Deck 13 : The Firstborn

To fulfill a scenario a player has to meet all deck building requirements during the whole game, and additionally the winning requirements for a certain scenario at the end of a game. There are 16 wizard scenarios and 6 ringwraith scenarios...

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Deck 13 : The Firstborn

Post by Fangorn » Mon Apr 11, 2011 8:15 pm

This deck is designed for The Firstborn scenario.
Deck requirements : none.
Winning requirements : Cirdan, Elrond, Glorfindel, Galadriel and Thranduil are in play.

Character Pool

Starting Company
Thranduil (+ Elf-stone)
+ Rumours of Rings

In deck
Glorfindel II

Not in deck

Wizards Characters

Beautiful Gold Ring
Beautiful Gold Ring
Beautiful Gold Ring
Fair Gold Ring
Fair Gold Ring
Fair Gold Ring
Emerald of Doriath
The Iron Crown



The Windlord Found Me

Flatter a Foe
Flatter a Foe
Flatter a Foe
Dark Quarrels
Dark Quarrels
Old Friendship
Marvels Told
Marvels Told
Marvels Told
Test of Lore
Test of Lore
Test of Lore
Smoke Rings
Smoke Rings
Smoke Rings
Longbottom Leaf

Elf-lord Revealed in Wrath
Elf-lord Revealed in Wrath
Elf-lord Revealed in Wrath
Wandering Eldar
Wandering Eldar
Wandering Eldar

Fori the Beardless
Lobelia Sackville-Baggins
My Precious

Chill Them with Fear
Chill Them with Fear
Chill Them with Fear
Near to Hear a Whisper
Never Seen Him
Nobody's Friend
Good Sense Revolts
Call of Home
An Unexpected Outpost
An Unexpected Outpost
An Unexpected Outpost
Revealed to Watchers

Magic Ring of Words
Magic Ring of Words
Lesser Ring
Lesser Ring
Wizard's Test
Wizard's Laughter
Wizard's Voice
Wizard's River Horses
Elves of Lindon
Three Golden Hairs
A Chance Meeting
A Chance Meeting
Pledge of Conduct
Ireful Flames
The Roving Eye
Durin's Bane
Bane of the Ithil-stone
Diminish and Depart
Spider of the Morlat
Mordor in Arms
Call of the Sea
Twisted Tales
Will Not Come Down ?
Pilfer Anything Unwatched
To Get You Away
Your Welcome is Doubtful

Ost in-edhil, Bandit Lair, Gladden Fields => Gold Ring
Isengard, Goblin-gate => Gold Ring, The Windlord Found Me
Moria => Gold Ring, The Windlord Found Me, The Iron Crown
Gondmaeglom => Gold Ring, Emerald of Doriath
Mount Gram, Sarn Goriwing => The Windlord Found Me
Carn Dum, Mount Gundabad, Dead Marshes => The Windlord Found Me, The Iron Crown
The Stones, Caves of Ulund, The Lonely Mountain => The Iron Crown
Thranduil's Halls => Wood-Elves
Eagles' Eyrie => Gwaihir

Grey Havens => Elves of Lindon
Wellinghall => Leaflock

Deck description
2 Elf-lords are in the starting company.
Firstly Thranduil, which is the only ranger among the 5 Elf-lords, and which may be used in another scenarios.
Secondly Elrond, which is a powerhouse with his Ring of Power, Vilya.

In case opponent plays same scenario and those 2 are bounced, prefer Cirdan to Glorfindel because deck relies on diplomat.
Nethertheless prefer Glorfindel to Galadriel because she's too weak to begin with.

Thranduil starts with Elf-stone, which guarantees auto-influence for the Wood-elves.
Otherwise Rumours of Rings is in play.

The Wizards are Gandalf and Saruman.
Gandalf is better because of his home site in Lorien and his ring-test ability.
Saruman has home site where rings are playable, and his spell drawing ability may be useful.

Characters in deck are the 3 missing Elf-lords (Cirdan, Glorfindel and Galadriel).
Never add to deck any other character, because of influence shortage.

Items are mostly Gold Rings.
Nice item is Emerald of Doriath, which is the only way to increase general influence.
Otherwise, the Iron Crown is almost a trump card for desperate attempt to fulfill scenario.

Ally and faction are reduced to minimum, only one, just to avoid opponent doubling MPs.
Gwaihir and Wood-elves are in ring area.
The Windlord Found Me, if drawn first turns, is a must to play quickly Wizard, mostly if opponent play Gandalf first turn !

