MECCG: Second Edition (LORE CG, the Lord of the Rings Expandable Card Game)
Posted: Tue Sep 01, 2020 10:17 am
Just before ICE lost the license to produce MECCG there was discussion around creating a second edition of the game drawing from all the sets already produced while simplifying the game mechanics.
I was just wondering if there was ever any discussion about moving this idea forward. Or if it has been considered for a future dream card expansion?
Here is what Coleman Charlton, one founding members of ICE, and one of the co-designers of the MECCG card game had to say about it in the Official MECCG newsletter #4 shortly before the release of The Balrog expansion and the loss of license, to give you an idea of what it might look like.
“ Coleman: Currently, ICE is discussing releasing the revision (LORE CG, the Lord of the Rings Expandable Card Game) in late summer or the fall of 1999. Remember, all of these comments are just possibilities – we have not made any final decisions yet.
The revision would use the same card titles and card backs as the current game, so that current players could use existing cards along with copies of the revised card text.
Our primary objective is to make the game more accessible to a larger body of players. This would be particularly important with the LOR movie com- ing in 2000.
We want to maintain the good features of the current version, while stream- lining and simplifying certain ele- ments. If we can do this, the game would be: easier to learn, fun, playable in 30-45 minutes, and errata/ rulings free.
The revision would use the “fixed/ challenge deck” format and each box (slightly larger than two decks side by side) would include a map/board that would handle all movement (eliminating site cards) and perhaps dice.
Some of the major changes being con- sidered are: Map driven movement would be used with site information on the map. Each playable card (e.g., item, information, etc.) would carry its own playability information like fac- tions and allies do now.
We would introduce simplified tim- ing – each action and its effects would be played out in full before another action could be announced (with ex- ceptions based on keywords on spe- cific “counter” cards). Players would alternate taking actions during move- ment phases.
General influence and direct influence would be combined into one variable: influence. Current mind values would be rescaled to run from 0 to 3 or 4. Each player would have a base of 6 influence with specific characters con- tributing more influence. We would remove the concept of followers. You would be limited to a maximum of two companies at one time. Any number of characters could be brought into play each turn with no limitations on the location of your Wizard (now called your main character). You would never be forced to discard a character due to a lack of influence.
We would eliminate on-guard cards, but allowing certain hazard play when any attack is resolved. We would re- move long-events and make such card effects text driven. We would change the turn sequence so that cards are only discarded at the end of the turn. In addition, all cards previously moved or replaced into the draw pile (the old play deck) would be placed in a re- serve pile instead. This would eliminate reshuffling except at the end of the turn.
We would reduce the majority of 4+ MP sources to 3 MPs. A number of current rules would become card driven: different MP types for dou- bling purposes, influencing an opponent’s characters and resources, etc.
Minor items would be playable from your draw pile, discard pile, or side- board. Hazard card removal during the organization phase would be standard- ized. You would always receive +3 towards removal if tapping.“
What do you guys think about these ideas?
I was just wondering if there was ever any discussion about moving this idea forward. Or if it has been considered for a future dream card expansion?
Here is what Coleman Charlton, one founding members of ICE, and one of the co-designers of the MECCG card game had to say about it in the Official MECCG newsletter #4 shortly before the release of The Balrog expansion and the loss of license, to give you an idea of what it might look like.
“ Coleman: Currently, ICE is discussing releasing the revision (LORE CG, the Lord of the Rings Expandable Card Game) in late summer or the fall of 1999. Remember, all of these comments are just possibilities – we have not made any final decisions yet.
The revision would use the same card titles and card backs as the current game, so that current players could use existing cards along with copies of the revised card text.
Our primary objective is to make the game more accessible to a larger body of players. This would be particularly important with the LOR movie com- ing in 2000.
We want to maintain the good features of the current version, while stream- lining and simplifying certain ele- ments. If we can do this, the game would be: easier to learn, fun, playable in 30-45 minutes, and errata/ rulings free.
The revision would use the “fixed/ challenge deck” format and each box (slightly larger than two decks side by side) would include a map/board that would handle all movement (eliminating site cards) and perhaps dice.
Some of the major changes being con- sidered are: Map driven movement would be used with site information on the map. Each playable card (e.g., item, information, etc.) would carry its own playability information like fac- tions and allies do now.
We would introduce simplified tim- ing – each action and its effects would be played out in full before another action could be announced (with ex- ceptions based on keywords on spe- cific “counter” cards). Players would alternate taking actions during move- ment phases.
General influence and direct influence would be combined into one variable: influence. Current mind values would be rescaled to run from 0 to 3 or 4. Each player would have a base of 6 influence with specific characters con- tributing more influence. We would remove the concept of followers. You would be limited to a maximum of two companies at one time. Any number of characters could be brought into play each turn with no limitations on the location of your Wizard (now called your main character). You would never be forced to discard a character due to a lack of influence.
We would eliminate on-guard cards, but allowing certain hazard play when any attack is resolved. We would re- move long-events and make such card effects text driven. We would change the turn sequence so that cards are only discarded at the end of the turn. In addition, all cards previously moved or replaced into the draw pile (the old play deck) would be placed in a re- serve pile instead. This would eliminate reshuffling except at the end of the turn.
We would reduce the majority of 4+ MP sources to 3 MPs. A number of current rules would become card driven: different MP types for dou- bling purposes, influencing an opponent’s characters and resources, etc.
Minor items would be playable from your draw pile, discard pile, or side- board. Hazard card removal during the organization phase would be standard- ized. You would always receive +3 towards removal if tapping.“
What do you guys think about these ideas?