Deck 21 : Heirlooms of Earendil

To fulfill a scenario a player has to meet all deck building requirements during the whole game, and additionally the winning requirements for a certain scenario at the end of a game. There are 16 wizard scenarios and 6 ringwraith scenarios...

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Fangorn
Council Member
Posts: 349
Joined: Sat Jan 31, 2009 10:57 pm
Location: Nantes, France

Deck 21 : Heirlooms of Earendil

Post by Fangorn »

I played this deck at Worlds 2019.
So deck wasn't built for the new progressive format, and was previously difficult.

Deck requirements : none.
Winning requirements : Bilbo has played at least thrice Marvels Told.
Elrond, Elladan and Elrohir are in play and are bearing all the following items :
Enruned Shield, Bow of Dragon-horn, Arrows Shorn of Ebony, Habergeon of Silver, Scabbard of Chalcedony, Valiant Sword, Adamant Helmet, Emerald of the Mariner.


Character Pool

Starting Company
Bilbo
Elrond + Healing Herbs
Elladan + Miruvor
Halbarad

In deck
Elrohir
Gildor Inglorion

Not in deck
Aragorn II
Arwen
Cirdan
Ioreth


Wizards Characters

Alatar (backup Radagast)
Alatar
Alatar
Fram Framson


Resources

Enruned Shield
Bow of Dragon-horn
Habergeon of Silver
Valiant Sword
Emerald of the Mariner
Waybread
Waybread
Dragon-Lore

Wood-elves

Gwaihir

Cup of Farewell
Star of High Hope
Marvels Told
Marvels Told
Marvels Told
Dragon-feuds
Dragon-feuds
Dragon's Hunger
Flatter a Foe
Flatter a Foe
Flatter a Foe
Not at Home
Not at Home
Not at Home
Risky Blow
Risky Blow
Master Wood, Water, Hill
Master Wood, Water, Hill
Longbottom Leaf
Longbottom Leaf


Hazards

Cave-Drake
Cave-Drake
Cave-Drake
Cave Worm
Cave Worm
Cave Worm
Land-drake
Light-drake
Rain-drake
Rain-drake
Wereworm
Marsh-Drake
Marsh-Drake
True Cold-drake

Daelomin at Home
Akhorahil
Hoarmurath of Dir

Dragon's Blood
Dragon's Blood
Dragon's Blood
Half an Eye Open
Summons Long Sleep
Foes Shall Fall
From the Pits Angband
Dragon-sickness
Longing for the West
Twilight
Revealed to All Watchers
An Unexpected Outpost
An Unexpected Outpost


Sideboard

Arrows Shorn of Ebony
Scabbard of Chalcedony
Adamant Helmet
Bounty of the Hoard
A Chance Meeting
Fellowship
Gollum
The Great Eagles
Many Turns and Doublings
Old Friendship
Pledge of Conduct
And Forth He Hastened
Wizard's Laughter
Wizard's River Horses
Wizard's Voice
Smoke Rings
Smoke Rings
Withdrawn to Mordor

Nameless Thing
Wild Fell Beast
Dragon's Curse
Memories Stolen
Call of the Sea
Diminish and Depart
Muster Disperses
Seized by Terror
Short Legs are Slow
Mordor in Arms
Bane of the Ithil-stone
Lost in Free-domains


Sites

The Lonely Mountain, Caves of Ulund => Enruned Shield, Emerald of the Mariner
Gondmaeglom, Ovir Hollow, Zarak-dum => Bow of Dragon-horn, Habergeon of Silver, Valiant Sword
Framsburg => Arrows Shorn of Ebony, Scabbard of Chalcedony, Adamant Helmet
The Wind Throne => Dragon-Lore
Lorien => Waybread
Thranduil's Halls => Wood-elves
Eagle's Eyrie => Gwaihir, The Great Eagles
Goblin-gate => Gollum


Play Tips

Bilbo appears is several scenarios and must thus be played first.
If bounced and opponent plays him first, the Wizard must influence him (with Wizard's Voice if needed).
He controls Halbarad, which back-up is naturally Ioreth.

Elrond controls Elladan.
Elrond's back-up is Cirdan.
As the master-healer he bears Healing Herbs.
Elladan bears a flask of Miruvor.
Both minor items are designed to keep these key characters alive (Miruvor) and healthy (Herbs).

Starting company requires 15 GI.

Wizard is Alatar, with his innate ability to teleport and join Elrond's company.
Reinforcements will come afterwards with Elrohir, and Gildor or Fram (A Chance Meeting helps).


Prepare yourself to visit dragon's lairs.
First move should be to Lorien, hoping to draw Waybread.
Play Dragon-Lore at the Wind Throne.

Play major and greater items.
If possible greater on Elrond and major on Elladan and Elrohir.
They rock with such battle-gear items.

Avoid nasty dragons and drakes with Dragon-feuds, Dragon's Hunger, Flatter a Foe, and Not at Home.
Deal with other creatures with Flatter a Foe, Star of High Hope, and Risky Blow (and battle-gear).
A creature attack may fizzle with Halbarad being a Master of Wood, Water, or Hill.

Thanks to Cup of Farewell, Bilbo or Halbarad retrieves minor item in hand before Elrond's company enter the dragon's lair.
With help of Waybread, minor items can thus be played.

An other way for minor items is going to Framsburg with Alatar, and play Fram the following turn.
You may play the trick with Bounty of the Hoard (in sideboard) to play a major item at Framsburg too.


Meanwhile, Bilbo plays Marvels Told.

Sideboard Smoke Rings with Longbottom Leaf.
Smoke Rings recycle key scenario cards, items and Marvels Told if necessary.

Only one faction and one ally are in the deck.
Don't miss them to avoid doubling his ones.


Hope opponent doesn't have a corruption hazard strategy, otherwise sideboard Fellowship.
At the end of the game, sideboard Old Friendship and Pledge of Conduct for the Council of Elrond.
Use Pledge of Conduct to gain success for the scenario with the last item beared by another character than Elrond/Elladan/Elrohir !


Hazard part is an heavy drake-theme which has only one goal : KILL (and eat).
Dragon's Blood is deserved for the strongest character.
Half an Eye Open rocks with Rain-drake or Cave Worm against a key scenario character.
Foes Shall Fall is an heavy annoyance with a Cave-drake.
From the Pits Angband doesn't matter for opponent's Cave-drake, because of lots of cancellers.
Use with efficiency Nazgul's abilities.

Dragon-sickness is a (playable) corruption card on dragon's theme.
As a reference to the scenario with Earendil sailing west, I added Longing for the West.

Other cool corruption cards are in the sideboard : Dragon's Curse and Memories Stolen.
In this deck they are only playable on Cave-drake.
Other nasty drakes are in the sideboard against the appropriate scenario : Nameless Thing and Wild Fell Beast.


MP overview (expected / max)

Characters : 7 / 10
Items : 12 / 12
Factions : 3 / 6
Allies : 2 / 4
Miscellanous : 0 / 1
Kill : 1 / 3
=-=-=-=-=-=-=-=-=-=-=-=-=-=
Total : 25 / 36
Hrum, Hoom ! Do not be hasty, that is my motto.
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