Resource events are for most 3 times in deck :
- Vilya makes Elrond as strong as a Maia, and allow him to control an Elf-lord
- Flatter a Foe gives diplomat Elf-lords a very high chance to cancel drake and men attack
- Dark Quarrels is useful for men attack and attack before The Windlord Found Me
- Old Friendship is needed for cc and to influence an opponent Elf-lord
- Marvels Told negates corruption and annoying hazards (Stormcrow, Diminish and Depart, Shut Yer Mouth)
- Test of Lore is prefered to Test of Form for Magic Rings
- Smoke Rings is used to recycle cards rather than sideboard
- Longbottom Leaf must normally be used for A Chance Meeting
As a side note all Elf-lords are sage !

Hazard part is an heavy Elf/Agent theme.
Elves hazard are for delaying whereas agents are for attacking (best with Chill Them with Fear) and influencing.
But naturally no Master of House for recycling Elves !

Play Notes
Scenario is difficult to fulfill.
The 5 Elf-lords have a combined mind of 44 !

With 6 characters in play (with Wizard), the goal is to move 3 characters under direct influence.
Wizard can easily control one of them.
Elrond with Vilya can control one of them, but only for one turn.
All "greater" Elf-lords (Elrond, Galadriel and Cirdan) are diplomat and thus can control one of them with Magic Ring of Words and Elf-stone or Lesser Ring.
Very dangerous due to corruption, but still possible, a greater Elf-lord can control with the Iron-crown Cirdan or Glorfindel.

Ideally situation at the end of game is :
- Wizard controls Elrond
- Galadriel controls Thranduil with Magic Ring of Words and Elf-stone
- Cirdan controls Glorfindel with Magic Ring of Words and Lesser Ring

But more realistic (if all works well) this will be :
- Elrond controls Thranduil with Vilya (who was recycled with Smoke Rings)
- Wizard controls Galadriel at Lorien for sideboard, extra hand size and Marvels Told
- Cirdan controls Glorfindel with Lesser Ring and Elf-stone

The huge problem come from general influence, which must be saved as protection against Call of Home.
Ideally unused general influence is only 3 !
Although being a minor hoard item, Emerald of Doriath on the Wizard is a must for deck with +2 GI.

It's very important to draw very quickly the Wizard to allow playing characters.
Revealed to all Watchers gives more chance to draw him sooner.
Another way is The Windlord Found Me, but it consumes time to play, store and untap, are Dark Quarrels is almost required.
The Windlord Found Me must thus be played on first or second turn only, unless opponent played Gandalf (in this case it's worth playing it latter).

Primary goal is to search for Gold Rings and test them.
Reorganize companies to free GI when Gold Rings are tested.
Beautiful Gold Ring is better for Magic Ring of Words (roll 8 or less with test of Lore).

Be wise (or mad !) with The Iron Crown because of huge corruption.

Vilya is great help : use Smoke Rings to recycle it.
Thus never sideboard with Smoke Rings, which must be used to recycle discarded or corrupted Elf-lords if needed.
Longbottom Leaf must be used to sideboard both A Chance Meeting, which is useful mid-game to bring Elf-lords into play, when other one has enough DI.
Note that if Elrond has no follower, Vilya and Flatter a Foe is a great combo for auto-cancel.

Save Old Friendship to influence an opponent Elf-lord if any, or else use it for cc.

Otherwise, be sure to play the only faction and the only ally.

Hazard creatures cover most regions :
- Elf-lord Revealed in Wrath for deep wildenerness and shadow-land
- Galadhrim for each company leaving a haven
- Wandering Eldar for safe lands, even Gondor
- agents are spread out

When agents are in area of scenario of opponent, recycle Chill Them with Fear or sideboard agent influencing cards.
Don't forget the posssibility to play Elves with agent at his home site.
Never Seen Him and Nobody's Friend speed up low movement of agents.
Twilight the Doors of Night for Elf-lord playability.

Use sideboard as following :
- Wizard's Test, Wizard's Laughter, Wizard's Voice and Wizard's River Horses to discard pile if Wizard is Saruman
- Elves of Lindon and Leaflock as back-up for only faction and only ally (Elves of Lindon is too far but better for thematic)
- Three Golden Hairs for Elrond if Galadriel is near
- Elf-song if all Elf-lords are at a haven
- Nenya and Pledge of Conduct for council

MP overview (expected / max)
Characters : 15 / 15
Items : 7 / 16
Factions : 3 / 5
Allies : 2 / 4
Miscellanous : 3 / 3
Kill : 0 / 2
Total : 30 / 45
Hrum, Hoom ! Do not be hasty, that is my motto.

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