward players who know their deck and the map well. There are definitely other parts of the turn that eat up time, but that one, at least in my experience, seems to be the main culprit.
Org phase is probably the longest one, but the problem here is wasting time. If you control the time during org phase only, then I can stall during site phase without any problems.
There are also decks that are more time-comsuming than others, no matter how you play it. If you have to manage 4 companies, it will take you a lot more to end your Org phase than if you have only one. FW decks usually play more things during Org phase than Hero decks, and that should not be punished.
I'm not totally sure about a good solution. The chess clock sounds good, but how to use it should be carefully ruled
and tested before stablishing as a requisite for official tournaments. The same should be done with other aspects of the game, as dice rolls (official smartphone app, specific dice for each tournament, not allowing you own dice or whatever...) and maybe other things. Enforcing any rule of this kind would be walking on thin ice, the best solution would be of course that everybody adhere to a gentlemen playing code, but that not always happens, that's why we are discussing here.