Solo Scenarios for Middle-Earth

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darkyeoman
Posts: 23
Joined: Mon Jan 02, 2017 3:07 pm

I have created a website where I give details about the scenarios I have created (and played) for single player games of Middle-Earth:

Solo Scenarios for Middle-Earth CCG

I also detail there what solo rules I follow, which are mostly the official solo rules, but with some minor changes (like having only 1 Wizard in your deck).

I will keep the site updated, and add any new scenarios I have developed. Feedback is always appreciated!

This is my first post on this forum, but I've been lurking and learning a lot for several months now, since I first began playing Middle-Earth (both solo and multiplayer).

EDIT: Sorry, I just realised this would fit better in the "Solitaire Games" forum. I posted it there again, and then tried to delete this post, but was told I couldn't. I'm sorry for the duplicate posts/threads!
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sarma72
Council Member
Posts: 112
Joined: Wed Mar 31, 2010 12:55 pm

:P Hello there, what do you do for long event? Do you consider them as short event or keep them for two turns? That's what I do
“The wide world is all about you: you can fence yourselves in, but you cannot forever fence it out.”
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sarma72
Council Member
Posts: 112
Joined: Wed Mar 31, 2010 12:55 pm

Me again, what so you do when your company does not move? Do you still draw card from the hazard deck? And how?
“The wide world is all about you: you can fence yourselves in, but you cannot forever fence it out.”
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