Rules Update October 2025
Selecting a Wizard :
The 2 dice-roll before the game (to select a Wizard or choose to play first or not) is no longer an optional rule :
it becomes a special rule.
Optional rules (variations) :
Normally, for the first round (only), you cannot play against a player with the same scenario (each player indicates his scenario on his tournament sheet).
But it is up to the players to decide if the following variations are used or not in the tournament :
-you can play against a player with the same scenario, even at the first round
-players do not have to declare which scenario(s) they are playing before the tournament begins
(a majority vote of the players is required for the implementation of these variations)
Scenario-Points :
Basic :
• 7 TPs for a difficult scenario
• 5 TPs for a medium-hard scenario
• 3 TPs for an easy scenario
You can win several different scenarios with one same deck (there are some possible scenarios).
In that case, you get the basic scenario-points for the most difficult succeeded scenario.
You also get for additional scenarios:
• 2 TPs for an easy scenario
• 3 TPs for a medium scenario
• 4 TPs for a difficult scenario.
Scenarios :
5) Alliance of Free Peoples :
DR: A “Free Peoples’ company” is a company containing at least 3 characters with a mind higher than 6; one of those characters has to be an Elf, one a Man and one a Dwarf.
WR:
Easy: Alliance of Free Peoples and three factions (one Man, one Elf and one Dwarf) are in play. A character in a “Free Peoples’ company” has successfully played a Valiant Sword at a non Haven site. This Valiant Sword in still in play at the end of the game.
Medium: Alliance of Free Peoples and three factions (one Man, one Elf and one Dwarf) are in play. At least two different weapons, among a Valiant Sword, an axe or a bow have been successfully played by a character of a “Free Peoples’ company”at non Haven sites. Two of these weapons are still in play at the end of the game ; the Valiant Sword must be beared by a Man, the axe by a Dwarf and the bow by an Elf.
Difficult: Alliance of Free Peoples and three factions (one Man, one Elf and one Dwarf) are in play. A Valiant Sword, an axe and a bow have been successfully played by a character of a “Free Peoples’ company”at non Haven sites. At the end of the game, a Man bears this Valiant Sword, a Dwarf this axe and an Elf this bow. All of these characters must have a mind higher than 6.
13) The Firstborn :
DR: none.
WR:
Easy: Four characters, among Cirdan, Elrond, Glorfindel, Galadriel and Thranduil are in play. One of these characters controls an unique ally. One Elf faction is in play.
Medium: Elrond, Galadriel and Thranduil are in play. Cirdan or Glorfindel is in play. Two of these 5 characters controls an unique ally. One Elf faction is in play.
Difficult: Cirdan, Elrond, Glorfindel, Galadriel and Thranduil are in play. Two of these characters controls an unique ally. Two Elf factions are in play.
4) The Seventh Palantir :
DR: none.
WR:
Easy: The Ithil-stone or an inverted Fate of the Ithil-stone is in play.
Medium: Faramir or Boromir II must be in the company at Barad-dûr when The Ithil-stone is played or when the Fate of the Ithil-stone is inverted. The Ithil-stone or Fate of the Ithil-stone has been stored at a Haven.
Difficult: Faramir or Boromir II must be in the company at Barad-dûr when The Ithil-stone is played or when the Fate of the Ithil-stone is inverted. A company with Denethor II must store The Ithil-stone or Fate of the Ithil-stone at Rivendell.
Remark : if already successfully stored, Fate of the Ithil-stone or The Ithil-stone does not need to be stored at the end of the game.
23 : Raiders of the Lost Artefacts
DR: You can not recruit Dwarven or Hobbit characters.
WR:
Easy: Three different under-deeps sites and 1 surface site (of an under-deeps site) have been in your discard pile.
One "To the Uttermost Foundations" has been stored.
Dwarven Light-stone or Noldo-lantern is in play.
Dragon-helm or Aiglos is in play.
Medium: Three different under-deeps sites and 2 surface sites (of an under-deeps site) have been in your discard pile.
One "To the Uttermost Foundations" has been stored.
Dwarven Light-stone or Noldo-lantern is in play.
Dragon-helm and Aiglos are in play.
Difficult: Four different under-deeps sites and 2 surface sites (of an under-deeps site) have been in your discard pile.
One "To the Uttermost Foundations" has been stored.
Dragon-helm, Dwarven Light-stone, Noldo-lantern and Aiglos are in play.
An item you have successfully placed « off to the side » under a Great Secrets Buried There is in play.
The Progressive Scenarios Rules
Moderator: Darksatin
Rules Update before Grey Havens Tournament 2026.
It is only about pairings and tiebrakers.
I.10 Tournament formula:
For the first round only, players are paired off randomly. For each round after the first round, each player is paired off with another player with the same (or the closest) total of tournament points. The same players can not play each other more than once. If there are several options, the point difference between players paired against each other will be as small as possible. If several options with the same point difference exist, the point difference should be first minimised for the player with the higher number of points.
1.12 Tournament Point Ties :
If several players have the same number of TPs at the end of the tournament, the following procedure is established:
1) Head-to-Head results. Consider only the games played between them by the tied players. If a player has won all his games against each remaining tied player, he wins the tie-breaker (this procedure can be applied multiple times). Otherwise, proceed to step 2. You win a game if you have more Tournament Points (Scenario Points + Victory Points – Malus Points) than your opponent.
2) The Scenarios fulfilled (against all players). For each remaining tied players, the player with the greatest total of Scenario Points wins the tie-breaker (Malus Points excluded).
3) The greatest sum of opponent's scores. For each remaining tied players, add up all of their opponent's Tournament Point totals. The player with the highest sum wins the tie-breaker.
It is only about pairings and tiebrakers.
I.10 Tournament formula:
For the first round only, players are paired off randomly. For each round after the first round, each player is paired off with another player with the same (or the closest) total of tournament points. The same players can not play each other more than once. If there are several options, the point difference between players paired against each other will be as small as possible. If several options with the same point difference exist, the point difference should be first minimised for the player with the higher number of points.
1.12 Tournament Point Ties :
If several players have the same number of TPs at the end of the tournament, the following procedure is established:
1) Head-to-Head results. Consider only the games played between them by the tied players. If a player has won all his games against each remaining tied player, he wins the tie-breaker (this procedure can be applied multiple times). Otherwise, proceed to step 2. You win a game if you have more Tournament Points (Scenario Points + Victory Points – Malus Points) than your opponent.
2) The Scenarios fulfilled (against all players). For each remaining tied players, the player with the greatest total of Scenario Points wins the tie-breaker (Malus Points excluded).
3) The greatest sum of opponent's scores. For each remaining tied players, add up all of their opponent's Tournament Point totals. The player with the highest sum wins the tie-breaker.
